Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Recent Reviews:
Mostly Positive (27) - 74% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (712) - 83% of the 712 user reviews for this game are positive.
Release Date:
Nov 3, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“As long as it takes to deliver a polished, bug-free experience with good replayability.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and will help determine when and how new features and content are implemented.”
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Buy Another Brick in the Mall

 

Recent updates View all (22)

February 15

Patch 0.10.2.1 released

I'm pushing this small patch since the corrupted staff bug is more severe than I thought initially.
Thanks a lot to everyone who reported it, and especially sent savefiles, it helped a ton!

Patches Notes

0.10.2.1
  • Fixed: an issue with employees getting corrupted (with a symptom of showing up as customers in the manage menu, and never coming back to work).
  • Fixed: a possibility of buses getting stuck at entrances.
  • Fixed: the object map (when zoomed out) is now properly updated when moving an object.
  • Fixed: the alarm sound playing in the main menu.

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
0 comments Read more

February 2

Update 0.10.2 released



Patches Notes

0.10.0
  • Added: New mechanic: Littering. Customers around your mall will now occasionally litter, especially after visiting restrooms, fast food restaurants and movie theaters, and using vending machines. Although your janitors will take care of the litter, you can greatly simplify their job by strategically placing trash cans to incite customers to recycle.
  • Added: New management tool: Staff break policies. When playing with staff needs enabled, you can now set a staff break policy for your employees. There are 3 policies: As needed (employees will take a break as soon as they feel the need), When not busy, and Never (employees won't take breaks and continue working at minimal efficiency).
  • Added: New notification: Rats.
  • Added: New notification: Out of stock. (When starting a new game, this notification setting will be automatically set to 'more than 10'. For older saved games it is recommended to do this yourself, as the 'always' setting will report any out of stock event, which are mostly ignorable).
  • Added: An option on the hire menu to improve the quality of life when hiring multiple employees.
  • Changed: The game now uses uncompressed textures, as compression artifacts were progressively becoming nasty since the last couple updates. This could affect performance on older graphic cards, please report if it does.
  • Fixed: Janitors now hang around like other employees when there is nothing to do, instead of frantically cleaning their maintenance center. (This also generated an unfair amount of trash bags with the previous trash bag mechanic).
  • Fixed: Builders no longer go back to their maintenance center after satisfying a need.
  • Fixed: Builders no longer fight imaginary rats for an hour after killing the last (real) one.
  • Fixed: An issue where employees would spawn as customers (and not show up for work).

0.10.1
  • Added: A filter for the Build objects menu.
  • Changed: When set on the second staff policy ('When not busy') cashiers and cooks are now allowed to take a break if a replacement is available.

0.10.2
  • Added: A menu to set default break policies per Job/Zone and apply the setting to all current employees. (In the manage menu, staff tab: 'Set staff break policies').
  • Added: When first loading a saved game in 0.10.2, all staff break policies and default settings are set to 'When not busy'.

Translators can check the strings.xml changelog in this post:
http://steamcommunity.com/workshop/discussions/18446744073709551615/1693785669855861831/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

LANGUAGE PACKS

About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!



  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Adjust your profit margin on staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    Minimum:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    Recommended:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 cores CPU (Core i5 or equivalent) @ 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display
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