Kill them with arrows, blast them with magic, defeat their armies and protect Castle Chilly! It's defense in a virtual reality experience specifically designed with room-scaling in mind -- seamlessly combining adventure and combat.
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Release Date:
Dec 15, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm experimenting with several new ideas in VR, and I'm eager to get community feedback on this, and what the general response is to various unique mechanics I intend to implement. Additionally, I am a solo developer, working passionately on this project despite a day-job, so it's important for me to focus my efforts. Early access allows me to discover which aspects of the game are most important to my players so that I can develop those features first.”

Approximately how long will this game be in Early Access?

“8 Months.”

How is the full version planned to differ from the Early Access version?

“The early access build will include game modes
- Endless
- Last Stand
- Minigames

Full release will additionally include
- Complete Adventure mode
- Minigames

I hope to implement an immersive Campaign mode that takes combat into many different areas of the castle, even the open skies, in the sewers, and on the frontline of the enemy siege, in fact I envision extra chapters that take you completely outside the castle, to remote outposts and the open road. There's lots of adventure/puzzle/exploration work I also intend to build into the Castles interior, while the enemy is regrouping between attacks, you will be exploring the castle and unlocking its mystical secrets - which will in turn, provide new tools and skills to help you fight back the hordes.

At the moment, the Endless mode has more exploration built in to it than I first planned, this is to compensate for the lack of a proper Campaign mode. The Endless mode might get simplified slightly once the campaign is released (where some of it will have moved into the campaign experience). But I'll wait until I get more feedback before making a decision about what direction to take the 'Endless' game mode.”

What is the current state of the Early Access version?

“Endless and Last Stand Modes are playable. Basic Tutorial included.

Adventure mode has the first two episodes available, and a demo of the second chapter as a bonus”

Will the game be priced differently during and after Early Access?

“There might be a slight increase in price once the game is fully released.”

How are you planning on involving the Community in your development process?

“I am really hoping for your feedback so that I can improve the overall feel of the game. I'm trying to build a skill based (but still highly exciting!) archery defense, it's going to be a hard balance to get right and I'm going to need your help to do it. Please write on the community page or e-mail me via my website with any feedback and suggestions you have - I'm all ears!”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

November 11, 2017

I'm at Supanova!



I have setup a booth at Supanova! (Brisbane, Australia)

Equipped with a fresh off the press (so to speak) exhibition exclusive version of the game for the public to try out for free, all weekend!

Much of the game, including graphics, menu's, and user controls, have had a major makeover! they're not quite ready for the main game yet, but you can expect these improvements to hit steam in a few weeks time!

These improvements would never have been possible without all of you who took the time to give me your feedback and send me your requests and opinions, I listen to it all and try to improve the game for everyone with each iteration.

So, thank you! and for you awesome early access supporters, I think I'll include access to this exhibition play-through as an option for you to select, as it's a great little fast-tracked experience to show your friends who are new to VR.

So, thanks for your patience,
More updates to come!

@LordOfTheStack


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August 31, 2017

What I'm working on...

Hey Defenders!

It's still quite premature for me to be giving an update on what I'm working on, but I realise it has been awhile since I updated you... so.. you might be assuming I'm dead or something (not an unreasonable assumption since I live in Australia! and it's spring time, the wildlife is brutal this time of year!).

Anyway... I have been making MASSIVE changes to the game lately.

I have realised how harsh the learning curve of the game is, and how sometimes the classic bow style and portals can feel clunky in the midst of battle. So I've come up with ways of making the game easier, but without sacrificing the advanced options and realistic bow style that is unique to this game. After all, this game has always been based off real archery and focused on rewarding those players who can truly master their bow. So don't worry! that is by no means lost!

I have done my best to listen to all of the feedback. This has come in many forms and from many channels, the videos, comments, play tests, and emails, from supportive to straight up rude I've read and considered it all, and will continue to do so!

I've decided on some pretty big changes as a result. Firstly, 'Classic' is being removed.. wait! don't freak out! More accurately, it is being reworked into new play styles... The game will now offer 'Arcade' / 'Normal' / 'Hardcore'.. where these styles include all of the amazing features that 'classic' did, but with a much smoother interface to achieve the same level of control. You can expect the hip quiver to be far better and far smoother to use! (In addition, one-handed and two-handed aiming will now both be offered)



Additionally, to go with this (if you didn't already notice in the screenshot), I am building a whole new tutorial, and a whole new menu system!

My goal here is, that when you put a friend into this game, they can quickly learn how to play and get straight into it! (especially when you want to pwn them in PC Overlord mode! this is important!)

As part of this.. the little text messages that pop up in your face.. have been enhanced... now there's a real character actually speaking to you! guiding you, and helping you along your quests. I would tell you more but I don't want to spoil the story!



[SPOILER ALERT]
Also, I'm working on the adventure, and as is the theme with adventure mode if you hadn't already noticed, is each episode bringing in a new and interesting mechanic and new and interesting locomotion methods. And as such, next episode is introducing a rickety little rowboat, that yes, you'll actually have to sit in and row! but be ready to summon your bow at a moments notice!



Here's a quick video of the new avatar that guides you through the tutorial, and a very tiny clip of rowing a rowboat in one of the upcoming missions
https://www.youtube.com/watch?v=q8h4rZbkArk&feature=youtu.be
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About This Game

Defense of Castle Chilly is a Virtual Reality game written specifically with room-scaling in mind. Use Archery and Magic to defeat hostile armies in this Adventure and Defense hybrid. Gameplay is challenging and the world is filled with secrets to discover.

