The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
全部评测:
褒贬不一 (358) - 此游戏的 358 篇用户评测中有 67% 为好评。
发行日期:
2017 年 2 月 17 日
开发商:
发行商:
标签

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

VR 独占

玩 The Art of Fight | 4vs4 Fast-Paced FPS

免费开玩
 

关于这款游戏

The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.

Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.


About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.

For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.

For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.

The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.

VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.

系统需求

    最低配置:
    • 操作系统: Windows
    • 处理器: i5
    • 显卡: GTX 970
    • 支持 VR: SteamVR or Oculus PC. Standing or Room Scale
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: i7
    • 显卡: GTX 1070

鉴赏家点评

8 名鉴赏家评测了这款产品。点击这里阅读。

消费者评测

评测结果


购得方式


语言


日期范围
要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

显示图表



游戏时间
按用户的游戏时间筛选此评测撰写时的评测:


无最低限制无最高限制
显示:
显示图表
 
隐藏图表
 
筛选条件
排除跑题评测活动
游戏时间:
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…