In Heroes of Dire, a new massively-multiplayer tactical role-playing game by Spellbook, players command squads of fighters through strategic turn-based battles to win treasure, fame, and glory for their guilds!
User reviews:
Recent:
Mostly Positive - 77% of the 22 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (116 reviews) - 75% of the 116 user reviews for this game are positive.
Release Date: Mar 15, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play Heroes of Dire

Free To Play
 

Recent updates View all (9)

May 19

Conquest & Leveling Up!

Leveling Up & XP Improvements
- XP gains for non-ascended non-hardcore fighters increased
- All XP Potions improved and give more XP
- Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%)
- Transmute Hardcore potion works on Level 10 non-ascended fighters

The World Conquest system where guilds can capture territory and compete for the resources of Dire is now live!

Your squads have a new "Capture Territory" button which can destroy enemy guild territory or claim your own. A new real-time leaderboard (Menu -> Conquest Prizes) tells you who is on top and what the prize is!

- Territory: Guilds can CAPTURE tiles using PvP Skulls
- Territory: Players can REMOVE captured tiles from enemy guilds
- Territory: Guarding skull-worthy squads protect nearby tiles
- Territory: Hourly leaderboard awards players and guilds
- Territory: Double PvP Skull rewards in captured guild tiles
- Territory: Powerful NPCs will not auto-attack players
- Territory: Guild members move faster in captured tiles
- Territory: Guild members have fog-of-war visibility
- Territory: Guild members receive bonus XP from battle
- Territory: Guild members get more Silvers from battle

0 comments Read more

May 15

Guild Halls & The Arena

We've been hard at work with tons of improvements and new features!

Guild Leaders may lock their guild hall down for 7 hours every day (Guild Panel -> Guild Hall Lockdown). This lets your members log off for the night without coming back to devastation and ruin.

v1.3.4
- Fixed: Memory error crashing some desktop clients
- All squad movement speeds increased
- The Arena: Movement blocking requires only 1 guard
- Always see battle shot clock: Settings -> Gameplay
- Soft key toggle: Settings -> Full Screen Mode
- Players can send mail to themselves (with items)
- Pin crafting recipes by clicking their image icon
- Price of expanding Item and Fighter slots reduced
- Guild Hall: Casino room price reduced to 2,000,000
- Guild Hall: Reliquary room price reduced to 500,000
- Guild Hall: Other room prices reduced to 250,000
- Guild Hall: Room prices double with each added of that type
- Guild Hall: Stat bonus from rooms increased to +0.5
- Guild Hall: Lockdown to block invaders for 7 hours per day
- Click icon to pin items and fighters to top of lists
- "Bound To Account" icon on item and fighter list buttons
- Abusive PvP combat stalling will penalize the account owner
- Always see fighter health on bars: Settimgs -> Gameplay
- Change your fighter's names from their gear menu
- Quests: Earn lower rank squad requirements with higher rank enemy
- Quests: Minion requirements for solo quests is reduced
- Quests: Expire time for difficult quests is increased
- Quests: Solo quest item rewards are Bound To Account
- Quests: Silver rewards for solo quests is increased
- Guild Halls: Attackers no longer limited to 2 squads
- Guild Halls: Attacking a guard breaks their map movement blocking
- Guild Halls: Double PvP Skull Rewards
- The Arena: More resources spawn in all arenas
- Fixed: The World Map could get stuck and not load correctly
- Squads can guard when not in a guild
- Squads must be PvP Skull Worthy to guard
- Squads must be PvP Skull Worthy to attack players
- Squads must be PvP Skull Worthy to destroy resources
- The Arena: Quick Travel Locations for Level 8, 12, 16, and 20
- The Arena: Battle over valuable crafting resources
- The Arena: Fighters earn double PvP Skull Rewards
- The Arena: Higher chance of SEARCH digging up items and fighters
- The Arena: Guilds can set guards to block and control territory
- The Arena: Blocking enemy movement requires 2 Guards per tile
- The Arena: All resources restore as though in a Guild Hall Vault
- The Arena: Your squad must be Skull Worthy to be in The Arena
- Increased all XP gains, XP from PvP, and any battle loss
- PvE-only players earn significantly more XP
- Reduced requirements to make squad worthy of PvP Skull Rewards
- Changed color of PvP-flagged players to be different from NPCs
- Hotkey to open the Quest menu
- Better variation in loot drops depending on the type of enemy
- New free gifts at 600, 1000, and 2000 battle wins!
- Players with PvP off won't get pulled into friend's PvP battle
- Squads must be PvP Skull Worthy to attack another player
- Hardcore fighters earn 2 PvP Skulls per kill
- Killing hardcore fighters earn 2 PvP Skulls

0 comments Read more

Limited Huppo Warrior Gift!

