AIRHEART is a dieselpunk action game about a young woman, who flies her airplane and catches skyfish among beautiful sky islands. Amelias biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.
All Reviews:
Positive (23) - 91% of the 23 user reviews for this game are positive.
Release Date:
Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have many ideas how AIRHEART should be in a final version. But we don't want to go that way by ourself. We want to work with all your feedback to improve our game towards a goal you helped us to define. We are sure, that you will give us lot of great ideas, which will make AIRHEART better than we ever could imagine.”

Approximately how long will this game be in Early Access?

“We want to release the full version only when we and the community think that the game is ready. We estimate that this will be in Mai-June 2018”

How is the full version planned to differ from the Early Access version?

“The final version will have full game arch, better polish, new systems and a complete experience”

What is the current state of the Early Access version?

“It is neither content nor feature complete. We'll start with 3 airplanes, 8 levels, 2 bosses 6 types of fish and 10 weapons.”

Will the game be priced differently during and after Early Access?

“We don't know the final prize of AIRHEART yet.”

How are you planning on involving the Community in your development process?

“The people who love AIRHEART are a vital part of our development process. Features we implement are discussed to gather feedback. We also encourage our community to suggest their own ideas here on our steampage.”
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Recent updates View all (16)

December 15, 2017

Pre-Holiday Update: Backlog done, new designs in work

Hello everyone,

Everyone here at Blindflug looks back to 2017 as an incredible year :steamhappy:. It was by far the craziest year we've had so far with four game releases!

Needless to say, that was pretty tough :fsmadskull:. We were used to do 1-2 releases a year and we're incredibly proud that our small team managed all that.

Meanwhile, we used as much of the little downtime that we had, to prepare the systems Airheart, which will now be our next game on the release timeline.

  • We made a localising system so the game will be out in as many native languages as possible
  • We prepared the achievement system to be filled with content for Steam Achievements and PS4 trophies
  • Loading times and AI performance was improved drastically to have less hickups and ugly stuttering.
  • We replaced and reworked the game controls system, mainy as a preparation to support Steam controllers and consoles.
  • We reworked our Cloud system to be less taxing and optimised for bigger distances. This was also needed for consoles.
  • We aquired several dev kits and ported and tested Airheart on three consoles. It looks very promising.
  • We've shown Airheart at Tokyo Game Show, Game Happens Italy, Digital Dragons Poland, Nordic Game Conference Sweden and TwitchCon in the USA to gather as much feedback to find out all its flaws for the final features of the game.

Most of these features arent fancy or stable anough to varrant a proper update for now, but will roll in as soon as the newest gameplay features are ready.

All of us are working on the game right now and will continue well into next year. We are testing new enemies and designs. We also have founds an awesome partner that we have to deliver the game to in the forseeable future. Without telling any names, the PC and Console Versions have to hit their Gold Masters by the end of April, which is the current timeline we are working on.

For all of you, there will be about 2 updates of the Early Access builds towards that release, but the major milestone will be the full release after that in the end of spring.

With all our backlog in the bag, its awesome to be able to get back to our passion project now and I hope you will love the new stuff we have in store for next year.

Happy holidays everyone. See you in 2018!
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September 15, 2017

Fall Update: Gearing up for next steps

Hello everyone,

We just wanted to tune in for a small status update concerning Airheart. Some people have been rightfully concerned about whether the development has been discontinued. We can assure you this is not the case. The exact opposite in fact.

Its true that we had to take a bit of a break. This summer we've finally delivered the long awaited Steam version of our most successful game First Strike: Final Hour. We've promised a deluxe desktop version of our nuclear war strategy game for a long time and finally wanted to keep that promise to all the fans. We're really glad that it was received incredibly well. :fsnuclear: :fsmadskull:

Since then we also had to take care of two client games that keep our studio afloat. These will most likely not launch on Steam, but they helped us to secure that we will be able to properly finish Airheart now. And we're really excited for that.

We are right now planning on working on Airheart with pretty much the full studio this fall. We're currently designing all the features and we will start working on it in October. I'll make a proper post about what we want to do next month, but its already safe to say it will involve the story elements , some exciting gameplay changes , lots of polish and of course the showdown to the final bosses . Is there anything you would be excited to see? let us know in the Discussion Board !

In the meantime, if anyone is in Tokyo for Tokyo Game Show: Airheart has won a booth slot in the TGS Indie Area. I'll will be there the whole week. Be sure to say hi!

So, thats it for now. Thank you all for your patience :StarwhalYellow:

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About This Game

AIRHEART is a dieselpunk action game about a young woman, who flies her airplane and catches skyfish among beautiful sky islands. Amelias biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.

In the world she lives in, fishing isn’t a hobby - it’s a risky and competitive job. Amelia needs to venture deep into deadly territory, avoiding sky pirates and automated security drones.

Dive in the beautiful but dangerous world of flying islands, reach higher and higher, buy new airplane parts and weapons you need. Could you be the one to bring down the skywhale?

Navigate your beloved airplane through the skylayers above the city of Granaria. Don’t crash or get shot, remember to always go back home safe.

Catch fish and sell them to buy a new equipment. Be careful, some of them will try to hunt... YOU!

Build your airplane and weaponry and remember: with the sky pirates the best defense is a good offense.

Use your harpoon to reel in really big fish, disassemble your enemies or even steal their weaponry!

Find launch bases to advance to ever higher skylayers and check what waits for you on the way to the stratosphere!

Get ready to fight powerful bosses to advance. Being sky fisher(wo)man is not a piece of cake.

Analyse scraps to craft blueprints to build new parts or buy them in the shop and prepare yourself to explore more and more dangerous places.

You know those hypnotizing beautiful flowers, which hunt bugs? Well, that’s a great metaphor for the world of AIRHEART.

A custom made soundtrack promises to keep you energized and ready for the adventure!

We are working on ever more complex levels to bring hours and hours of fun.

As always there is also a core message where we’d like to talk about some real world problems such as overfishing.

AIRHEART continues the story of Amelia, who in “Cloud Chasers” was trying to reach the Above, a city residing on a giant flying island in the clouds, where there is enough water for everybody. She travelled through the deserts with her father Francesco, dealing with all the dangers of the migration on their path.

Francisco sacrificed himself to have Amelia finally reach the Above, but that city called Granaria seems not as welcoming, as she hoped it will be. It is a harsh society with a strong class system. Disillusioned, miserable and alone, Amelia worked as a child labourer in an airplane factory for years. Clawing he way up, she works now as a part-time fisherman and part-time mechanic at a small corner-shop fixing airplanes.
She tries to make her way to a better life.

The problem of overfishing of the sea ecosystem is one of the topic we want to add to gameplay in AIRHEART.
Overfishing is one of the biggest resource problems of the world. In our universe, fish are a seemingly unlimited resource that can be harvested into cash. Over time, this gives us the possibility make the resource scarcer for every player, transforming the lush seas of the sky into a battle zone, where fighting is essential to survive.

We are Blindflug Studios, an indie game studio from Switzerland. Here's what we do: we create beautiful, imaginative and incredibly splendid games, that center around complex, real world dilemmas and through that might create interesting new game mechanics.*

  • we Never Forgot About Fun.

System Requirements

Mac OS X
    • OS: Windows XP SP2+
    • Processor: 2GHz Dual Core (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8+
    • Processor: 2GHz Dual Core (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space

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