Fractured State refines the RTS genre into fast-paced strategic urban combat. Take part as the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Includes Map Editor.
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Release Date:
Apr 5, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been working on Fractured State for a number of years now and feel like we've gotten to the point where we're comfortable enough with the mechanics that we want feedback from the community. While RTS is typically considered a more "niche" genre we know from experience that the fanbase for these types of games are incredibly passionate. We also know that everyone's opinions on RTS mechanics and gameplay vary widely. We're trying some new things in Fractured State and we want to see what RTS fans think of what we've done.”

Approximately how long will this game be in Early Access?

“Given how fluid development is, and depending on the feedback we get from the community, we anticipate Fractured State being in early access for approximately 12 to 18 months. We're fully committed to being 100% transparent about our development efforts throughout the entire process and will have a public roadmap available on our site.”

How is the full version planned to differ from the Early Access version?

“While the basic mechanics are in place right from the get-go the goal now is to add more content and polish. We'll be pushing updates with more maps and units until all the moving pieces are in place. At that point we'll focus on balancing and then the single player campaign which will introduce players to the world of Laperia and the violent conflict that is ripping the country apart. Not only do we want to make a great game; we want to tell a compelling story full of nefarious undertones and compelling characters and locales.”

What is the current state of the Early Access version?

“Fractured State is playable solo against the AI but a big part of our focus is on the multiplayer functionality (both LAN and Internet are supported) and map creation tools. We want our community to be able to play against each other and their friends either on our maps or ones they have created right out the gate. To that end, Fractured State ships with a fully integrated map editor and basic map sharing is supported right from the start.”

Will the game be priced differently during and after Early Access?

“Yes. Getting in on the ground floor around Early Access launch will be the cheapest you will find the retail price of the game. The price will go up as major updates get introduced then one last time when the game is final and makes its official launch out of Early Access as a full title.”

How are you planning on involving the Community in your development process?

“There's a link to our forum right in the menu of the game. We'll be feverishly monitoring it and Steam to collect feedback from players and respond to their questions and concerns. This goes for content creators and modders as well. If there's a feature that this subset of the community wants then we're all ears!”
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Recent updates View all (9)

March 15

UPDATE Ver 0.3.20180306

  • Consolidated some serialization properties so things like props and structures no longer have health and armor
  • Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore)
  • Stores now have 50 capture points
  • Barracks now has 100 capture points down from 300
  • Factory now has 150 capture points down from 200
  • Workshop now has 100 capture points down from 200
  • The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing
  • Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements
  • Fixed a bug where player actions could be issued out of order in multiplayer
  • Removed logic for managing weapon clip size and reloading because we decided not to use that as a mechanic
  • The selection indicator will now tint from green to yellow to red to indicate a Unit's health
  • Selection indicators will show up on unselected and Enemy Units for a brief time whenever they take damage or are healed
  • Holding down Left Control while issuing a move order will now cause units to "Attack Move"
  • Units can now only be micro moved up to 15 meters from the center of their squad. An indicator appears on screen when micro moving to display this range
  • Fixed a bug where Units exiting a structure that were within sight range of a Unit would not register as visible for that Unit
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February 16

Update Version 0.3.0 is LIVE!

New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update.

Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deploy his rifle giving the player the ability to align shots at opposing players from a distance.

The Children of the Ancients welcome the most zealous followers, the Fanatic, into their fold. These units posses mythical abilities that enable them to launch an astral projection into a group of enemy combatants or confuse opposing forces to turn on themselves.

  • Added a particle attractor library
  • Removed Tab key toggling tactical map temporarily since we don't tell players how to toggle it off and folks were getting stuck in it
  • Added a small graphical effect to the hotbar when a skill comes off cooldown
  • Added a no-enter cursor for mousing over a transport with a selection of units that can't be passengers
  • Changed default reflection quality to Low since some folks were getting stuck on the loading screen for a long time
  • Restored flavor text for structures that broke in last update
  • Players can now bring up structure/territory info by tapping Alt instead of having to hold it down
  • Lots of cleanup to old code and refactoring for future things

  • Units now space themselves out when moving and attacking
  • Units in buildings now stand farther apart by default
  • Vehicles have slightly more realistic steering (still needs work)
  • Added Fanatic unit to Children of the Ancients
  • Added Sharpshooter unit to Laperia
  • Surgeon heal amount increased from 5 to 12
  • Radiance radius decreased from 25 to 12.5 (now matches skill effect)
  • Increased Toss Canister radius from 5 to 7.5
  • Toss Canister now applies an accuracy debuff instead of blocking line of sight
  • Removed the ability for units to have interior only weapons
  • Simplified structure prequisites for some units so they become available earlier in the game

“This update concludes our 0.2 development cycle. I'm really excited to start iterating very quickly which means future updates should come at a much more rapid pace! More cool stuff is on the horizon. Onward to 0.3!”
– Matt Kelso, Mechanical Monocle

“Designing new units and then putting the pieces together to get them in game is always fun. I hope everyone has as much fun playing them as I had making them!”
– Todd Curtis, Mechanical Monocle
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About This Game

"As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders."

Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area.

Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control.

Created by modders for modders, Fractured State is being built from the ground up to embrace the modding community by focusing on mod-friendly design options throughout development.

In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state?


Battle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.


Buildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.


Your soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.


The most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success.


  • Map Editor – Create and share your own maps with the Fractured State community
  • 7 Playable Maps – includes 2, 3 and 4 Player Maps
  • Multiplayer - LAN and Online
  • 6 Unique Units per Faction - Children of the Ancients: Knight, Ancient Fist, Warden, Vicar, Ruhk and Fanatic Laperian: Conscript, Grenadier, Transport, Surgeon, Flamethrower and Sharpshooter
  • Multiple Combat Styles - Open area, Occupied Structure and Cover Based

System Requirements

    • OS: Windows 7 64-bit
    • Processor: 3 GHz Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570 or Radeon HD 7870 or equivalent DirectX11 card
    • DirectX: Version 11
    • Storage: 500 MB available space
    • OS: Windows 10 64-bit
    • Processor: 3 GHz Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780 or Radeon R9 290X or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 500 MB available space

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