Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
User reviews:
Recent:
Very Positive (39 reviews) - 89% of the 39 user reviews in the last 30 days are positive.
Overall:
Very Positive (313 reviews) - 86% of the 313 user reviews for this game are positive.
Release Date: Nov 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“A rough estimate is 12 months, although it is not written in stone.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music and sound effects are minimal.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and the game's subreddit (http://www.reddit.com/r/anotherbrickinthemall) and will help determine when and how new features and content are implemented.”
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Buy Another Brick in the Mall

 

Recent updates View all (8)

February 5

Update 0.1.8.1 released

Apologies if you were expecting more object rotations (notably shelves, fridges and tables), it's going to take a bit more time as we figure out how to keep the products and their stock identifiable when shelves are rotated (it will probably be alternate versions of the shelves instead of the current version rotated, which looks bad and obfuscated).

This update is focused on store specialization and products quality tiers, and fixing/improving some important game systems (staff commute, shift transitions, restaurant queueing logic).

Although old saves should load, some objects/characters that got corrupted will remain so, and it is highly recommended to start a fresh game.

Patches Notes

0.1.8.1

  • Fixed: customers coming to closed shops.
  • Fixed: a possible crash.
  • Added: an option to enable screen edge scrolling.

0.1.8

Store specialization and products quality tiers
  • All physical products you sell now have a maximum quality tier which is determined by the store's specialization.
  • A supermarket that sells all kinds of products can only satisfy demand for the lowest quality tier.
  • A store that focuses on a category of products (food, clothes, etc.) will satisfy demand for the first 2 quality tiers for this category.
  • A store that focuses on one single product (specialty store) will satisfy demand for all 3 quality tiers for this product.
  • The needs/demand menu has been reworked to show various quality tiers demands and now more accurately monitors demands.
  • References to WIP products/demands have been removed to avoid confusion.

Other changes
  • Changed: cashiers and cooks will now always show up to work even if all the counters/cooking ranges are already manned. They will hang around until a work station is available, which should greatly improve shifts transitions.
  • Changed: rewrote the restaurants queueing logic. Restaurants-related notifications should now make sense.
  • Added: employees now monitor their daily commute time and try to account for it the next day. As a result your staff will now sometimes arrive early, sometimes late, and sometimes will be right on time, instead of being invariably late.
  • Added: a graph of hourly sales on the store manage menu.
  • Fixed: some character logs that were overwritten.
  • Fixed: firing employees while they're on their way to work no longer leaves their work station flagged as occupied indefinitely.
  • Fixed: players bowling in the wrong direction.
  • Fixed: some minor bugs/glitches.

Known issues
  • In certain configurations, cashiers working at order counters leave work immediately after arriving.
  • Some employees still get 'stuck in traffic' permanently (you can fire and re-hire them until this is fixed).

Update 0.2 (Alpha 2) is coming soon™!

20 comments Read more

January 6

Update 0.1.7.3 released

Patches Notes

0.1.7

  • Added: you can now rotate the following objects (press the mousewheel button or Q in build mode): toilet cubicles, sinks and urinals, movie projectors and spectator seats, diner, food court and restaurant tables.
  • Added: you can now set the daily working time for each employee between 1 and 15 hours (the default is 8). The working time will affect the employee's desired salary.
  • Fixed: employee satisfaction now properly affects their efficiency.
  • Fixed: a bug where businesses open 24/7 could get corrupted and prevent staff from showing up.
  • Fixed: default orientation order counters can't be built in places where they could cause problems.
  • Fixed: movie projection highlights ignoring doors and extending more than they should.
  • Changed: restaurant tables are now generally more accessible (removed the warning).

0.1.7.1
  • Added: a 'Safe mode' launch option to help diagnose various launch problems.
  • Fixed: a problem where the game would assume incorrect hardware capabilities on first launch.
  • Changed: the way logs are written, to improve reliability.

0.1.7.2
  • Changed: updated the GLFW library to version 3.2.1
  • Added: a couple more debug logs

0.1.7.3
  • Added: support for Windows usernames in Unicode characters.

Known issues
  • Toilet sinks and urinals built on the right side of a wall can't be removed without removing the wall.
  • Restaurant goers tend to stack (even more than before...)
  • There is no penalty to building 'stupid' theater layouts (where the projector and seats don't face the same direction).

13 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!



  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Adjust your profit margin on staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    Minimum:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    Recommended:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 cores CPU (Core i5 or equivalent) @ 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display
Customer reviews Learn More
Recent:
Very Positive (39 reviews)
Overall:
Very Positive (313 reviews)
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