Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows. Combines classic turn-based combat with dynamic lighting, an innovative potion system, and fast paced gameplay.
User reviews:
Overall:
Positive (19 reviews) - 100% of the 19 user reviews for this game are positive.
Release Date: Oct 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While Golden Krone Hotel is already fully playable and beatable, your support could make the game dramatically better.

Like any other roguelike, the emergent gameplay in Golden Krone Hotel results in a lot of unexpected and zany situations. Fine tuning all that takes time and requires feedback from many players.

During that time, we want to hear all your stories about stupid deaths and hard fought victories. And we also want input from the community on how the game should evolve.”

Approximately how long will this game be in Early Access?

“Golden Krone Hotel will be in Early Access for as long as it takes to add planned content additions and to get the game polished and perfectly balanced.

It's notoriously difficult to make these kinds of estimates, but data shows that the average game stays in Early Access for 14 months. That sounds about right to us.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to have:

  • More branches like the Maelstrom, Grotto, and Underworld
  • More monsters, each with interesting tactics and behavior
  • More classes
  • An expanded story
  • More sound effects
  • A custom soundtrack
  • Better balance
  • Fewer bugs

There are a few more ideas we have floating around, but their inclusion will depend on community feedback.”

What is the current state of the Early Access version?

“Golden Krone Hotel currently offers the following:

  • Dozens of monsters and 6 bosses
  • 10 floors and 9 "branches"
  • 40 potions
  • 20 spells
  • 10 classes
  • A modern, streamlined interface
  • A save system
  • A detailed options menu with rebindable keys
  • Music and sound effects

Will the game be priced differently during and after Early Access?

“If the game ends up with a much larger scope, it's possible that the price may be increased 50-100% near the end of Early Access.”

How are you planning on involving the Community in your development process?

“The community will help us balance and fine tune Golden Krone Hotel. Additionally, we will be listening for ideas on what content to add to the game in the future.

Whether it's bug reports, monster ideas, or crazy stories, we want to hear from you!”
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Recent updates View all (9)

June 13

Steam Trading Cards and Price Increase

Boom goes the dynamite.



Golden Krone Hotel now has Steam Trading Cards. There's 5 cards, a badge, 3 backgrounds, and 10 emoticons to collect. Apparently, I forgot you also have to check a box to tell Valve your game has trading cards and achievements (even though it clearly already knows that). So... I've checked those boxes. Now you can see the features are present on the store page. Woot!

Some of you may have already been awarded cards for your playtime. This is really good, as I was initially concerned that recent changes to Trading Cards might prevent the cards from dropping completely for games like this one. Fortunately that's not the case.

One more thing
I'm putting the game on sale soon, though I can't say exactly when. When that happens, Golden Krone Hotel will be the cheapest it's ever been (and cheaper than it will be for several months).

Shortly after the sale ends, I'm planning on raising the price from $5 to somewhere around $10. This is a really tough decision to make, but I think after adding a tutorial, save system, unlockable classes, morgue files, achievements, trading cards, a bunch of new branches and monsters, and all around polish the game is worth more than it was at launch.

If you have feedback on pricing, I'd be glad to hear it.

3 comments Read more

May 30

May Update (v0.10): Rounded Edges

Here we go with a pretty huge update!



The newest branch is THE MAELSTROM, an everchanging dimension that spawns portals to random locations throughout the Hotel. Frankly, this branch is heavily inspired by DCSS's Abyss. There's several ways to get to the Maelstrom and not all of them are voluntary...

The Merchant was added, a new disguise that starts with 4 unidentified potions.



Five monsters have been created including Goblin Anarchists, Prismatic Masses, and three kinds of Toadstools (wandering mushrooms that shoot various types of poison).

And there were plenty of small changes. This month, I reviewed dozens of old (and new) Let's Plays with a more critical eye. Polish has been added with the goal of making mechanics easier to learn, easier to understand, and simply more fun.

