A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!
All Reviews:
Very Positive (260) - 94% of the 260 user reviews for this game are positive.
Release Date:
Aug 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're out to build the best VR fantasy action game out there. We have a plan set out, and want to engage the players to hear what mechanics are most fun! When you're working with a close-knit community, the magic happens.”

Approximately how long will this game be in Early Access?

“Until first months of 2017”

How is the full version planned to differ from the Early Access version?

“The full game will feature procedurally generated levels, each with a few randomized quests along the way. There will be a few unlockable player classes, all with drastically different skillsets. Players will gain upgrades, sidegrades and skins for classes and their equipment as mission rewards. Along the game, players will also collect "memories" - interactive dioramas that will slowly unravel the story of the world of Trickster and lead up to final conclusion.”

What is the current state of the Early Access version?

“The game includes two game modes - Adventure Mode, with procedurally generated levels and quests to complete - and Wave Attack, to practice your Orc handling skills. Orcs won't give you an easy time. There are about 8 different enemies, each with individual skillset. The sky arena changes randomly every round so you'll have to move around to have the advantage.”

Will the game be priced differently during and after Early Access?

“Finished game will have a higher price. Price will increase along the development process with big, game changing updates.”

How are you planning on involving the Community in your development process?

“Update early, update often. Get feedback on experimental features as soon as they're ready to roll out. Expand things that shine the most. Don't waste time on stuff nobody uses. That's how we do things around here.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (27)

February 18

Update 22: Wizard's Deal

Update 22: Wizard's Deal

Hey there, Orc Hunters!
In today's patch we're bringing in some flashy new toys, we discover a forgotten, challenging region of the world and drop a ton of fixes and quality improvements!

Fight through the dusty storms of Torket region with trusty dual axes by your side, or just fireball everything using The Scorching Wand.

See you in the Broken Lands!

Patch Notes - Long Read!
  • Added a new ranged weapon: "Scorching Wand". Let's all be fire mages now!
  • Added a new melee weapon: "The Cyclone" dual axes, sporting awesome wolf heads.
  • Added a new region: Torket. This dried landscape is home to everlasting sandstorms. Beware of enemies hiding in the storm!
  • Added Quest plot Voice overs to loading screens. Cheers to UpstartCrowe for amazing work!
  • Added over 40 new orc lines by our great UpstartCrowe.
  • When playing in single player, Players will now have up to 3 Revives per level.
  • Grass and Snow regions will now sometimes be played in a delightful sunset conditions.
  • Added a Mute option to Party List and an Icon to show who's speaking.
    Vive users can now rotate their Play area by swiping left or right on the touchpad. Thanks to mykhrochyp for the tip!

  • Major performance improvements across all platforms - you should see over 25% more frames!
  • Healing a downed player in co-op games will now take 2 seconds, down from 4 seconds before.
  • Crossbows will no longer shoot when you're clicking something in the menu.
  • Game will now handle disconnects better - Player will no longer get stuck in the sky.
  • Smooth play area rotation is now available on every motion method besides teleport.
  • Walk direction based on controller is now available on Joystick Walk locomotion as well.
  • XP Books will now be picked up automatically when Player walks over it.
  • Quest briefing and its voiceover no longer will be displayed when Player returns from a mission.
  • Players can now freely walk through enemies as ghosts.
  • Locked items will now be visible in a grayed-out form to give players an impression of what the're missing!

  • Fixed an issue where Player would bounce off some terrain features when using walk locomotion.
  • Fixed an issue where enemies would sometimes ignore that they're being shot from afar.
  • Fixed a bug which stopped enemies from saying taunt voice lines in multiplayer games.
  • Fixed a bug which caused throwing knives to earn 70% less xp per use compared to other gadgets.
  • Fixed a bug where Guardian would notify player about nearby chest when other player gets close to one.
  • Fixed a bug where XP books would only add 1 xp to sheathed weapons.
  • Thanks to Lokimut for reporting this!
  • Fixed numerous depth conflicts between Player View UI and world objects.
  • Fixed weird lines visible when animating into and out of Vignette.
  • Fixed Orc statue on Home Island sitting on its ass.
  • Fixed an issue where controller tooltips would jump around when walking or teleporting.
  • Walking through the ending portal when dead will no longer trigger the end of the level.
  • Fixed a bug where opening Upgrade menu via prompt on the pillar would not show the currently equipped item.
  • Teleport icon no longer obstructs Player's view for a split second when blink teleporting.
  • Fixed an issue where a stutter would occur after entering exit portal on host.
  • Fixed weird bolt trail graphic glitch during rapid shooting with a crossbow.
  • Fixed a bug where upgrade screen would not be properly placed, not open or show wrong item.
  • Fixed issues in matchmaking database that would cause too much data to be generated.
  • Fixed a bug where joining a multiplayer while in the starter menu would make Player unable to move. Thanks to Alicia from Augmentality Labs for reporting this!

