A sci-fi sandbox game of constructing your own planetary fate. Become a scientist astronaut determined to beat the odds and build great things. The particle-manipulating multitool and enviro-protec suit are your best friends on this journey.
User reviews:
Overall:
Mixed (64 reviews) - 68% of the 64 user reviews for this game are positive.
Release Date: May 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a sandbox game, Planet Nomads is a perfect title for emergent development. We have been working closely with our Alpha Nomads for seven months to bring Planet Nomads to its first Early Access version. (And close to two years on the game's building system.) It is now time to invite the perspective of a broader audience to help shape the game.

And frankly, as an indie developer and a team of thirteen, we could use the continuous funding to get more hands on the deck and execute our grand vision for Planet Nomads more quickly and in full.”

Approximately how long will this game be in Early Access?

“Speaking directly we want to stay in Early Access for a year or two.

While we aim to develop a complete simulator of a stranded astronaut scientist who manages to build a spaceship to get back to space to cruise the stars and star systems, possibly managing to find a way home, we don't want to wore out our passion for this project. Four years of pouring our hearts and souls into Planet Nomads sounds about right.”

How is the full version planned to differ from the Early Access version?

“Significantly! We're at the very beginning of this journey. The game already offers a solid gameplay for several hours minimum (tens of hours if you are into the sandbox genre and hundreds if you are really passionate about creating things), but we aim higher than that.

We'll want to expand modding, introduce flyers and space flight, orbital building, and eventually consider multiplayer with different modes, make the weather more realistic and tied to survival, develop volumetric water, introduce more environment hazards, more creatures and more building options.

If you give us the chance, we won't let it go in vain.

The features we want to focus on first:

* Greatly improved creature AI and behavior
* More reliable physics for 10+ wheeled vehicles and mobile fortresses
* Introduction of flying machines
* Traveling between planets
* Emerging storyline
* More planet types with different biomes
* More mechanical blocks such as bearings and joints”

What is the current state of the Early Access version?

“We are procedurally generating actual planets with multiple biomes spreading from pole to pole. The system is ready for seamless interplanetary travel. There's water and underwater biomes.

There's a block-based building system in place with physics with functional blocks that provide plenty of creative opportunities.

We have Survival and Creative Modes ready in the game.

The Survival Mode

  • Upgradeable particle-manipulating multi-tool
  • Upgradeable suit, jetpack and inventory place
  • 10+ different types of alien animals to keep you busy (and endangered)
  • Player characteristics to take care of: health, food, water and stamina
  • Positive and negative conditions based on the characteristics above (and your behavior in the game)
  • Progression through a tech-tree
  • Plenty of other features and mechanics left for discovering

The Creative Mode

As the name suggests, a slightly less stressful environment for the architects and engineers who don't want to be bothered by hunger and thirst and death while they weld magnificent things into existence.

Also suitable for happy-go-lucky explorers of the unknown worlds.”

Will the game be priced differently during and after Early Access?

“The general idea is to gradually raise the price as the game grows with features and content, until full release. We're not able to state the exact numbers at this point, nor the timing, but it's safe to say that for the best bang for your buck, it's better to get in early.”

How are you planning on involving the Community in your development process?

“There are two main aspects of the Early Access we want to take full advantage off.

First of all, while we're devoting a lot of our resources to the game's design and "ease of use", we've been proven time and time again by our Alpha Nomads that when you are too close to something for too long, you do suffer from a certain blindness to it. Therefore, we depend on our players to open our eyes.

