In Heroes of Dire, a new massively-multiplayer tactical role-playing game by Spellbook, players command squads of fighters through strategic turn-based battles to win treasure, fame, and glory for their guilds!
User reviews:
Mostly Positive (56 reviews) - 71% of the 56 user reviews for this game are positive.
Release Date: Mar 15, 2017

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Play Heroes of Dire

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Recent updates View all (6)

March 21

Bug Fixes & Improvements

Many new things patched in today, with every feature coming directly from player suggestions -- Thanks for the fantastic feedback! More to come in a few days.

- PvP: Attacking team count must match enemy squad count (See forums)
- Spellbooks and other off-hand weapons damage increased
- Keybind for "The Market" (M)
- Keybind for "Find Players" (L)
- Mouse wheel zoom in battle
- Guild recruits cannot harvest resources in the guild hall
- Hardcore fighter item theft only if enemy also has a hardcore
- Hardcore fighter item condition damage increased from death
- Daily Dungeon Master prizes! (See in-game mail for details)
- Keybindings Settings Menu
- Squads can destroy resources in enemy Guild Halls!
- Location rumors for rare resource types (including Guild owners)
- Holy Spellbooks heal, using the Magic stat
- New movement path visuals
- 4 new battle songs, new login screen song, and battle lost song
- Fixed: Friends & online players list display correctly in chat
- Fixed: Keybind for "Move Backward" in battle
- Fixed: Transmute Fighter potion doesn't display correctly
- Fixed: Guild Hall attackers need equal squads to match guards
- Fixed: Moving cancels squad's current action (Searching, Guarding, etc)
- Fixed: Huppo art is defaulting to humans
- Fixed: Account Bound fighter tag not displaying
- Fixed: PvP quest wins displayed on battle report
- Fixed: Huppo fighter class type display correctly

- The user interface can be clunky and confusing (in development)
- There is no in-game world map yet (in development)
- Huppo fighters use human sound effects
- Player Heroes start at Initiate (R1). Should be Apprentice (R2)

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March 16

Thanks for your feedback!

We've already had a ton of great suggestions since yesterday's launch!

We're working on these changes based on what you've asked for:

- Better chat interface! Quick chat pop-up that isn't full screen. (I'm working on this today)

- Better camera controls in battle, including mouse wheel support and "free look" mode. (Working on it today)

- Full world map showing all regions, quest locations, factions, and levels. Will be ready in a week.

- More keybind options for menus and fighter actions. (Next client update)

- Less in-game downloads. The initial download will include art assets, except for maps, which can be pre-downloaded at the login screen. This will take us 2 weeks to build and test.

Keep the ideas coming!

I read every post made here on Steam, and the forums at

- Ozymandias
Lead Developer

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Limited Huppo Warrior Gift!

Special limited edition Huppo Warrior fighters for new Steam players -- This week ONLY to celebrate release!

About This Game

Heroes of Dire is a new massively-multiplayer tactical role-playing game from Spellbook!

You are a powerful hero in command of an army of fighters, battling through strategic turn-based combat to win treasure, fame, and glory for your guild!

Join with friends to defeat challenging deity boss raids, take up quests for epic treasure, invade enemy guild halls, and fight in brutal gladiator arenas as crowd favorites live and die for your amusement!

Cross-platform servers bring together thousands of players on both desktop and mobile devices, with support for Windows, Mac, Linux, Android, and iPhone!

The New Player Guide is available at

Heroes of Dire is all about assembling squads of fighters to make war with other guilds, monsters, and players!

Fighters come in many fantasy archetypes such as Mages, Paladins, and Healers. No two are ever the same, with unique names, races, stories, stats, titles, and equipment constructed by procedural generation with impressive and hilarious results that will always keep the game fresh.

The One-Eyed Knight, Two-Fingered Pete, The Laughing Horror, Georgia the Peach, or Screaming Ethel are just a few examples of the trillions of possibilities. For a few Silvers (the in-game currency) players can randomly roll for new fighter names to discover the perfect moniker, or work with a live Dungeon Master to create the perfect name!

Fighters have four gear slots: Weapon, Offhand, Armor, and Trinket.

Different items help determine what role a fighter plays, such as holy wands and flasks for Healers, or poisoned dual-wielded daggers for Rogues to maximize backstabs.

A robust crafting system allows heroes to build the perfect gear sets, with the most skilled players able to construct ultra-rare Masterwork items!

Almost all items in Heroes of Dire are procedurally generated with no two ever the same. Dungeon Masters will regularly appear in the world as traveling magicians or blacksmiths who can enhance your gear, or as merchants offering unique treasures.

When in combat, fighters take turns moving and attacking with actions having a time cost that determines round order.

More expensive actions, such as splitting an enemy archer in half with a greatsword, might push your fighter to the bottom of the action list for 14 rounds, while moving would only cost 3 or 4. This turn-based combat system creates an incredibly rich strategy simulation where each decision has a direct and immediate impact on who wins or loses.

Skilled players won't waste a single round -- One move in the wrong direction or an attack at the wrong time can immediately swing your massive lead into a crippling loss.

Every battle is part of a greater narrative, such as a guild war or a quest chain, and players can have multiple squads involved in many fights at the same time.

Need to pause the game for a moment?

Exiting a battle puts the AI in control of your squad until you're ready to return. Utilizing this AI system you can deploy multiple squads to wage multiple battles across the world map simultaneously. This system creates a truly massive multiplayer experience as guild wars can pull in hundreds or thousands of players!

Partner up with friends and follow them into combat for hours of quests, guild wars, and special Dungeon Master events! Battles can involve up to 48 fighters, with as many as 12 players in a single fight!

Make sure to flag your friends as "FRIEND" to enter battle on the same team and share world map vision, or simply join the same guild.

Guilds play an integral role driving the story and action in Heroes of Dire! Besides social and organizational hubs, they will wage war for dominance of the world map, with members winning prizes and benefits for capturing resources, such as an ancient relic or metal ore node.

Quests are a series of battles against NPC factions in the world of Dire, with powerful items and precious Silvers at stake. Loot can then be sold on the player-driven open market, or scrapped for extra Silvers.

Large-scale Community Quests are available for every hero to join, as well as Solo and Guild quests. Some quests also have

Each player will have a custom player title. In addition to looking cool, these titles help inform us of who is who in the community. Players sporting powerful or unique titles will stand apart from the crowd, lending weight to their obviously superior opinions and impressive physiques. Everyone will have the chance to earn new titles when taking part in special Dungeon Master events, and are also randomly generated after 1,700 battle wins.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP SP2+
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • DirectX: Version 11
    • OS: Mac OS X 10.8
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: SM2 1GB VRAM
    • Storage: 600 MB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 600 MB available space
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