Changelog:

  • The tutorial has been improved with some handholding removed and "blended" right into the game itself.
  • A Hints system has been implemented to help explain several crucial mechanics.
  • Blue, Yellow, and Red Toadstools added. Green Men turn into "Husks" when dying, which can transform into Toadstools at night.
  • Prismatic Masses added. They do all 10 kinds of damage and can only be found in the Maelstrom.
  • Goblin Anarchists added
  • Merchant disguise and achievement added.
  • THE MAELSTROM is the new branch, reachable from the River. It uses a kludgy cellular automata to reorganize itself.
  • Monster generation has been corrected. With the introduction of wolves last patch, waaaayy too many monsters were getting spawned. Woops!
  • Bats, toads, and baby spiders have all been made a bit less annoying.
  • The transition between human/vampire and vice versa has been clarified visually. Previously, it was especially confusing because of unread books.
  • A less annoying door sound has been introduced. The old one can still be heard occasionally.
  • Fixed a game locking bug that happened when the user clicked on Menu while in another menu. Thanks Mitchfynde!
  • Difficulty is now on the character sheet
  • Added descriptions to each difficulty mode
  • Balaurs have been removed from the Pharmacopoeia
  • Fixed Stupefy mouse range indicator
  • Pools of blood stick around slightly longer.
  • Fixed an issue where music wasn't switched out when teleported, only when taking stairs
  • Tooltips show up for identified potion icons on the Potion menu
  • Blood potion gives a small HP boost when humans drink it
  • Right before turning vampire, regeneration goes up 4x. This should prevent a lot of bad experiences when going vamp
  • Vampire disguises get to start at night now.
  • The Shapeshifter starts during a full moon and Lycanthropy lasts much longer.
  • Reworked disguise menu to use relative rather than absolute stats.
  • Animated the key icon on disguise menu to make it clearer when unlocks are available.
  • Hawkers weren't actually resistant to sunlight, but that's been fixed.
  • Instability effects (resulting from repeated teleport magic) have been softened.
  • A nifty teleport animation has been added.
  • Moroi have been made much weaker, but now give the Vulnerable status.... which is really scary!
  • Examining a sunlight/moonlight tile now says something about the light there.
  • Miasma has been buffed a lot, but has a chance to poison now instead of confuse.
  • Combustion and particularly Volatile Poison have been made MUCH more useful. Hint hint.
  • Added a Confusion icon
  • Monsters are now generated away from staircases to discourage a reliance on stairdancing.
  • Put in a decent message in case save file loading fails.
  • Fixed a common problem where players would fire their revolver in the wrong direction because they moved their mouse when intending to just click.
  • Apparently several monsters that shouldn't have been regening health were in fact doing so. That's fixed.
  • Lore books are now collected in the Books & Letters menu. The opening letter will no longer be shown by default.
  • Drop caps (the super cool huge letters that begin chapters in old books) have been added.
  • Some file writes have been made asynchronous, which should prevent some hiccups.
  • Stritiba renamed to Cragsbellow to help with pronunciation.
  • Death tips font made much bigger.
  • Cancel option added when trying to forget a spell.
  • Plate and leggings auto-equip wording clearer.
  • Beds give a hint about how to rest.
  • Input delay added to certain menus to prevent accidental selections.

A couple last housekeeping notes:

The plan is to release by Halloween. so we've gotten well past the halfway point of Early Access. If you have any feedback or ideas for the game, the time when that can make a meaningful impact is quickly running out.

Also, don't forget about the recently added achievements and the Morgue sharing system. Feel free to share your runs in the forums or on the official subreddit.

Enjoy!

2 comments Read more
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Reviews

“If you're looking for a thematically strong, clever traditional roguelike, look no further. Top stuff.”
Adam Smith (Rock Paper Shotgun)

“Great roguelike; fantastic vampire-'em-up.”
Jake Tucker (bit-tech)

About This Game

Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.

Your mission


You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.

Features


  • It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
  • Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
  • A groundbreaking potion identification system that encourages risk taking
  • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
  • Leaderboard and shareable morgue files

Content


  • 10 floors, 9 branches, and 6 bosses
  • Dozens of unique monsters
  • 40 potions
  • 20 spells
  • 10 classes

Amenities


Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:

  • A very small number of controls, all of which are rebindable
  • Completely playable with either mouse or keyboard
  • Keypress hints on all buttons to help you learn shortcuts
  • Tooltips on everything
  • No inventory management!
  • Items are picked up automatically and gear is auto-equipped

All of which results in less downtime and faster gameplay.

Before you buy....


Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Storage: 500 MB available space
Customer reviews Learn More
Overall:
Positive (19 reviews)
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