Party Panic is a crazy online and local-multiplayer party game. Compete against your friends in 15+ rapid fire minigames, or race through the brutal Gauntlet. There is even a built in drinking game! You'll laugh, you'll cry, it's stupid.
User reviews:
Recent:
Mixed (26 reviews) - 69% of the 26 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (76 reviews) - 77% of the 76 user reviews for this game are positive.
Release Date: Jul 28, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been working on Party Panic since December 2015 as a solo developer, and while it's already a very solid experience, I'd like to make it the best game I possibly can. Early Access will help me build a community and get invaluable feedback from the players to assist in refining the game into something even more crazy and fun. Early Access proceeds will go right back into funding development towards a final release.”

Approximately how long will this game be in Early Access?

“Party Panic will be in Early Access until it is complete. This should be sometime in Q1 2017!”

How is the full version planned to differ from the Early Access version?

“The full version of Party Panic will play very similarly to the Early Access version, but just with more content, refinement, and polish! There will be roughly 10 additional minigames added (totalling 25), complete AI with difficulty levels, online play, additional languages, and achievements!”

What is the current state of the Early Access version?

“In it's current state, Party Panic already feels like a complete and relatively polished local-multiplayer party game. At the core of Party Panic is the "Party" game mode. In this mode you compete with your friends (or against the AI) in rapid-fire crazy minigames. Each minigame has a unique objective, and the better you do the more points you'll score. The first player to reach 5000 points wins!

In addition you can also race through the brutal obstacle course game mode that is the Gauntlet. Can you survive?!”

Will the game be priced differently during and after Early Access?

“No. The base price of Party Panic will stay the same throughout it's lifetime. It will never increase, but it will go on sale from time to time! Party Panic is already loaded with content, but will be priced so that the game is worth what you're paying for. All additional content, updates, and patches will be included in the base price.”

How are you planning on involving the Community in your development process?

“If people are really liking a specific game mode or mechanic in a specific minigame I can expand on those ideas, If people don't like something I can toss it, but the only way to know these things is to get it in the hands of players. Direct community discussion is the best way to approach this final step of refinement and iteration. All the user feedback received will help shape the game into something greater.

In addition to user feedback, getting more people playing the game helps me track down obscure bugs, and gameplay analytics allow me to get a closer look at how the game is doing and which modes are most popular.

All feedback is good feedback. Let me know your thoughts on the game on the Party Panic discussions forum here on steam!”
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Notice: Party Panic requires a controller to play

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Recent updates View all (9)

February 10

Update 9.8.6 - Better keyboard controls, better physics, new stuff!

It's been about 2 months since the last announcement, and I've been busy! Lots of stuff has been slowly added to Party Panic but I want to outline a few of the big things.

Party Panic has a newly designed website - http://partypanicgame.com/
Party Panic also now has 15 achievements!

Keyboard controls were reworked with better defaults, and proper mouse mapping. This makes Party Panic really easy to play with a keyboard and mouse now. See this thread for more info: http://steamcommunity.com/app/506500/discussions/0/343787920134109178/

There are now 25 minigames in Party Panic. The new minigames are:

  • Jump Scare
  • Totem Brawl

Networked physics have been stabilized and redone with better client-side simulation, making it MUCH easier to mess around props in the waiting room if you're not the host, no longer does it take a second before you start moving the couch out the front door! Super smooth and responsive now. In some cases props may spaz out or wobble in place or have odd behaviour when more than one player is interacting with them, but this should be minimal.

This also makes picking up and dropping objects much nicer too when you're not the host. As such the games Quality Control and Chicken Chase are MUCH better to play with any kind of lag.

There's also some new hats, and some new obstacles in the gauntlet (and some new randomization for the obstacles)

The fixes to physics and keyboard controls was the first step towards something pretty cool coming in the next update, a new game mode. I don't want to spoil much just yet, but here's a teaser...




