Live the experience of being a powerful god and create the world to see the growth of mankind.
All Reviews:
Very Positive (108) - 88% of the 108 user reviews for this game are positive.
Release Date:
Dec 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Virtual Reality is a new media. There is a lot to experiment to find the best way of doing a good VR game and we believe that our community can provide valuable feedback during this process of continuous trials and errors.

This is also one of the first VR God games and so it will define some of the good practices and traps to avoid for future titles.”

Approximately how long will this game be in Early Access?

“Expect 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“The plan is to add more complexity into Deisim over time based on the feedback of the community so this is an open list.

Expect some of theses features :
Allow humanity to evolve to the modern age.
More miracles to perform.
Natural disasters.

and more...”

What is the current state of the Early Access version?

Deisim is a sandbox.

You can :
Create your own world based on a set of terrains and see mankind evolve with the resources your creation provide.
Take almost anything in your hand.
Destroy towns and villages.
Switch between 3 size to see your world with another perspective and play in the position you feel comfortable.
Perform miracles.

Since the start of the early access many features have been added to the game :

- Multiple civilizations
- Raids between towns and villages.
- Belief System (God power consumes belief generated by mankind)
- God hands instead of controllers.”

Will the game be priced differently during and after Early Access?

“The plan is to gradually raise the price as we ship new content and features to reward the early supporters of the game.”

How are you planning on involving the Community in your development process?

“The features priority are driven by the community and suggestions are discussed in the forums. The goal is to make this game a great game together.

Feel free to take a look on the forums. :)”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (24)

December 20, 2017

Anniversary Update EA-1.15

TL;DR : Anniversary, Better cities expansion, Async loading...

What's new in EA-1.15? :
- The game no longer freeze during the loading of a saved world. Instead you see the world slowly building around you.
- Increased the radius of expansion of the cities. That should bring more diversity to the cities depending of the surrounding terrains.
- The tutorial has been modified to inform the player that humans are building on grasslands.
- The hands position have been tweaked and should now be more accurate to the players hands.
- Bug fix : The moon now absorb all miracles.
- A lot of work has been done on the humans to improve performance of large worlds and prepare the game for future optimizations.
- When you launch the game you are now able to select a launch option to force the use of SteamVR mode. This is useful if you are playing with a rift but want to benefit from the steamVR overlay. Take note that the hand position is less accurate in this mode and there is also a small overhead in terms of performance.
- Update to Unity 2017.2.1
And as usual various small optimizations.

EA-1.15.1 :

- Fixed a bug preventing to load some saved games.

EA-1.15.2 :

- Check OculusSDK compatibility before SteamVR compatibility.
- Miracles are now inactive until they are grabbed by the player.
- Humans moved by the god far from their home will find or create a new one

EA-1.15.3 :

- Fixed a bug preventing to save the game for some players

Anniversary - What's next?
1 year ago i pushed the button and released Deisim in early access. A lot of work has been done on the game since that day but there is still a long way to go. I tried to give to the players a way to drive the developpement of the game and I'm sure Deisim is now a better experience because of that.

The goal is to release the 1.0 of the game somewhere in May 2018. It will not necessarily be the end of the projet but it will be the right time to judge if the project have a future in it's current form and can be expanded or if it would be better to take a better start in a second game. In any case I will continue to bugfix the game in the long run of course as I always did.

What I want to be in the game before 1.0 :
- Modern Age
- New resources (Oil, Science)
- Tutorial to teach basic commands to new players

What could be done depending of the players will and the time I have :
- More Miracles
- More Disasters events
- Quests (Humans pray for something and you can give them in some way)
- More human reactions to player actions
- Creator Mode (Game mode focused on the world creation - details to be discussed)
- Ability to give name to the cities.
- Trade system (allow city to grow based on trade so the player is not forced to put all resources near a city to make it expand)

What could be done after 1.0 if the game is a success and allow me to do some investment in art :
- Change human clothes based on their civilisation/age
- A creature to train like in B&W
- Better Audio

Thanks to all of you that purchased Deisim and helped me to make it better. I will do my best to bring you the best VR god simulator that I can.
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About This Game


In Deisim you can live the experience of being a powerful god.
You can create the world as you want it by throwing spells into the ground.
Help humans to evolve by giving them the resources and the ground they need or let them die starving.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Core i5 2500k
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 970
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: HTC VIVE or equivalent
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Core i5 2500k
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 980
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: HTC VIVE or equivalent
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