Split-screen single player twin stick risk 'em up. Your score is meaningless unless you exist. Playing till death will leave you scoreless and will also wipe your previous position from the leaderboard. Don't lose sight of your mission. Trackher.
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Release Date: 2017. In the meantime go play Gurgamoth or Galak-Z :)

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Available: 2017. In the meantime go play Gurgamoth or Galak-Z :)

 

Recent updates View all (3)

May 1

I'm only quiet because I'm working



On panel submissions, event submissions and the rest of yo face. New game over screen WIP. You didn't really think I'd release the game with the shit hole of a game over screen that was there did you? It was all place holder man. Place. Holder. Or Holdher if you wanna keep the theme going.

Busy times. I was denied Stugan 2017, but nothing has denied me my release year target of 2017. I'll stop at nothing to meet that. You hear that 2017!!!! I'm coming for you and you better be ready.

Thanks for the love, support, and wishlisting guys.

In the meantime back to work

<3 Jaycee

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February 19

It's with extreme humility, but overwhelming conviction...2017

It’s 2017. My first GDC was in 2014. I dropped out of Full Sail University’s game design program in 2013. It’s been one hell of a ride and it’s not even close to being over. As a matter of fact I’d actually say I’m just getting started. In 2016 I finally got A Duel Hand Disaster: Trackher to the point where I could brute force myself into the industry by showing the game at PAX South in San Antonio, PAX East in Boston, RTX in Austin, and TwitchCon in San Diego. I was even super fortunate enough to be officially chosen for SIX in Seattle and MineCon in Anaheim. At every single one of these events I’ve cherished every single second I’ve had with the people who got their hands on the game. I’ve learned so much from them and their interaction with ADHD that after coming home I go straight to work on implementing everything I’ve just learned.

It’s now 2017 and after multiple submissions to the IndieMEGABOOTH I finally made it. Patience and perseverance have paid off immensely. You have to remember I’m one guy, and on top of that I’m a guy who had no previous game design or programming experience. I bring this up because if you haven’t followed the game dev blog on the Ask An Enemy site I made one tough decision after PAX South 2017, but it’s a decision I make with extreme conviction. If you’ve been one of the lucky few to see or play the game in person you know one of the features I was focusing on was some form of Twitch integration. After seeing the way people reacted to this mode I decided it’s best to actually make those interactions part of the base game while I decide on a better way to implement Twitch and make it fun. Tier 3 is now one hell of a shit show. Smiles galore. So few people got to see this early preview and how it brought people to it’s knees but when they did man did their faces light up. I’m surprised I’ve been able to get this far on my limited skillset so for the time being I’m going to refocus all that time on getting the game up to par on all platforms and make a multiplatform release the primary goal. As if that isn’t enough work already :) I’ve even been working on a new title screen as well which I think is pretty damn spiffy.



Long story short. 2017. IndieMEGABOOTH at GDC 2017, and PAX East 2017. See you guys there. Say hello, and don’t be a stranger. I hope San Francisco is ready, because I've been waiting 3 long years for this. Until the next update.

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About This Game


A Duel Hand Disaster: Trackher is a split-screen single player twin stick risk 'em up where you control two ships simultaneously. Your primary goal is to get the highest score possible, however the only way to keep your score is to leave the level with it. Playing till death will result in a zero score and a wipe of your leaderboard progress; that is if you had one to begin with ;)

Every consecutive successful run will not only require a wager of your previous score but will also unlock a new tier with new challenges and a higher base score multiplier. If you reach your wager, upon a successful extraction, you will earn your wager as a bonus. You may leave before reaching the wager but you will not receive the bonus.

GAMEPLAY:
The screen is split with the HR-D on the left side (Assault) and the DF-R on the right side (Recovery). The HR-D does not take damage while the DF-R does. If the DF-R is destroyed the game is over. Damage is permanent, however you do earn a bonus the lower your health is.

Assault Side: (DOES NOT TAKE DAMAGE | EARNS POINTS)
  • PowerCells will upgrade the HR-D's rate of fire and unlock new weapons
  • If Trackers pass you they will spawn on the Recovery Side
  • Only the Repeater will chain the multiplier and keep the DF-R's shield active

Recovery Side: (DOES TAKE DAMAGE | RECOVERS RESOURCES THAT MULTIPLY POINTS)
  • Recover Material : your Assault Score will be multiplied by this amount on EXTRACTION.
  • Material can be sacrificed to keep the link active between the HR-D and DF-R
  • Parts are required for EXTRACTION : 4 Parts
  • Parts also unlock the DF-R's defenses

INTERCONNECTED:
  • MATERIAL management is crucial as it is also the final multiplier upon EXTRACTION
  • While the DF-R is recovering resources make sure the HR-D is destroying enemies to take advantage of the RECOVERY BONUS
  • In order to keep your score the LINK must be active and EXTRACTION must at 100%
  • The HR-D must defend the entrance to the Zastrus Core otherwise they will come for the DF-R's resources and cause heavy damage

    FEATURES:

    • Live Leaderboards - Every new run wipes your leaderboard progress. You must EXTRACT to keep your score
    • Quick to pick up and play : no cutscenes.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD 5000
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 660ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Minimum:
    • OS: 10.9
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Recommended:
    • OS: 10.11
    • Processor: Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: AMD R9 M380
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
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