See below for a full list of notes since the last announcement.
Update notes
  • Stablized better client-side prediction for clients
  • Client-side prediction for holdable objects
  • Fixed a bug where if you ran backwards in the gauntlet and died, the platform you'd spawn back onto would no longer exist
  • Adjusted some sfx that were too loud
  • Added a info graphic about keyboard controls on the splash screen
  • Added better keyboard defaults. WASD/LSHIFT/Space/Mouse L/R click
  • Fixed a bug where you could not assign mouse buttons to keyboard actions
  • Added mouse orbit on the gauntlet when using keyboard controls
  • Added new Sombrero hat
  • Added new Doggo hat
  • Fixed some objects not using light probes in the waiting scene
  • Added new Squid hat
  • Added new Turtle hat
  • Added punching/kicking to Jump Scare
  • Added new minigame - Totem Brawl
  • Added confetti when you win the gauntlet, or a minigame party.
  • Added d-pad controls on recognized controllers, allow you to navigate the menus (or play the game) with the d-pad.
  • Lobbies now have a "version" property. You can only join other games if you are playing on the same version of Party Panic. This will ensure all players are on the same version and prevent crashing from trying to load minigames only one player has. It is recommended to always keep Party Panic up to date.
  • Fixed an issue of Ruined Ruins showing first player 4 times.
  • Updated Rewired (input library). New version plays nicer with Steam PS4 Controller
  • Fixed(?) a bug that would prevent a single player from accumulating scores on Tile Brawl
  • Added (delirious) hockey mask
  • Added Bear hat
  • Added Panda hat
  • Fixed Chicken Chase scores. As soon as the game ended everyone's score was set to 0, regardless of how many chickens they caught, resulting in no scores on the score screen. This is fixed now.
  • Feeding Frenzy now uses Up/Down/Left/Right on the left joystick (or keyboard) instead of A/B/X/Y. Feeding Frenzy was the one game that was impossible to play with a keyboard, and with these changes it can be played with the arrow keys (or wasd) much much easier.
  • Moved the pre-game "GO!!" text that slide across the screen before a minigame starts so it ends further to the left. On some longer localized strings the text would still be shown on the left edge of the screen because it wasn't moving far enough offscreen.
  • Added a note about how to reset the game data in the Options > Controls screen
  • Added another layer of keyboard controls so that the arrow keys and space can ALWAYS be used to navigate back to the controls menu if you need to fix "broken" controls. This will even work if you (somehow manage to) clear all keyboard controls in the controls screen.
  • New minigame - Jump Scare! Jump on the zombies heads to get points!
  • Added 9 new gauntlet chunks (random variations) bringing the total chunk count to 17.
  • Removed the spinner from the moving platforms chunk (it was waaay too hard)
  • Added invisible walls to the Chicken Chase minigame, should prevent people from flying outside of camera, and force chickens to stay closer to the center of the pens (so they will count towards score)
  • Increased the ghost AI speed for the starting ghost in Ghost Chasers, this ghost now speeds up as the game goes on.
  • Added 15 achievements!
  • Hotfix - Fixing some achievements unlocking at the wrong time.
  • Fixed an issue that was preventing custom controller remappings from saving/loading. More info about it here
  • Fixed a bug where when joining one room you would be placed into a different room (sometimes a started game)
  • Fixed a bug where toggling between public and private lobbies would not refresh the list properly
  • Fixed a bug where lobbies would be shown but not be valid, and trying to join them would fail causing you to be stuck behind the door.
  • Fixed a bug with the lobby browser where when a room was removed from the list (because of being full) it would block all other rooms for being shown.
  • Fixed the missing invisible wall in Avalanche. Players could move towards the camera and fall off screen.
  • Adjusted the Ai for Chicken Chase so they should not overjump past their cages.

For more info and previous patch notes see the forum thread here

//Dylan

6 comments Read more

December 20, 2016

Public Matchmaking - Play against ANYONE online, and new games!

With this update Party Panic now has true online multiplayer! You can now join any public games and play against random people on the internet! Rooms are sorted automatically, so the first rooms to show up will have the best connection. Party Panic still has a quite small playerbase, so oftentimes there may not be anyone else looking for a game, but at least you can now try :)

NOTE: Party Panic uses direct connections between players for online multiplayer, limited only by their individual speeds. Your experience playing online may vary depending on the hosts and all connected players internet speeds.

There's also a few new minigames bringing the total up to 23. The new minigames are:

  • Spike Scramble
  • Present Panic
  • Ruined Ruins
  • Spooky Shootout

See below for a full list of notes since the last announcement.