Secondly, as a small team we need to prioritize a lot, carefully weighing which features are more important than others. We have our assumptions, but it's way better to hear it directly from the community what should be improved and added next.”
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Recent updates View all (17)

May 24

0.6.1 Update Marks the First Early Access Version



- Rebalanced survival to be more forgiving in the beginning
- Increased amount of starting food and drinks
- Character's movement is less Stamina demanding
- Multitool Batteries now cheaper to make
- Added a feature that wakes up the character if any attribute falls below 30 (also prevents sleeping if any attribute is below 30)
- Added more interesting loot to animal nests
- Fixed the bug where unfinished block could potentially ruin saved games
- Added more sound effects to blocks and environment in general
- Camera shake has been turned off until it becomes a selection in options in one of the upcoming updates
- Updated ore icons to be more recognizable
- Added FOV change for vehicles when speeding
- Fixed lens flare popping through blocks
- Tutorial can now be turned on and off in options
- Fixed a bug causing sleeping bag to constantly increase character's stamina
- Rename function should now function properly
- Fixed the block shader where it was possible to look through water bodies
- Tutorial hints proofread and corrected


This is the last update that wipes saves. We are sorry about that, but it had to be done as one of the noise generators needed to be changed significantly and the saves wouldn't work.

This patch marks a new period for Planet Nomads and that's the Early Access. If you are interested in what happens next with Planet Nomads be sure we are too! We'll see what happens during the launch weekend and let you know next Thursday about the road ahead. For a glance into future go through the Early Access part of Planet Nomads Steam store page.

Huge and massive thanks to our Alpha Nomads who have helped with balancing and improving Planet Nomads and hunting bugs. The game wouldn't be nowhere this good if it weren't for you. We hope to keep working together in the future and we welcome all new Nomads on board. We'll be happy to see you on our forum.



Happy playing!
-From friendly peeps at Craneballs

19 comments Read more

May 17

0.5.6 Update with Tutorial, Bug Fixes and Survival Rebalancing

- Added a hint system with tutorial for new players
- New sounds of blocks
- Added underwater sound effects
- Silver stacks increased from 50 to 70
- Fixed unchecked multiplying of animals
- Fixed too quickly decaying attributes while sleeping
- Fixed Emergency 3D Printer weight - it no longer propels vehicles into space
- Fixed generators not working after leaving the base
- Hotbar no longer disappears in Escape Pod
- Changed order of blocks in the Tech Tree (Compact Container now comes much sooner)
- Inventory increased to 14 slots
- Game no longer stutters while sleeping
- Rebalanced survival
- Added item: Sleeping Bag - you can now sleep anywhere
- The game displays remaining sleep time
- New Emergency 3D Printer model and textures
- Vehicle transmission fixed and now allows hill climbing
- Added particles while destroying trees, rocks and nests
- Added camera shake while destroying trees, rocks and nests
- Rebalanced hitpoints of trees, rocks and bushes hitpoints
- Trees can be now destroyed by vehicles
- Battery charges in multi-tool now persist after loading the game
- Multiple minor bugs fixed

17 comments Read more
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About This Game

Planet Nomads is a sci-fi sandbox game of survival on alien planets through lego-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet where no human has set foot before. Keeping your wit together and securing your basic survival needs that include food, water and building material is your best start towards figuring out how to get out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you you feel like a true survivor.

Building


Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more advanced materials. Choose from several dozens blocks to create nearly anything your imagination can come up with.

Exploration


You may have explored your immediate surrounding, but a couple kilometers away or a thousand meters higher, things could be radically different. The Sandy engine generates believable planets of all kinds with multiple biomes spreading from pole to pole. The 200 kilometer journey from North pole to South pole become an epic and everchanging adventure. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before.

Survival


Living the nomadic life is full of danger. and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 - 64bit
    • Processor: Intel i3-6300 or AMD FX 6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / AMD R7 260x
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • OS: Win 7 - 64bit
    • Processor: i5 4690 / Amd FX 8370
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD R9 280x/380
    • Storage: 6 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • OS: OSX 10+
    • Processor: i7 2.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GT650M
    • Storage: 6 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • OS: Use Good Measure (Tested on openSUSE Leap 42.1)
    • Processor: Intel i3-6300 or AMD FX 6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / AMD R7 260x
    • Storage: 6 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
Customer reviews Learn More
Overall:
Mixed (64 reviews)
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