Skill and intuition are a must if you expect to stand in the way of the invading forces.
The bow and arrow mechanics are far more involved than your average archery shooter - it's up to you to keep your quivers re-stocked, and to learn advantageous techniques like speed-loading, enchanting, as well as plenty of unadvertised tricks that I hope you get the pleasure of discovering yourself.



Adventure mode often takes you outside the castle walls and presents unique battle situations, puzzles and challenges. Each episode introduces something new and these encounters also unlock minigame modes for you to enjoy even more replay-ability.

While following this story driven mode you'll be fighting in large battles, boss fights, exploring the castles secrets, and thinking your way out of predicaments. Still heavily in development, Chapter 1 Episode 1 & 2 are available now, and a preview to Chapter 2 is also provided during early access.



In Endless mode, the goblin army mounts their attacks in progressively more difficult waves. There is time inbetween each wave for you to explore the interior of the castle to resupply, solve puzzles and explore. Items found within the castle may differ slightly each time you play, and are useful for granting new spells and abilities. The enemies have lots of tricks to throw at you, from simple grunts to sharpshooters and battering rams the further you get the crazier things will be. If you die, the game is over. If the castle gate is breached - you will fall back inside the castle to protect the throne until your inevitable defeat (see also 'Last Stand' under Minigames)

Endless mode has a global leaderboard, can you make the top 10?


Defense of Castle Chilly contains several minigames which allow you to earn highscores and experience new ways to enjoy specific aspects of the game. More minigames will be added as the game develops during Early Access.
  • Last Stand

    This minigame allows you to skip the rest of the gameplay of Endless mode and go straight to a variation of the throne room scenario (this is when the castle has been breached, and it is your duty to protect the throne until your last breath).

    In 'Last Stand' there is no rest, and nowhere to run, just you standing between the throne and the invading forces. Kill as many as you can, survive as long as possible! You will be quickly swarmed and overrun by goblins, it will get your heart racing!
  • Deer Hunt

    This minigame gives you a break from the intense battles to do some simple hunting in the forest (where nothing is trying to kill you for a change). This game is a test of accuracy and patience. You start with 15 arrows, and will be awarded more if your accuracy is good enough. Your final score will be total game kills. Take your time, make the shot!
  • PC Overlord

    A special mode for Local Versus, read more in the 'Local Versus' section below


You can have a buddy help you out with the keyboard/mouse or gamepad. The second player joins in as a small flying Fairy, capable of shooting magic bolts and casting spells designed specifically for assistance (The Fairy is a support character). Local Co-Op can be used on majority of game modes and any play style (ie: Endless/Last Stand/Campaign), just press 'A' on your gamepad or 'Ctrl' on the keyboard to tag in as the Fairy. Spells include healing, shielding, fireballs and the ability to remotely guide the players arrows!

An online guide is available for tips on how to use the Fairy: http://defenseofcastlechilly.com/guides-local-co-op


"PC Overlord" is a special game mode for Local Versus

Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Will the VR player survive all waves? or will the Overlord prevail?

As the PC player, you plan what comes out of the portal, issue strategic commands, upgrade the goblins, launch bombardments from your catapult, and use special overlord spells to enhance units and outwit your opponent.

As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities.

An online guide is available for tips on how to use the Overlord: http://defenseofcastlechilly.com/guides-pc-overlord


Sometimes, as part of the adventure mode, you'll need to solve puzzles to progress.
It isn't all about the combat, while you're catching your breathe, you'll be using your mind. Puzzles within Castle Chilly are not complex, but they aren't always obvious either, there are usually no prompts to hold your hand, it's up to you to notice that something's a'miss, and let your natural curiousity take over. Most puzzles are physically based, expecting you to think like you're physically there (rather than think like you're playing a game).

Endless mode will also have you discovering mystical rooms and unlocking the castles secrets and puzzles along the way.


Castle Chilly is designed to make full use of VR, this is a 100% room-scale walking experience, no 'blink' style teleportation or any other 'locomotion'. Instead, magic doorways, staircases, elevators and moving platforms are your passage to other rooms and areas, you'll be walking in circles and back and forth in the real world, but exploring a vast castle and battlefield in the virtual world. In other words, you traverse this world using your own two feet. The environment adapts to your available room space, ensuring your virtual world space closely matches your real world space. (Your rooms in Castle Chilly may differ slightly to your friends, if your play sizes differ).

Play Styles

  • Arcade Mode

    Recommended for new players - you have only a back quiver, and your arrows are unlimited (no reloading!), this style is much more consistent to other archery games and allows you to focus on the action.
  • Classic Mode

    Take full advantage of the advanced archery techniques this game has to offer. You have a Hip & Back quiver and must properly manage your supply of arrows. This allows for cool techniques like speed-shooting and spell stacking, and also means improved arrows can be found and used. However, this play style is difficult to master.

This game also has several secret techniques and secret spells that I hope you get the pleasure of discovering through your own experimentation. (These are totally undocumented, no help, no guides, just you and your curiosity)

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or better
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or better
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 Ti or better
    • DirectX: Version 11
    • Storage: 8 GB available space
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