Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Recent Reviews:
Mixed (21) - 52% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (628) - 83% of the 628 user reviews for this game are positive.
Release Date:
Nov 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“A rough estimate is 12 months, although it is not written in stone.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music and sound effects are minimal.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and the game's subreddit ( and will help determine when and how new features and content are implemented.”
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Buy Another Brick in the Mall


Recent updates View all (17)

October 21

Update released

PSA: If you are experiencing random but regular crashes while in-game please read this

Patches Notes

  • Added: New business: Bar. Open a bar for your customers to relax and boost their satisfaction after (or during) their shopping duties. Waiters are not required, but if you do have them, patrons are much more likely to stay longer and order another drink. Patrons with the alcoholic trait will stay until the bar closes.
  • Added: New research project: Bars.
  • Added: New objects: Bar counter, Bar counter with stools, Bar shelf, Cafe table.
  • Added: Customers now use the benches to relax.
  • Added: All checkouts and counters are now displaying their max queue size in BUILD mode.
  • Changed: Builders and Janitors' hunger and bladder needs rise slower than other employees.
  • Fixed: the research warning showing up when all research has been done.
  • Fixed: objects soft walls remaining after deleting/moving the object and until another thing was built.
  • Fixed: cashiers and cooks will now directly go for an unmanned workstation (if any) after satisfying a need, instead of wandering a bit.
  • Fixed: bartenders' experience rising too fast.
  • Added: an alternative executable in the ongoing effort to fix crashes for some users. (removed in
  • Fixed: a major bug where failed pathfinding requests were not handled properly, resulting in a number of bugs and glitches (the most common being peeps getting stuck).
  • Fixed: a possible corruption of Bar queues.
  • Fixed: ability to build any number of Bus stops while paused, regardless of the research limit.
  • Fixed: waiters still serving Bar patrons when the shelves are empty.
  • Added: a message box warning when a user's anti-virus software might silently crash the game (see for more info).
10 comments Read more

October 7

Update released

Patches Notes

  • Added: Staff Needs. When starting a new game you can now enable staff hunger and bladder needs. Build restrooms and vending machines near their working place to minimize their downtime when taking a break. Employees that can't satisfy their needs will be deeply unsatisfied and operate at minimum efficiency regardless of their skills.
  • Added: Marketing. Your office workers can now design and maintain marketing campaigns (Billboards, local newspaper, radio and TV ads, targeted online banners and videos) to boost attendance and sales.
  • Added: New research projects: Sales monitoring, Big data, Marketing I and II.
  • Added: you can now assign a product to multiple shelves in ASSIGN mode.
  • Added: a tooltip for the research button and a warning icon when no projects are being researched.
  • Changed: how your mall's attractivity is determined, to accomodate the Marketing mechanic.
  • Changed: removed the Restrooms research project, as you might now need toilets before you build an office.
  • Changed: Builders will now do their best to complete roadwork blocks one at a time.
  • Fixed: peeps getting stuck/corrupted when deleting the object they interact with.
  • Fixed: employees showing up to work furious for no reason.
  • Fixed: a possible corruption of fine dining restaurants' occupation.
  • Fixed: a possible corruption of restrooms' occupation.
  • Fixed: bugged customers endlessly eating their fine dining meal at bus stops.
  • Fixed: the possibility to build fountains and benches over roadwork.
  • Fixed: a rare occurence of employees cloning themselves endlessly.
  • Fixed: a bunch of minor bugs and glitches.
  • Fixed: (attempt) to fix a random recurring crash for some users.
  • Fixed: hungry employees now go for the closest vending machine.
  • Fixed: employees who remained angry for an hour after satisfying a need.
  • Added: hotkeys to delete (DEL) and move (M) objects when selected.
  • Added: tools to help debug miscellaneous crashes.
21 comments Read more
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About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Adjust your profit margin on staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 cores CPU (Core i5 or equivalent) @ 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display
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