Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power.
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Release Date: Apr 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been working on Fractured State for a number of years now and feel like we've gotten to the point where we're comfortable enough with the mechanics that we want feedback from the community. While RTS is typically considered a more "niche" genre we know from experience that the fanbase for these types of games are incredibly passionate. We also know that everyone's opinions on RTS mechanics and gameplay vary widely. We're trying some new things in Fractured State and we want to see what RTS fans think of what we've done.”

Approximately how long will this game be in Early Access?

“Given how fluid development is, and depending on the feedback we get from the community, we anticipate Fractured State being in early access for approximately 12 to 18 months. We're fully committed to being 100% transparent about our development efforts throughout the entire process and will have a public roadmap available on our site.”

How is the full version planned to differ from the Early Access version?

“While the basic mechanics are in place right from the get-go the goal now is to add more content and polish. We'll be pushing updates with more maps and units until all the moving pieces are in place. At that point we'll focus on balancing and then the single player campaign which will introduce players to the world of Laperia and the violent conflict that is ripping the country apart. Not only do we want to make a great game; we want to tell a compelling story full of nefarious undertones and compelling characters and locales.”

What is the current state of the Early Access version?

“Fractured State is playable solo against the AI but a big part of our focus is on the multiplayer functionality (both LAN and Internet are supported) and map creation tools. We want our community to be able to play against each other and their friends either on our maps or ones they have created right out the gate. To that end, Fractured State ships with a fully integrated map editor and basic map sharing is supported right from the start.”

Will the game be priced differently during and after Early Access?

“Yes. Getting in on the ground floor around Early Access launch will be the cheapest you will find the retail price of the game. The price will go up as major updates get introduced then one last time when the game is final and makes its official launch out of Early Access as a full title.”

How are you planning on involving the Community in your development process?

“There's a link to our forum right in the menu of the game. We'll be feverishly monitoring it and Steam to collect feedback from players and respond to their questions and concerns. This goes for content creators and modders as well. If there's a feature that this subset of the community wants then we're all ears!”
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May 2

Dev Blog 5/1/17 | A Look Ahead and Back

So we’re three weeks into Early Access (nearly four now I suppose). It’s been a long, strange road to this point. I started this game by myself in an attempt to satiate an urge for a fully moddable RTS. In a way, I suppose, I was hearkening back to my days in high school and college plunking around in data files for old Westwood and EA titles; trying to coax the engines into this or that. In all honesty, I didn’t think we’d create something as unique as Fractured State is; even at this early point in its life. Heck I didn’t think there’d even be a we. But there is – since Todd came on in June of 2012 we’ve Ryan in Pennsylvania and Joe and George in the UK. We’ve signed a publishing agreement with John in Texas. As I write this, Todd is in the process of moving his entire life across the country with his soon-to-be wife. Mechanical Monocle will be officially bi-coastal and trying to meet with people internationally will require additional math. But we’ll make it work.

Todd and I have tried to do this before. We spent a year of our lives working on a turn based deck building game called Grid Fighter. We didn’t know what we were doing and we got burned out and it sort of collapsed like a house of cards. We didn’t speak for some time after that; not because we were angry or anything, more I think we were exhausted. I will be forever grateful that he agreed to attempt this ridiculous process again. I don’t think I could ask for a better creative partner; but don’t tell him I said that.

Currently we’re in the process of ripping out the fifth large system. Here’s the first “official” post for Fractured State (there were a few before this) showing a Map Editor that was more inspired by StarCraft or Command and Conquer. We threw this out and completely re-wrote the game from scratch 5 months later. Originally we had to build a navmesh by hand for a map. We threw that out and replaced it with a grid graph that generated automatically at run time. Later we simultaneously replaced our entire networking architecture and upgraded the visuals to include reflections and better lighting. Now we’re revamping all of our menus and pregame lobbies.

Just a few other housekeeping notes:

Todd and I did an interview for 15 Minute Gamer last week that you can catch HERE. We’ve also had some folks do some gameplay videos on Youtube so check them out HERE and HERE and HERE.

We launched a forum to gather player feedback and bug reports so take a second go register.

And thanks again to anyone who’s purchased the game thus far. We hope you like it and will continue to support us going forward!

-Matt Kelso, Mechanical Monocle

Check out past dev blogs at fracturedstate.net

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April 5

Join the fray! FRACTURED STATE is LIVE!


Happy Launch Day Everyone!

Welcome to Fractured State! Everyone here at GPAC and Mechanical Monocle are excited to launch the urban combat RTS action into Steam's Early Access and start working with you to build towards the official release. Join us in the dicussions here on Steam or on the forums at: http://forum.mechanicalmonocle.com

To learn more about why we we've decided to launch into Early Access and some things to expect be sure to read through the "Early Access Game" section on the store page.

“We’re excited to finally get Fractured State in front of everyone! Your feedback will aid us greatly in helping get the game out of Early Access and ready for its official launch. Coming from a modding background I'm excited to finally make a standalone game. I can't wait to collaborate with content creators to build the features they want to see and to tell the story of the Laperian conflict.”
– Matt Kelso, Mechanical Monocle

“It's daunting to put our work-in-progress out to the masses, but doing so should help us craft the best experience possible. We know that the feedback and interaction we will get from the community, with the passion and insight they will bring, will allow us to fine tune our game for a better final product.”
– Todd Curtis, Mechanical Monocle

Now it's time to grab some friends, choose a side, and join the fight. Command the Laperian Imperial Army or the Children of the Ancients and help forge the final version of Fractured State with the flames of war.

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About This Game


"As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders."


Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area.

Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control.

Created by modders for modders, Fractured State is being built from the ground up to embrace the modding community by focusing on mod-friendly design options throughout development.

In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state?

TERRITORY CONTROL


Battle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.

BUILDING OCCUPATION


Buildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.

WEAPON ACCURACY & RELOADING


Your soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.

COVER


The most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success.

EARLY ACCESS LAUNCH FEATURES

  • Map Editor – Create and share your own maps with the Fractured State community
  • 7 Playable Maps – includes 2, 3 and 4 Player Maps
  • Multiplayer - LAN and Online
  • 5 Unique Units per Faction - Children of the Ancients: Knight, Ancient Fist, Warden, Vicar and Ruhk, Laperian: Conscript, Grenadier, Transport, Surgeon and Flamethrower
  • Multiple Combat Styles - Open area, Occupied Structure and Cover Based

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: 3 GHz Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570 or Radeon HD 7870 or equivalent DirectX11 card
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 780 or Radeon R9 290X or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 500 MB available space
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