Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
User reviews:
Very Positive (50 reviews) - 86% of the 50 user reviews in the last 30 days are positive.
Very Positive (396 reviews) - 86% of the 396 user reviews for this game are positive.
Release Date: Nov 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“A rough estimate is 12 months, although it is not written in stone.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music and sound effects are minimal.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and the game's subreddit ( and will help determine when and how new features and content are implemented.”
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Recent updates View all (11)

April 7

Update released

Patches Notes


  • Added: Rats! Unattended trash bags and floor tiles that have been left dirty for a long time will now spawn rats. Your builders are responsible for rat extermination (make sure you have enough of them). Rats that are not quickly exterminated will multiply and colonize neighboring tiles. Customers that encounter rats will get a massive nausea penalty and most likely leave your mall on the spot (only customers with the strong stomach trait will continue shopping no matter what).
  • Added: janitors will now spawn a trash bag every 15 tiles cleaned. Make sure to add garbage pickup areas close to their maintenance centers (and preferably in a dead end) to account for this change. This mechanic will be refined when littering is properly implemented.
  • Changed: when a cashier ends its shift, customers will now stay in the queue if another cashier is ready to take over.
  • Changed: fast food cashiers will now fetch meals from the nearest stocked warmer.
  • Changed: raised the demand for products with a tier 3 demand, to make specialty stores more consistently profitable.
  • Changed: stock clerks will now restock shelves as soon as their stock falls below 90% instead of 50% (they still prioritize shelves with the lowest stock). As a result they are much less likely to be hanging around.
  • Changed: customers with the incontinent trait now can't resist diapers.
  • Fixed: a potential crash when the game fails to initialize the sound driver.
  • Added: you can now select to enable rat infestations when creating a new game. All older saved games have rats disabled.
  • Changed: when a stock clerk refills a shelve with above 60% stock, the stock crate is 'refunded' to avoid an unfair strain on storage stock and the subsequent stress on deliveries.
  • Fixed: safe mode works properly again.
  • Changed: launching in safe mode now enables vsync by default.

14 comments Read more

March 21

Update 0.2.1 released

Pushing this update a bit earlier than initially planned due to the cashier bug. Hopefully the new sounds don't cause too many problems. Sound design will be refined in the upcoming 0.2.2.

Patches Notes


  • Added: sounds for cars, birds, crickets, fountains, cooking stations, crowds, builders (driller and jackhammer).
  • Added: options to delay or disable notifications individually (this is saved per game, not globally).
  • Added: a lot of logs to help debug rare problems.
  • Changed: the needs screen to be more colorblind-friendly.
  • Fixed: a major bug that messed with staff worked hours, potentially made some counters inoperable and caused various other problems.
  • Fixed: you are now properly prevented to overlap various vertically oriented objects.
  • Fixed: improper 'building overlap' message when building roadwork next to a building.
  • Fixed: the 'lit' grass tiles when removing an exterior fountain.
  • Fixed: a potential overflow for users with multiple monitors.

34 comments Read more
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About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Adjust your profit margin on staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 cores CPU (Core i5 or equivalent) @ 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display
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