Special limited edition Huppo Warrior fighters for new Steam players! Just win a battle to collect yours!

About This Game

Heroes of Dire is a new massively-multiplayer tactical role-playing game from Spellbook!

You are a powerful hero with an army of fighters battling through strategic turn-based combat to win treasure, fame, and glory for your guild!

Join with friends to defeat challenging deity boss raids, take up quests for epic treasure, invade enemy guild halls, and fight in brutal gladiator arenas as crowd favorites live and die for your amusement!

Cross-platform servers bring together thousands of players on desktop and mobile devices with support for Windows, Mac, Linux, Android, and iPhone!

The New Player Guide is available at https://dire.wiki/guide




Heroes of Dire is all about assembling squads of fighters to make war with other guilds, monsters, and players!

Fighters come in many fantasy archetypes such as Mages, Paladins, and Healers. No two are ever the same, with unique names, races, stories, stats, titles, and equipment constructed by procedural generation with impressive and hilarious results that will always keep the game fresh.



The One-Eyed Knight, Two-Fingered Pete, The Laughing Horror, Georgia the Peach, or Screaming Ethel are just a few examples of the trillions of possibilities. For a few Silvers (the in-game currency) players can randomly roll for new fighter names to discover the perfect moniker, or work with a live Dungeon Master to create the perfect name!



Fighters have four gear slots: Weapon, Offhand, Armor, and Trinket.

Different items help determine what role a fighter plays, such as holy wands and flasks for Healers, or poisoned dual-wielded daggers for Rogues to maximize backstabs.

A robust crafting system allows heroes to build the perfect gear sets, with the most skilled players able to construct ultra-rare Masterwork items!



Almost all items in Heroes of Dire are procedurally generated with no two ever the same. Dungeon Masters will regularly appear in the world as traveling magicians or blacksmiths who can enhance your gear, or as merchants offering unique treasures.




When in combat, fighters take turns moving and attacking with actions having a time cost that determines round order.

More expensive actions, such as splitting an enemy archer in half with a greatsword, might push your fighter to the bottom of the action list for 14 rounds, while moving would only cost 3 or 4. This turn-based combat system creates an incredibly rich strategy simulation where each decision has a direct and immediate impact on who wins or loses.

Skilled players won't waste a single round -- One move in the wrong direction or an attack at the wrong time can immediately swing your massive lead into a crippling loss.


Every battle is part of a greater narrative, such as a guild war or a quest chain, and players can have multiple squads involved in many fights at the same time.

Need to pause the game for a moment?

Exiting a battle puts the AI in control of your squad until you're ready to return. Utilizing this AI system you can deploy multiple squads to wage multiple battles across the world map simultaneously. This system creates a truly massive multiplayer experience as guild wars can pull in hundreds or thousands of players!



Partner up with friends and follow them into combat for hours of quests, guild wars, and special Dungeon Master events! Battles can involve up to 48 fighters, with as many as 12 players in a single fight!

Make sure to flag your friends as "FRIEND" to enter battle on the same team and share world map vision, or simply join the same guild.



Guilds play an integral role driving the story and action in Heroes of Dire! Besides social and organizational hubs, they will wage war for dominance of the world map, with members winning prizes and benefits for capturing resources, such as an ancient relic or metal ore node.




Quests are a series of battles against NPC factions in the world of Dire, with powerful items and precious Silvers at stake. Loot can then be sold on the player-driven open market, or scrapped for extra Silvers.

Large-scale Community Quests are available for every hero to join, as well as Solo and Guild quests. Some quests also have



Each player will have a custom player title. In addition to looking cool, these titles help inform us of who is who in the community. Players sporting powerful or unique titles will stand apart from the crowd, lending weight to their obviously superior opinions and impressive physiques. Everyone will have the chance to earn new titles when taking part in special Dungeon Master events, and are also randomly generated after 1,700 battle wins.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP SP2+
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • DirectX: Version 11
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: SM2 1GB VRAM
    • Storage: 600 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 600 MB available space
Customer reviews Learn More
Review Type


Purchase Type


Language


Display As:


(what is this?)
0 reviews match the filters above
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...