Dive into your favorite action movie : a smoking gun in your hand, bullets whizzing past your ears while the walls start to crumble around you !
User reviews:
Overall:
Very Positive (65 reviews) - 89% of the 65 user reviews for this game are positive.
Release Date: Oct 1, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fast Action Hero is in an advanced state for a greenlit game as we have focused our efforts on the core experience. We now feel the first levels are solid enough to be released.

This will allow us to mold the remaining content with feedback from the community.”

Approximately how long will this game be in Early Access?

“We expect to have all three levels in a complete state by christmas.
Later developement will depend on the reception of the game.”

How is the full version planned to differ from the Early Access version?

“The default level is bullet proof tested, weapons and enemies are balanced and new content and game modes added. Although this last mile may vary depending on feedback from the community, this is what you can expect :

- 2 additionnal levels : a motel courtyard shootout and an outdoor level ;
- more weapons to choose from ;
- additionnal skins and equipement for enemies ;
- new game modes : tower defence, waves, rescue, career... and more as tell us how you would like to play!


Do not hesitate to share your comments and suggestions, so Fast Action Hero can remain the best shooter game on your favorite headset!”

What is the current state of the Early Access version?

“- 1 destructible level in survival mode with 5 cover points ;
- 3 weapons modes : dual wield revolvers, dual submachine gun, or a two handed AK47 ;
- 2 types of enemies with 4 variations each anda mix of 6 weapons (handgun, shotgun, uzi, mp5, ak, m16) ;
- Adjustable difficulty : arcade to realistic impacting your health, bullet time speed, reload time and enemy precision.

- Local and cross platform Co-op: let your friends control the wave on the screen or on their phones, spawning and moving enemies in to corner you in real time;
- Leaderboards : local / friends / worldwide.

And of course a lot of fun !!!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We want to build our roadmap based on feedbacks from our community.”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Fast Action Hero

 

Recent updates View all (5)

November 23, 2016

Big update : the beginning of the story mode !

Hi everyone !

After tons of dev hours, we're very proud to announce you this big new release !

The main part is the introduction of the story mode !

There's 2 missions playable right now.
The Mall and the Motel.

You have to find your way through a lot of ennemies coming from everywhere and achieve your goal.

We will polish missions and add new ones in the future, but we really want your feedbacks to improve eveything and provide you a great game play !


Complete list of changes

Missions
the first two missions of the story mode are here. Waypoints unlock as you clear waves of enemies. The motel has two branches, and should present you with quite a challenge.

New logo

Real feeling vibrations

Improved movement
  • general rework, so you don't move through objects anymore
  • the path to your target is drawn on the floor, an icon indicates if you have locked something (for moving at a point outside your vision)

Sounds
  • reworked sound of guns and reverberation
  • added death cries
  • gameover / mission complete voice to make death more obvious

Options
  • bullet time on/off,
  • gun orientation slider


Misc
  • smoother bullet time
  • smaller muzzle flashe for the AK and MP5
  • ammo cases flying in the air
  • and a lot of bug fixing
  • doors, breakable doors


We hope you will enjoy it !
Share your feedbacks, we want this game to be your game !
And of course, if you love it, don't hesitate to drop a nice review :)


and of course we continue to work hard !
Fast Action Hero team

6 comments Read more

October 10, 2016

Upcoming changes : Fast Action Hero roadmap!

I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is!


Phase one : gameplay and structure
This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to sort all your requests in a logical development workflow. Elements in bold are planned for the next patch (0.9.2). The end of this phase is planned for the end of october.
  1. Weapons :
    1. Stronger vibration when shooting
    2. shotgun,uzi, and moar guns in general
    3. Accuracy : add a slider for barrel angle in the options
  2. Sounds
    1. Complete rework of sounds and music
  3. Game modes:
    1. Game mode selection:
    2. Wave
    3. Survival
    4. Story : we will start working on it this week in parallel with the other fixes. If anything at all is ready when we unroll 0.9.2, we'll give you a little preview (might be in a beta branch)
  4. Custom difficulty :
    1. Bullet time modifier
    2. Enemy damage modifier
    3. Player damage modifier
    4. Reload time modifier
  5. Unlocks
    1. weapon unlock
    2. progressive difficulty unlock
    3. levels unlock
  6. Smoothing bullet time in general
  7. Health / death indicators : hearthbeat in controllers?



