Regain control of the secret weapons base Arch City and try to rescue the scientists trapped inside. Equip your H.O.R.D. droid with retro-future technology reclaimed from battle and become the ultimate soldier. Blast through a lush, destructible pixel-art world and strive for the highest rank on each stage.
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Release Date: Nov 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“User feedback will help guide the final leg of Kite's development. Fleshing out content will be the main focus of this stage, including additional levels, loot, bosses and game modes. Kite is a game designed for casuals, speed runners, 100%ers, min-maxers and even your mother. That's why it's so important to get early input from all of these groups. Early Access will also allow players to experience Kite sooner and be a part of development during one of the most exciting stages!”

Approximately how long will this game be in Early Access?

“4-6 months”

How is the full version planned to differ from the Early Access version?

“There will be at least 5 more levels in addition to the 8 that are currently playable. Each level's Rank and Score records will be comparable or shareable and an 'end game' meta should establish itself where players compete for the highest score at max level with their favored builds. There are already additional enemies, SFX, music and animations ready to be implemented, but even more will be produced during Early Access. Key features such as controller support and resolutions are also planned for the full release.”

What is the current state of the Early Access version?

“Kite Beta is a fully realized arcade RPG with 11 detailed stages, a complete soundtrack, and 3D sound effects. There are over 50 items and weapons to craft and play with as well as a massive 76 point skill tree. A 'tutorial' stage introduces basic gameplay mechanics in a safe environment. Conveyance and guiding players through the deep game systems will be a development priority.”

Will the game be priced differently during and after Early Access?

“Early Access players can get Kite now, for less than what it will cost for the full release. Pricing will go up to account for additional content.”

How are you planning on involving the Community in your development process?

“Feedback from players, streamers, YouTubers and the press will be thoroughly analyzed and it will direct development going forward. The forums will a place for players to join in the development process and chime in with new ideas or solutions.”
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Recent updates View all (10)

June 22

Entering Prime Development Phase Before Launch



Wanted to let everyone know what's coming for Kite! I've completed many of the cutscene assets and as you can see we've got Mags looking fab on the new cover artwork. The final levels and enemies are next on the workbench and I've got new tilesets to reveal next patch. Should be worth the wait :]

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January 28

Monday's Patch Preview!

Hey all! I wanted to quickly take you through some of the changes with Monday's update - it's not a huge one but there are quite a few changes.

Kite Beta 0.2.2

New Tips: In the briefing room players are encouraged to preview the stage goals and objectives, and now there is a little display which provides hints and tips about the game. Any feedback on this implementation is welcome!

Syphon Laser System

New Ultimate: Syphon Laser System - fires a 360 degree wave of seeking lasers every second for three seconds and Mags' Energy Leach is boosted by 20% for the duration. With a 30 second cooldown, it regenerates twice as fast as the Satellite Beam. It's meant to be a perfect fit for builds that rely mostly on Energy and don't require much extra Ammo.

Central Office

Central Office Updated: One of the first stages I designed, it was suffering from a very bland tileset and bad contrast. It's been retilled and redisigned a bit for easier navigation and had it's dificulty balanced.

End Challenge

End Challenge Updated: Also a very early stage, it was meant mostly as stress test when I first made it, but people love it's design so I've updated it to comforn with the quality of the other stages. Players will find it a bit more difficult and remember it's still a work in progress!

Time Bonus Changes: The time multiplier now ticks down every 1 minute instead of every 30 seconds, essentially making it twice as easy to get a 1.5x and everything but the 3x is easier to obtain. As an example, before if you complete a level in say 2:59 and it's par was <2:00 you would have recieved a 2x bonus because you were considered <1 minute away from the 3x so -1 to your bonus. Now the same time would only recieve a -.5 to their bonus netting a 2.5x final time bonus.

Ranking Changes: Most stages have had their score adjusted to make A and B ranks easier to achieve, while preserving the difficulty of S Rank. I'm always interested in feedback about the ranking system - once I've dialed it in rewards will enter the picture I swear! Secret items and weapons will be unlocked with S ranks, while A and B will grant you scrap.

Weapons:
Both Railguns have had their Energy costs increased.
Tech X Spread Ammo cost increased, damage decreased.
N.I.L.8.R. Energy cost increased, damaged decreased.
JLP Xbow Bolt Storm Ammo/Energy cost increased, cooldown increased, damage decreased.
All melee weapon damage increased by ~10%.

Mondays are patch days, so expect this to go live on 1/28 - see you all then!

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Reviews

“Kite is a very impressive dungeon crawling bullet hell sci-fi action RPG wrapped up in the shell of a classic twin stick shooter”
- – Alpha Beta Gamer

“An isometric “Contra”. Direct influences were SNES titles like “The Chaos Engine”, “SmashTV” and “Zombies Ate my Neighbours”. Kite is right up there with it’s role models and enhances the genre of shoot ‘em ups with it’s RPG elements, fast paced gameplay and perfect controls.”
- – Slack-O-Tastic Magazine

“Kite is a fast-paced top-down shoot ’em up beaming with retro flair.”
8/10 – VgamerZ

About This Game

Regain control of the secret weapons base Arch City and try to rescue the scientists trapped inside. Equip your H.O.R.D. droid with retro-future technology reclaimed from battle and become the ultimate soldier. Blast through a lush, destructible pixel-art world and strive for the highest rank on each stage. Melt enemy bots down into scrap while grooving to Kite's all-original synthwave soundtrack. Find the most overpowered combinations of gear, skills and weapons for max damage or build the ultimate melee bruiser - soaking up damage and wiping out enemies with beam weapons.

  • Massive destructible pixel art environments
  • Frenzied objective based combat
  • All original retro-future synthwave soundtrack and 3D audio SFX
  • Survive huge swarms of agile enemies
  • Rescue scientists to unlock all of the 50+ crafting designs
  • Endless customization and viable builds
  • 76-point skill tree chalk full of synergies
  • Grow a swarm of friendly mini-bots to help dominate
  • Flexible scoring system rewards thorough players & speed runners
  • Crushing enemy lineup of bots, droids, turrets, & huge bosses!



Elite pilots of the advanced H.O.R.D. droid chassis are tasked with blasting through massive mobs of rebellious bots. These aren't just your average Serve N' Show bots either - Charge Bots, Slice Bots, Bouncing Betties, Crab Bots, Hyper Turrets, Prox Mines.... Surviving that maelstrom, well, no one has made it. Yet.

Can You Kite?

The best of the best know how to fight the toasters without taking damage. By running away from charging enemies while blasting backwards at them, a well equipped H.O.R.D. pilot can keep their distance while unloading volleys of ordnance down range. This gun-play-ballet is known as 'kiting' and mastering it will serve you well throughout the gaming universe.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel I-3
    • Memory: 4 GB RAM
    • Graphics: 512 MB Video Card
    • DirectX: Version 8.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel I-5
    • Memory: 8 GB RAM
    • Graphics: 512 MB Video Card
    • DirectX: Version 8.0
    • Storage: 200 MB available space
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