Legends of Azulgar - Space Conflict is a Sci-Fi Action oriented Sandbox Roleplaying game with Strategic elements that puts you in command of a space ship, space station and a fleet in a massive sandbox universe. Build huge ships or small fighters. Research new parts and uncover secrets of space.
All Reviews:
Positive (27) - 81% of the 27 user reviews for this game are positive.
Release Date:
Aug 31, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're doing Early Access to indicate that we still intend to add more content to the game. We chose Early Access because we could easily find out what game mechanics community likes. The players are the most important aspect of the game and so they should themselves say what updates are good and which are bad.”

Approximately how long will this game be in Early Access?

“If necessary, the game will be based on regular updates based on feedback from the community. It is not yet clear how long will the Early Access remain, however, it is important for us to tighten the game to a functional state, which we have on paper.”

How is the full version planned to differ from the Early Access version?

“We are planning a really big updates and additions to the game. Also, we continue to improve the properties of the current game. The full version of the game should have fully functional universe, sophisticated multiplayer, economy and taken them skill system.”

What is the current state of the Early Access version?

“The game is currently in the initial development phase of the Alpha. Certain components are implemented in the game, but we are still working on the game.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price after the release of the full version, but since it is a game in Early Access, our prices and requirements may still vary.”

How are you planning on involving the Community in your development process?

“The community is really important for us and create a base of players is one of the main goals of our project. Players will be able to test the multiplayer, and send us feedback so we can most efficiently develop the game.”
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Recent updates View all (15)

September 28

Crafting! + asteroid gathering, survival progression, ingame ship editting, base inventory and more!

Let us first give you a huge thanks for supporting us! The sales of the game are going really well and people are already starting to talk about LOA and giving us tips for improvements!

We have added the first iteration of crafting into the game. Along with that we have added a basic survival progression and ingame ship editing. Now you will be able to craft various parts for your ships and upgrade them to face the harsh space, repair your ships and significantly change your ships appearance and functionality.

Crafting parts in your base is now handled by farming for asteroids and breaking them down to materials in the base. From these materials you will choose which components to craft and distribute them to machinery in your base. Upgrading your base with factories specialising in making different components is coming too.



Anything in the game will be craftable and everything that you will see will be salvageable. If you choose not to craft there will always be the possibility of just looting, pillaging or doing missions for money that can be used to buy everything up to ships and whole bases.

We have added a base inventory where you will store the items that you have crafted and where your materials will be stored. In the next few updates we will also create a ship inventory where you will be able to store loot that you will find in space.



Additionally when you press "R" you will target your enemy and teh convergence will set for you automatically dramatically improving your aiming.



Please remember that this is the very first iteration of both of our crafting and survival systems. It still has many features unfinished and others might still be bugged. In the near future you will be able to upgrade and build your bases anywhere you want and you will have to defend them against hordes of incoming enemies attacking you in special world events such as Plague of Azulgar. You will also begin with nothing and build everything from scratch. This will be the time when a different dimension is blending into ours and many horrors are coming out of the chasm.

Traders and trade routes are coming. In the next few weeks/ days we will also significantly upgrade the map and give you more areas to explore. Earth and moon is coming, Jupiter and Saturn together with more hostile and friendly bases are to be implemented.

Base management with Crew assignments is coming too. Food distribution, water and waste disposal are things that you will have to take care of too should your base run smoothly.

For the moment we have temporarily disabled online coop mode because of some technical issues that rendered the game unplayable in many circumstances. We will re-enable it in one of the upcoming builds once the technical issues will be resolved. We are sorry for this inconvenience.

Many more features are coming. We have already written some things about the upcoming features in the development roadmap. Its a long read but if you are interested its here: http://steamcommunity.com/games/503010/announcements/detail/1441571401929090889


Changelog:
  • Crafting system added - press “i” when you are in hangar
  • Base inventory added
  • Mineable asteroids added
  • Ingame ship editor added - press “G” when you are in hangar or access it
  • from hangar menu by pressing “i”
  • Starting ships added choose which ship class you want on the beginning of the game
  • A lot of new sounds added
  • New areas added to world
  • Logbook added
  • Quest branching added
  • Tutorial tasks added to coop
  • New models added to world
  • Key Binding fully supported for current game controls
  • Automatic aiming convergence added by default
  • Targeting now works by pressing R on any ship by default

  • Naval gun dispersion decreased
  • Updated ship editor
  • Fixed many bugs in both editors
  • Camera smoothing implemented
  • Fixed sync in MP
  • Morrid movement fix
  • Sounds of weapons and engines updated
  • Starting base now looks better

Your “LOA” Team
2 comments Read more

September 13

Hook added to drag stuff around and news on crafting! + map update

Hello guys!