Phase 2 : expanding content (nov -> christmas)
Weapons, maps and enemy skins, alternate versions of existing levels, game modes…. I have set up a LOT of background mecanics so that we can add content with maximum efficiency when we reach this phase.
This phase will be ongoing until the final release., here are the highlights :
  1. Guns:
    1. more guns
  2. Maps :
    1. Generally speaking : more maps
    2. Alternate versions of existing maps
  3. Game modes:
    1. waves / story / career / limited ammo : this is open ended. We’re open to suggestions. Some of you want more arcady gameplay with zero reload time, some want it more realistic. We can’t satisfy everybody, but we’ll try to give a good range of options.
  4. AI:
    1. group behavior such as : group movement, covering an ally, supression fire, encircling a position.
    2. reflex behavior : strafe when aimed at, sprinting, run to nearest cover. On a longer term, implement the many other animations available (ducking, rolling, shooting from full/half cover).


Phase 3: expanding the experience (2017)
At this stage all the basics should be set up, and we can start growing the experience. This section is not carved in marble yet.
Elements in bold will be included. The others might pass the final cut or not.
  1. Fixing exploits
    1. Prevent looking through objects (darken vision)
    2. Prevent moving the weapon through objects (block firing)
    3. Make enemies anticipate player movement better (adjustable with difficulty)
  2. Global leaderboards (req 2.1 : fixing exploits)
  3. Player avatar
  4. Finish and improve cross platform & local multiplayer
  5. Multiplayer (req 2.2 & 2.3: global leaderboards / avatar)
  6. Implement vs and coop for 2 VR users
  7. Extend cross platform to mouse & keyboard : allows a pc player to join the fray (could be on the same machine if it is powerful enough)
  8. Reload motions : Still looking for the ideal balance between realism and
  9. ergonomy
  10. Recoil
  11. Weapons in hand (req avatar)
  12. Holstering, grabbing, picking up weapons from fallen enemies
  13. Modding
    in game level editor (move around the level freely, place nav points, enemies spawn points & covers, and objects from a library, customize the wave of enemies.
  14. Sharing your levels on steam workshop.
  15. Full fledged steam workshop modding : levels, weapons, skins, etc etc… + sharing on steamworks. That's a lot of work

So.. time to rock that release!

14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Hotfix

This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling :

- blood effect is severely reduced;
- trigger precision has been adjusted
- reload animation doesnt get stuck anymore
- navpoints colored in red to be more visible
- added navpoints behind the rock and the table in the motel

- some trigger animations were missing
- menu buttons are more reactive
- enemies hitbox slightly adjusted
- motel lights improved
- more variety in early NPCs faces

About This Game

Dive into your favorite action movie : a smoking gun in your hand, bullets whizzing past your ears while the walls start to crumble around you !

With its blend of slow motion, destructible environments and vicious enemies, Bullet Time teleports you right into that scene. Confound your foes with a well placed bounce, or unleash your rage by mowing them into the scenery. Shatter glass, dispatch furniture or collapse the walls on their heads. Move from cover to cover to survive as your defenses slowly shatter under enemy fire.


FEATURES

- Bullet time : slow time until you can see and dodge the lead flying past your head;

- 3D sound : hear bullets zoom past your ears and crash into your living room;

- Destruction : walls shatter and collapse, furniture and debris fly by! But your defenses are just as fragile as those of your enemies;

- Movement : abandon a wrecked cover or flank an enemy with the navigation system. Point to your destination and try to survive the epic run that follows;

- Localized damage on enemies, varied armor schemes, equipement and weapons;

- Track your health, score and killcount on your HUD;



Room scale VR gaming experience - HTC Vive required

System Requirements

    Minimum:
    • OS: Win 7 or higher
    • Processor: intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 960
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Integrated
    Recommended:
    • OS: Win 7 or higher
    • Processor: intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Very Positive (65 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
39 reviews match the filters above ( Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...