Gangs of Space is a massively-multiplayer Rogue Shmup where Gangs of players compete for the conquest of the galaxy.
User reviews:
Overall:
Very Positive (113 reviews) - 82% of the 113 user reviews for this game are positive.
Release Date: Aug 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Gangs of Space since 2012. Over these 5 years, we have released 30 alpha versions of the game to the public, and used the community feedback to shape the game as it exists now.

We are releasing Gangs of Space on Steam Early Access to:
  • gather more feedback, especially when playing with a great number of players
  • bring more competition to the seasonal ladders
  • find and fix server scaling issues

Approximately how long will this game be in Early Access?

“We expect around 6 months of Early Access.”

How is the full version planned to differ from the Early Access version?

  • more game content (playable ships, enemies...)
  • Steam achievements and cards
  • bug fixes and usability improvements

What is the current state of the Early Access version?

“The current Early Access version is complete feature-wise, and fully playable on all supported platforms, including playing along with hundreds of other players.

There might be some performance issues on the server side when we reach thousands of simultaneous players, but we have all measures in place to quickly fix any problem that might occur in this case.”

Will the game be priced differently during and after Early Access?

“Right now, we don't have plans to change the price of the packs for release.

Some content of these packs will be exclusive for Early Access buyers though:
  • Early Access exclusive skins
  • the possibility to name game content (crews, sectors and systems)
  • the Shares in the Shark Investor Pack

How are you planning on involving the Community in your development process?

“We have been developing Gangs of Space using a lot of feedback from our community since 2012, and have already released 30 alpha versions to the public.

We discuss the game on our forums, on our official Discord channel, on our Twitter @GangsOfSpace, during live devsteams on Twitch, and by direct e-mail: contact@gangsofspace.com goes straight to the inbox of everyone in the dev team!”
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Recent updates View all (9)

August 19

End of the first conquest & patch v0.31.4

Congratulations to all players and all Gangs: you conquered the Primor Vaporis Galaxy in 8 days, 7 hours, 36 minutes and 28 seconds!

OVER THE TOP

Let’s have a look at the final ladders:



  • On the TOP GRIND, we have a new Commander imposing his style: Touch Me wins by a fair margin his title and his champion skin, with over 400,000 SP. Congratulations!
  • On the TOP GANG ! Esports get their first victory thank to a flawless teamwork. We say on the game Discord channel that this ladder was very fierce, and not only for the top 10 spots! Congratulations to everyone!
  • And finally, for the new TOP SKILL, Roix shows us that experience acquired over years of alpha versions still make him the top dog. With a peak of over 25k SP/h, he dominates the ladder by far.


With this first conquest on Steam Early Access, many new players have joined the ranks of the Empire and are learning all the mechanics of the game very fast. Next Galaxy should turn out very competitive indeed!

STATE OF THE GAME

It is for us a great emotion to see the servers so full of players all the time, for the first time of the existence of the game. From the bottom of our heart: THANK YOU! We’ve spent years working on this game, and seeing so many people enjoying it for real is giving us the energy to move forward with the game.


Speaking of moving forward, some words about our next steps.We are globally satisfied with the state of the game, but we have seen how hard it is for many players to understand the game, or some parts of it. We plan on putting a lot of efforts over the next weeks to improve the situation, and have already started to work on a FAQ here: https://www.gangsofspace.com/faq


The Discord community has also started to work on a wiki to give more details, with specific numbers for every aspect of the game. Join them if you want to help the effort!


Over the past week, we have been having between 150 and 250 players online almost all the time. This makes the universe alive, with always something to do. We had to fix a few things on the server side to handle the load. This invisible effort continues every day, and will probably continue all over the duration of the Early Access. Thank you for bearing with the small bugs and slowdowns, and be assured that fixing that is always at high priority on our list.


On the Steam side, we’ve passed 100+ evaluations with 81% positive. Don’t hesitate to add your voice to the crowd, that’s how more players will know about Gangs of Space!

PATCH 0.31.4

We have deployed v0.31.4 along with the opening of the new Galaxy.


The main visible change of this version is the complete overhaul of Credit gains. We changed the Conquest rewards in v0.30 a few months ago, and we were a bit too conservative on the gains of the new system. Now that we have more data to back up our design, we have increased the Credit rewards of conquest quite significantly, especially in lower Tiers.