Shameless advertising
Lets grow the Trickster family!

12 comments Read more

November 27, 2017

Update 21: Spoils of War

Update 21: Spoils of War

Howdy Orc Hunters!
In today's patch we're introducing a couple of new drops, a new Powerup and a trove of fixes and improvements! Worth mentioning - that pesky bug that made scrolls duplicate and get stuck is no more!

Patch Notes
  • Added new Powerup - Scroll Of Shield. It deploys a handy shield that's impenetrable to all enemy projectiles.
  • Added new dropped item - Orb of Power - that recharges power meter on weapons when picked up.
  • Added new dropped item - Tome of Knowledge. When picked up, it rewards you with XP points for all weapons you currently carry.
  • Game Room and Game Region transitions will now fade to black instead of freezing the game for a few seconds.
  • Added a separate SFX Volume setting to menu.
  • Upgraded dropped ammo model for better visibility on the ground.
  • Added a timeout to stop game stuck on PEER CREATED errors.
  • Player's footsteps will now sound differently on grass and on stone, for some added immersion.
  • Increased max allowed ping to join a region to 250.
  • Fixed an issue where Push To Talk tooltip on oculus touch was assigned to a wrong button.
  • Fixed a small graphic glitch with push to talk icon.
  • Fixed a bug where picking up many powerups at once would sometimes make Player drop them when trying to use one. (Thanks to Rich G for help with this one.)
  • Fixed a bug where grabbing a powerup from a belt when standing over another powerup would not equip any.
  • Fixed a bug where red shaman familiars would sometimes break the game and cause the Home Island to vanish post-level. (Thanks again Rich!)
  • Fixed a bug in PSVR alpha build where the screen would not turn black&white after Player has died.
  • Fixed an issue where post-game scoreboard would contain different values for some players in the same game.
  • Hitting the dummies on Home Island will no longer charge your weapon during Wave Attack game mode.

Shameless advertising
Lets grow the Trickster family.

3 comments Read more
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About This Game

  • 35 levels with a steady difficulty curve.
  • 18 weapons with unique powers to unlock.
  • 9 different mission types.
  • 4 player co-op.
  • 5 regions to explore.
  • Oculus Home keys for Rift users.

Scoring three headshots at once, while cutting down a jumping orc mid-flight. Trickster is designed to let you shine. Practice your accuracy and finesse, hunt for the weakpoints and fence the orcish chieftain in this skill oriented fantasy action.

Orcs that come equipped in anything, but a lengthy health bar. Each of them packs a special set of moves and skills. You will need all your wits to escape their abilities and land those headshots. But when you do learn to outsmart them, you'll feel like a true warrior. Because, guess what - you just became one.

Ever been dreaming about flipping burgers in virtual reality? We neither! Unsheathe the magic sword and give orcs hell among the ever changing landscape of burning skies and floating islands. Trickster features procedural level system that lets you visit endlessly different places over three biomes.

Trickster features two different game modes and three difficulty levels, so you can pick what type of fun speaks to you the most.
  • Adventure Mode - Take on the orcs in the procedurally generated levels, with enticing quests to complete.
  • Wave Attack - Defend the portal to your home world from the orcish horde.

Available for Arcades on SpringboardVR

System Requirements

    • OS: Windows 7
    • Processor: Core i5-4430
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770
    • Storage: 1 GB available space
    • OS: Windows 7
    • Processor: Core i7-4820K
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070
    • Storage: 1 GB available space
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