Update notes
  • Modified the online room browser. There is now a toggle (X) between Public games waiting to start (anyone can join these games) or Private games (only people on your friends list).
  • Fixed some bugs with joining public games.
  • Added some simple communication options in the "Waiting for players" menu, allowing you to communicate with everyone else in the lobby.
  • New Minigame (#23) - Spooky Shootout! Ghosts are haunting the house, shoot as many of them as you can to get points!
  • Fixed a bug where Ruined Ruins totems were spawned in at the wrong locations
  • Fixed a bug where AI crosshairs (Crumbling Tiles, Lava Blocks) were not finding a valid target and would not move.
  • Fixed a bug where AI crosshairs would only spawn in head hazards at the center of the screen.
  • Adjusted the AI for Chicken Chase.
  • New Minigame (#22) - Ruined Ruins! Mash the attack button as fast as you can to smash ancient goober totems. RIP your fingers.
  • New Minigame (#21) - Present Panic! Get in the holiday spirit by throwing presents at houses! Aim carefully as you only get points for hitting the front door, and lose points for hitting cars!
  • Added a santa hat.
  • New Minigame (#20)- Spike Scramble! Don't get squished by the falling spikes. Use the shadows to find safety!
  • Added a 'Screenshake' setting in the options menu. Turn this off to disable all screenshake effects (was requested by a player)

For more info and previous patch notes see the forum thread here

//Dylan

5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Party Panic is a crazy online and local-multiplayer party game. Compete against your friends in 15+ rapid fire minigames, or race through the brutal Gauntlet. There is even a built in drinking game! You'll laugh, you'll cry, it's stupid. Grab your friends, pick your characters and get partying in this exciting and panic filled game!



Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!



  • Online & Local Multiplayer
    Grab your friends for a night of couch gaming, or play against them online! Have one friend that can't make it to your game night? No worries, you can play with 3 local players and 1 online player!

  • 15+ crazy minigames!
    Over 15 unique minigames! Run, jump, and punch your way to first place! Fight over gems, chase exploding chickens, play football with your face! More minigames coming in future updates (total of 25 planned)

  • The Gauntlet
    Race your friends through the deadly and brutal obstacle course that is the Gauntlet. Can you be the first to make it through the giant swinging axes, spike traps and more?

  • Bots
    Party Panic is a hoot when playing with your friends on the couch or online, but sometimes this isn't an option. Bots are available to play against, to guarantee it's always a party, even when your friends are not around! Bots have three difficulties: Easy, Normal, and Hard. Or turn them off completely!

  • Silly hats!
    Everyone knows all great games let you wear hats. Silly hats only. Wear a pot on your head, become a fierce viking, or an ancient pharaoh. Or just stick your head in a piece of bread. Whatever works. ᕕ( ᐛ )ᕗ

  • Lovable (but slightly deranged) characters
    In Party Panic you play as a Goober. You're a goofy goober. I'm a goofy goober. We're all goofy goobers. They're a little bit crazy though (probably from all the blunt force trauma to the head.) They like to scream randomly. Like a lot.

  • Built-in drinking game!
    Enable it while configuring your game, the party into a party. Or don't, I'm not the boss of you!

  • Original (awesome) soundtrack
    Party Panic sounds like a party. Literally.




  • Can I play the game alone?
    Yes. The game can be played with one player against bots, although the more human players you have the more fun the game is! All the party minigames are built around 4 players so it is recommended to leave bots enabled, however you don't have to - the bots can be disabled and the game can be played with 2-4 players.


  • Is there online multiplayer?
    Yes! (As of October 14th, 2016)
    More info about this here: http://steamcommunity.com/app/506500/discussions/0/343785574519325884/

  • Does it work with Steam Link, & In-home streaming?
    Yes. Some users have reported getting a black screen on startup, see how to fix this here: http://steamcommunity.com/app/506500/discussions/0/343785574529836515/

  • Do I have to use a controller?
    No, you don't have to, but it's highly recommended. Any usb or wireless controller+receiver should work. If you're dead set on using a keyboard, by all means go for it. You can customize your keyboard layout to find something that works best for you if you don't like the default keyboard configuration via the options menu.

  • What languages?
    Party Panic already has support for English, Spanish, German, French, and Japanese. More languages will be added slowly over the course of development. If you want to see a specific language leave a message on the forums!

  • Achievements?
    Soon!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8, or 10
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU Recommended
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
    Minimum:
    • OS: OSX 10.6+
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU Recommended
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
    Minimum:
    • OS: Ubuntu 14.04
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU Recommended
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
Customer reviews Learn More
Recent:
Mixed (26 reviews)
Overall:
Mostly Positive (76 reviews)
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