Kill them with arrows, blast them with magic, defeat their armies and protect Castle Chilly! It's defense in a virtual reality experience specifically designed with room-scaling in mind -- seamlessly combining adventure and combat.
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Release Date: Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm experimenting with several new ideas in VR, and I'm eager to get community feedback on this, and what the general response is to various unique mechanics I intend to implement. Additionally, I am a solo developer, working passionately on this project despite a day-job, so it's important for me to focus my efforts. Early access allows me to discover which aspects of the game are most important to my players so that I can develop those features first.”

Approximately how long will this game be in Early Access?

“8 Months.”

How is the full version planned to differ from the Early Access version?

“The early access build will include game modes
- Endless
- Last Stand
- Minigames

Full release will additionally include
- Complete Adventure mode
- Minigames

I hope to implement an immersive Campaign mode that takes combat into many different areas of the castle, even the open skies, in the sewers, and on the frontline of the enemy siege, in fact I envision extra chapters that take you completely outside the castle, to remote outposts and the open road. There's lots of adventure/puzzle/exploration work I also intend to build into the Castles interior, while the enemy is regrouping between attacks, you will be exploring the castle and unlocking its mystical secrets - which will in turn, provide new tools and skills to help you fight back the hordes.

At the moment, the Endless mode has more exploration built in to it than I first planned, this is to compensate for the lack of a proper Campaign mode. The Endless mode might get simplified slightly once the campaign is released (where some of it will have moved into the campaign experience). But I'll wait until I get more feedback before making a decision about what direction to take the 'Endless' game mode.”

What is the current state of the Early Access version?

“Endless and Last Stand Modes are playable. Basic Tutorial included.

Adventure mode has the first two episodes available, and a demo of the second chapter as a bonus”

Will the game be priced differently during and after Early Access?

“There might be a slight increase in price once the game is fully released.”

How are you planning on involving the Community in your development process?

“I am really hoping for your feedback so that I can improve the overall feel of the game. I'm trying to build a skill based (but still highly exciting!) archery defense, it's going to be a hard balance to get right and I'm going to need your help to do it. Please write on the community page or e-mail me via my website with any feedback and suggestions you have - I'm all ears!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (6)

March 26

Adventure Mode (Ep1-2) Released!

It's been a long time coming! (Ok maybe doesn't feel that way for you, but wow it has been a marathon for me!)

I have just uploaded the first two episodes of Adventure mode!
Which includes... dun dun duuun..the first BOSS FIGHT!
(plus new puzzles and a new weapon!)

Preview/Spoiler Video:


There's also a ton of other content and enhancements in this release, I honestly failed to keep track of it all, but of the stuff I did actually note down here's the change log!

New Content
  • Storymode (Chapter 1 - Episode 1 & 2 now available)
  • Added friendly Archers to Endless mode to assist you, they teleport in as you progress.
  • Added slow mana regeneration (potions are still your best friend though!)
  • Added 'retry' button to game over scene
  • Added guide markers to help new players traverse the castle
  • Added more ammo pots to classic mode, including more regenerative ones

  • Improved 'Volley' spell. more arrows in a tighter spread, making it far more effective.
  • Improved main menu layout and appearance
  • Improved in-game notifications (many new ones to assist you!)
  • Improved nocking mechanics of the bow and added more help for beginners
  • Improved reload mechanics in classic mode

  • Fixed a bug where some smaller play areas were given a portal to nowehere
  • Room-scale fixes and improvements
  • Various "stuff"

I've been tweaking this build right up until the last minutes before upload so don't be surprised if I send a few more minor updates in the next coming weeks.

And I am very sleep deprived, so goodnight defenders! Enjoy!
Oh and, as always, send me your feedback!


1 comments Read more

March 5

Storymode ep1-2 almost ready

Hey people! (and various reptiles)

Thanks for your support so far, I know it's been almost a month since my last announcement and I'd hoped to push updates to you by now, but, well, gamedev is hard haha. I am doing well though, there is an insane amount of new content coming in the storymode, episode 2 is starting to really come together, the action steps up to 11 compared to the rest of the game so far, and in between the action phases there's a new puzzle as well.
Watch a quick gameplay teaser here

You can expect to be playing this in about 2 weeks

Chapter1 Episode2 is one of the main gate battles, where you and a small squad of archers will stand ground against a sizeable force (a much larger battle than anything in Endless mode you've seen so far). The goblins even fire up those massive trebuchets to rain hell on the battlefield!