We also added a feature where every time you unlock a new ship, you will gain the amount Credits necessary to build this ship. For example, when you unlock the Gemeter DX, you will now receive 10,000 Credits. We have applied this retroactively to all already unlocked ships.


For more details, you can read the complete changelog.

SHARE DIVIDENDS

If you bought a Shark Investor Pack, now is the time to figure out how many Credits your Shares have produced!

http://store.steampowered.com/app/670961/Gangs_of_Space__Shark_Investor_Pack/

After a complex calculation by the Imperial Bank, we have determined that every Share will receive a dividend of 202 Credits.


But as a celebration of the first Conquest, and because the lowered Credit gains have impacted the amount of total Credits spent, we have decided to double this amount. You have thus received 404 Credits per Share, which means 20,200 Credits for a 50 Share Investor Pack.


Stay tuned for the next Conquest. Hopefully, with the increase of Credit gains brought by the new patch, dividends might rise even further!

A MMO IS A COMMUNITY BEFORE ANYTHING ELSE

Join the Discord or the forum. We are answering all your questions, and listening to all your suggestions for the future of the game!

SOUVENIR

A last memory of Primor Vaporis before leaving for a new adventure:





0 comments Read more

August 19

Update v0.31.4 - Patch Notes

Version 0.31.4

Saturday, August 19, 2017

BALANCE
  • Credit rewards for conquest have been significantly increased for all Tiers.
  • We are now giving Credit rewards when unlocking new ships, of the build cost of the ship. This will ensure you can always immediatly build a ship you just unlocked.
    • For example, unlocking the Gemeter SX will give you 1,000 Credits, and unlocking the Gemeter DX will give you 10,000 Credits.

    • NOTE: These rewards will be applied retroactively to already unlocked ships.
  • Overall quality for rare drops has been increased in T6 systems.
BUG FIXES
  • Fixed a serious bug where Credits were not given when purchasing Packs. This affected very few customers, and we are in the process of fixing their accounts and contacting them individually.
  • Items are no longer destructible after 10s, but properly after 30s.
  • Disabled the foreword from the developers on first launch, which seemed to cause blocking issues to some players.
  • Removed the ability to bind keys Hide all interfaces and Hide interfaces partially, which caused issues when bound to left click for example.
  • Fixed the LinkSys abilities being properly removed from their target when the emitting Astrolax dies.
  • Fixed the computation of remaining SP on the sector description and sector tooltip. The number displayed was only approximately correct, now it should be exact.
  • (Hopefully) fixed the issue of the navigation UI getting cluttered with Conquered systems.
  • Fixed a typo in the description of RaimBlock.

All the latest patch notes are readable in this thread.
1 comments Read more
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About This Game

Gangs of Space is an indie Rogue Shmup MMO developed with love by Grouroux and Erhune.

Shmup




Part-Shmup, part-Hack'n Slash.

Your skill will be your important asset in order to avoid the myriad of enemy bullets. In addition, chosing the right abilities and equipment for your ship will transform you in a formidable space perdator.

But get your tissues ready: here, every death is permanent!

Roguelike RPG




Chose a ship among multiple classes, and level it over 10 quick levels. Create a unique build and optimize it by looting equipment from the fuming wrecks of your enemies.

Over time, you will complete class objectives and unlock new build choices that will enhance the possibilities of your next ships.

MMO conquest




The goal of Gangs of Space is simple: conquer the Galaxy in the name of the Empire! Whether you go solo-hunting or gather a squad of talented Gang-mates, the only important thing is that: conquer more and more sectors.

When the Galaxy is fully conquered, players and Gangs receive rewards based on their rank in various ladders. A new conquest campaign then starts, in a new unknown Galaxy.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual core 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Pixel Shader 3.0 compatible
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Ping < 500ms to Europe
    Recommended:
    • OS: Windows 7
    • Processor: Quad core 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Pixel Shader 3.0 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Ping < 300ms to Europe
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: Dual core 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Pixel Shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Ping < 500ms to Europe
    Recommended:
    • OS: Mac OS X 10.8
    • Processor: Quad core 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Pixel Shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Ping < 300ms to Europe
    Minimum:
    • OS: Ubuntu 14.04 or SteamOS
    • Processor: Dual core 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Pixel Shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Ping < 500ms to Europe
    Recommended:
    • OS: Ubuntu 16.04 or SteamOS
    • Processor: Quad core 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Pixel Shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Ping < 300ms to Europe
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