We would like to thank you for your support!! A sound number of copies of the game have been bought and distributed. In this update we have added a hook that will be one of the core features of the game. You can access the hook by pressing the “F” button. You can drag some asteroids and in the future you will use the hook to drag mineable asteroids to your base. You can also use to hook to connect yourself to other ships and any objects in the game :). Another reason why we implemented the hook is that in the future you will be able to drag just about anything that you will find in space. Be it scrap, crashed ships or parts of old bases. In the meantime we are hard at work on bringing you the crafting and strategic resource distribution part of the game. Crew both on stations and on ships will play a very important role in your success. I will release some notes on crafting and crew management in the following days. Please stay tuned for a new cool weapon!

Mines activation radius changed from 300 to 500 units
Grappling Hook [basics]
Grappling Hook is able to catch any Entity
Grappling Hook is able to catch asteroids
Grappling Hook Sync in MP
Added basic Trader Entity
Map updated with new environmentals and enemies
Updated Quests & Tasks
Hookable asteroids added
9 comments Read more
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About This Game



Legends of Azulgar- Space Conflict is a Sci-Fi Action oriented Sandbox Roleplaying game with strategic elements that puts you in command of a space ship, space station and a fleet in a massive sandbox universe. The game immerses the player in a fully interactive environment and a world rich in lore and Legends.


In 2XXX a terrestrial observatory on earth detected traces of an ancient signal from the distant solar system of Auriga. As the world's top scientists investigated, it started to become clear that this signal did not originate from a celestial anomaly - but from an artificial source.

With the signal now partially deciphered you are tasked with exploring this new and strange solar system and discovering the secrets of Azulgar and it’s mysterious signal.


Every shot matters - Legends of Azulgar is inspired by naval combat and focuses heavily on player ability with every weapon in action mode aimed and controller directly by the player. Carefully line up a torpedo strike to inflict maximum damage, lead your targets to ensure a crippling shell impact or charge in for close range combat.

Bombard your enemy from afar with huge cannons!

Launch precision torpedo strikes…






Will you be a space miner hauling asteroids with your grappling hook (yes.. a grappling hook! More on that later!) or an explorer attempting to discover the secrets of Azulgar...

Combat

Switch on the fly and take control of a ship with your captain - pilot in action mode to directly impact the battle.

  • Skill-based Weaponry
  • Shields: Shields only activate when the player commands - and only face one direction.. use them wisely or get crushed by incoming fire.
  • Afterburners: Escape the battle or use them to close range and surprise your enemy - but remember afterburners have limited energy so don't get caught out.
  • Missile Defences: Torpedo's and missiles are a BIG problem.. but time your defences well to counter then with your ships mini-guns.

Captain customisation

Level up your captain and unlock new abilities and ways to customise how you play!

Special Cards (CyberSlots) that you can use to customize your captain.

  • Some cards will be rare to find and only drop from bosses or youd have to be really lucky to find them in your new card deck. Some will be more easier to find.
  • Captains drop these cards once their Bridge module is defeated and other players or NPCs can loot them.
  • Yes this basically means full loot pvp if you choose to play on such servers!
  • Some cards will have active abilities and cooldowns and some will have passive abilities that improve your ship behaviour all the time.
  • Players can choose to exchange cards or play a game of poker or dice for them in pubs or outside the game
  • Cards will also be trateable on steam workshop



SOL

The starting system of Legends of Azulgar and home to Earth, explore, fight and visit the very reaches of our solar system.

SOL will be the first system made available in the game starting with the Closed Alpha release and will be a rendition of our own solar system set within the lore of Legends of Azulgar. Mankind has reached and settled in space and now commands the technology to explore the universe - what will you do with it?

  • Planets
  • Asteroids
  • Factions
  • Trading
  • Combat

ARUGIA

Explore the system of Arugia and uncover it’s past - what - or who? sent the signal that brought you here and what were their intentions?

  • Find Azulgar - a planet steeped in mystery located in a far away system and uncover the source of the signal that brought you to Arugia.
And perhaps more...








The Rift: Access another dimension.. Dark... dangerous… and far from empty... But can you turn this strange realm to your advantage?

  • Learn about the strange alien race The Morrids - investigate and even capture them as specimens.
  • Use the dimension to your advantage - disappear into the Rift and use it to strike from where they least expect.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Processor: Intel Core i3, AMD A4 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT, AMD Radeon R5
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Processor: Intel Core i5, AMD Athlon X4
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX, AMD Radeon R7
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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