I don't want to tell you too much more for fear of spoilers, but there's new weapons, new puzzles, new allies.. just... plenty of new stuff and plenty of ways to die :)

1 comments Read more
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About This Game

Defense of Castle Chilly is a Virtual Reality game written specifically with room-scaling in mind. Use Archery and Magic to defeat hostile armies in this Adventure and Defense hybrid. Gameplay is challenging and the world is filled with secrets to discover.

The castle is a large fortress and city that exists on the border of two territories, it holds great cultural significance and endures regular skirmishes, it is the first line of defense from hostile factions and serves as a safe trading ground for many outland races.

Castle Chilly is designed to make full use of VR, this is a 100% room-scale walking experience, no 'blink' style teleportation or any other 'locomotion'. Instead, magic doorways and moving platforms are your passage to other rooms and areas, you'll be walking in circles and back and forth in the real world, but exploring a vast castle and battlefield in the virtual world. In other words, you traverse this world using your own two feet. (Additionally, the environment adapts to your available room space, ensuring your virtual world space closely matches your real world space).

Skill and intuition are a must if you expect to stand in the way of the invading forces.
The bow and arrow mechanics are far more involved than your average archery shooter - it's up to you to keep your quivers re-stocked, and to learn advantageous techniques like speed-loading, enchanting, as well as plenty of unadvertised tricks that I hope you get the pleasure of discovering yourself.
(an Arcade play style is also available, which gives a more mainstream feel to the bow)

In Defense of Castle Chilly, the invading forces goal is the castle gate, so in that way this is a defender game, but they're not exactly going to just let you stop them - so you'll also need to defend yourself at times as well, while still ensuring the castle itself remains safe! whenever the enemy is busy regrouping, you are granted time to explore the inside of the Castle! find useful tools and upgrades to help you fight, discovering mystical rooms and unlocking the castles secrets and puzzles along the way.

The game also offers a story mode (adventure), which often takes you outside the castle walls and presents unique battle situations, puzzles and challenges. These encounters also unlock minigame modes for you to enjoy even more replay-ability and focus on those aspects of the game you enjoyed the most.

The overall experience is Defense, Survival, Adventure and Discovery.

Game Modes

  • Adventure

    Story based mode where you'll be fighting in large battles, exploring the castles secrets, and solving puzzles. Still heavily in development but Chapter 1 Episode 1 & 2 are available now, and a preview to Chapter 2 is also provided during early access. (feedback and suggestions are very welcome!)

  • Endless

    The goblin army mounts their attacks in progressively more difficult waves. There is time inbetween each wave for you to explore the interior of the castle to resupply, solve puzzles and explore. Items found within the castle may differ slightly each time you play. The enemies have lots of tricks to throw at you, from simple grunts to sharpshooters and battering rams the further you get the crazier things will be.

    If you die, the game is over. If the castle gate is breached - you will fall back inside the castle to protect the throne until your inevitable defeat (see also 'Last Stand')
  • Last Stand

    This minigame allows you to skip the rest of the gameplay and go straight to a variation of the throne room scenario (this is when the castle has been breached, and it is your duty to protect the throne until your last breath).

    In 'Last Stand' there is no rest, and nowhere to run, just you standing between the throne and the invading forces. Kill as many as you can, survive as long as possible!
  • Deer Hunt

    This minigame gives you a break from the intense battles to do some simple hunting in the forest (where nothing is trying to kill you for a change). This game is a test of accuracy and patience. You start with 15 arrows, and will be awarded more if your accuracy is good enough. Your final score will be total game kills. Take your time, make the shot!

Play Styles

  • Arcade Mode

    Recommended for new players - you have only a back quiver, and your arrows are unlimited (no reloading!), this style is much more consistent to other archery games and allows you to focus on the action.
  • Classic Mode

    Take full advantage of the advanced archery techniques this game has to offer. You have a Hip & Back quiver and must properly manage your supply of arrows. This allows for cool techniques like speed-shooting and spell stacking, and also means improved arrows can be found and used. However, this play style is difficult to master.

Local Co-Op

You can have a buddy help you out with the keyboard/mouse or gamepad. The second player joins in as a small flying Fairy, capable of shooting magic bolts and casting spells designed specifically for assistance (The Fairy is a support character). Co-Op can be used on any main game mode and any play style (ie: Endless/Last Stand/Campaign), just press 'A' on your gamepad or 'Ctrl' on the keyboard or click the mouse to tag in as the Fairy. Spells include healing, shielding, fireballs and the ability to remotely guide the players arrows!

System Requirements

    • OS: Windows 7 or better
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: Windows 7 or better
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 Ti or better
    • DirectX: Version 11
    • Storage: 8 GB available space
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