Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows. Combines classic turn-based combat with dynamic lighting, an innovative potion system, and fast paced gameplay.
User reviews:
Positive (28 reviews) - 96% of the 28 user reviews for this game are positive.
Release Date: Oct 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While Golden Krone Hotel is already fully playable and beatable, your support could make the game dramatically better.

Like any other roguelike, the emergent gameplay in Golden Krone Hotel results in a lot of unexpected and zany situations. Fine tuning all that takes time and requires feedback from many players.

During that time, we want to hear all your stories about stupid deaths and hard fought victories. And we also want input from the community on how the game should evolve.”

Approximately how long will this game be in Early Access?

“Golden Krone Hotel will be in Early Access for as long as it takes to add planned content additions and to get the game polished and perfectly balanced.

It's notoriously difficult to make these kinds of estimates, but data shows that the average game stays in Early Access for 14 months. That sounds about right to us.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to have:

  • More branches like the Maelstrom, Grotto, and Underworld
  • More monsters, each with interesting tactics and behavior
  • More classes
  • An expanded story
  • More sound effects
  • A custom soundtrack
  • Better balance
  • Fewer bugs

There are a few more ideas we have floating around, but their inclusion will depend on community feedback.”

What is the current state of the Early Access version?

“Golden Krone Hotel currently offers the following:

  • Dozens of monsters and 6 bosses
  • 10 floors and 9 "branches"
  • 40 potions
  • 20 spells
  • 10 classes
  • A modern, streamlined interface
  • A save system
  • A detailed options menu with rebindable keys
  • Music and sound effects

Will the game be priced differently during and after Early Access?

“If the game ends up with a much larger scope, it's possible that the price may be increased 50-100% near the end of Early Access.”

How are you planning on involving the Community in your development process?

“The community will help us balance and fine tune Golden Krone Hotel. Additionally, we will be listening for ideas on what content to add to the game in the future.

Whether it's bug reports, monster ideas, or crazy stories, we want to hear from you!”
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Recent updates View all (11)

September 11

The Grognard Update (v0.12) - MAC/LINUX SUPPORT & DIAGONALS


This month it's all about playing the way you want to play. That means Mac and Linux support, tools to prevent stupid deaths, keyboard examine, ASCII mode, and optional 8-way movement.

The final class has been added as well: Berserker. With the highest starting strength of all the disguises and an ENRAGE spell, you'll surely wreak havoc on the hotel. That brings us to 12 classes and 19 achievements to collect!

Diagonal movement

Four way movement has always been helpful for players without numpad. But sometimes it just doesn't feel like a roguelike without diagonals.

Adding optional 8-way movement to Golden Krone Hotel affects A LOT. Expect the game to feel different, but hopefully still balanced. It's now easier to dance around lone enemies and it's possible to dodge light beams. But remember it's also easier to get surrounded and magic becomes 8-directional too.

ASCII can look cool as hell. It's often easier to understand what's going on too. So here it is.

There's a Muted Palette option that almost turns the game greyscale (the main exception being hints of red). This an excellent option if you want to crank up the horror aesthetic.

Grognard Mode

If you really want to go old school, there's GROGNARD Mode. This flips a bunch of options simultaneously to make the game look and feel more like a classic roguelike. You'll get ASCII, diagonal movement, and a bunch of display effects turned off (like animation, damage numbers, bounciness, etc.).

But feel free to play with those on if you prefer! It's quite fun playing a little bouncy @.


  • Mac and Linux now supported. Please let me know if you have any problems.
  • Optional diagonal movement added
  • ASCII mode added
  • Bump animation added
  • You can now Examine with keyboard (press V) and hovering over tiles also displays their name
  • Added a "Confirm dangerous moves" option. If you die to sunlight a lot, this might help
  • Berserker class added
  • Shapeshifter now turns into a wolf whenever in moonlight
  • Spiridus and Moroi toned down a bit. Moroi range reduced
  • Options menu reorganized and several new options added
  • Sound play when selecting options
  • Added highlighted text to tutorial to make it easier to understand
  • Fixed a very weird bug with ice/stairs that created ghost enemies that could be killed infinitely
  • Fixed a crash when playing the game outside of the Steam client
  • Fixed an issue with the revolver cancellation not clearing selected tiles
  • Fixed an issue with certain attack types being displayed
  • Fixed an issue with rebinding ESCAPE/ENTER
  • Fixed the display of 1HP in morgue files
  • Fixed an issue with ring display in morgue files
  • Fixed an issue with resting while poisoned/burning

Since the game is wrapping up, please let me know of any last minute ideas on balance/polish. Big changes are probably not making it in, but there's still a month to fine tune things.

And I'm super serious about the price increase this time (I wanted one last opportunity for Mac/Linux players to buy at $5).
4 comments Read more

August 7

The Underworld Update (v0.11)

Maybe you've seen some of the newer branches (Grotto->River->Maelstrom) and wondered where they were leading to? Well here's the answer.

This update introduces the UNDERWORLD, an infinite series of levels filled with ice, lava, demons, procedural monsters, the craziest boss fight in the game, and pain. Lots of pain.

The central set piece of the Underworld is a fight involving Fire Mother, Ice Father, and 7 Demon minibosses (one for each day of the week). I don't want to spoil anything, but I'm super excited about this encounter.

And that's not counting six new demon monsters. Highlights include the Demon Ghoul which only attacks when you're injured and the Demon Viper which can poison/confuse/delude you all at once. Unsurprisingly, demons drop "demon blood", which can grant demonic abilities and heal you, even above max HP.

Lastly, the coolest part of the Underworld is that it goes on forever. In each level after the first you'll find a Baron, a randomly generated boss. These guys have random attack types, resistances, spells, and even sprites!

Party time

To give you an extra leg up, each collectible ring now has powerful effects. Collecting them will be crucial to surviving the horrors of the Underworld.

A new class has been added. In a departure from the typical design, the Light Mage has a permanent effect: your character always glows. Stealth is nearly impossible, but several areas of the hotel become easier to navigate. This class also starts with a Celestial Essence (probably the most powerful potion) and a brand new spell, FOCUS.

Other changes include more satisfying enemy deaths, new sound effects, some tweaks to the Fane encounter, and several bug fixes.


  • New branch, UNDERWORLD, which is reachable from red portals in the Maelstrom.
  • New boss encounter with Ice Father and Fire Mother
  • 6 new demon monsters
  • Infinite descent into the Underworld is possible and procedural bosses will be at each level to greet you
  • Morgue files are now uploaded automatically with an option to turn off.
    Please let me know if this a problem for you.
  • Lava and Ice tiles added.
  • Demon blood can now heal above max HP. This change is a buff for one of the existing classes (wink, wink).
  • Rings now have bonus effects
  • New class: the Light Mage
  • New spell: FOCUS. Turns ambient light into moonlight, moonlight into sunlight, and sunlight into a deadly bolt of fire
  • The Spiridus now does PSYCHIC damage. Uh... good luck
  • Blink is now directional! Warp Mages rejoice. Also, it's easier to get goodies in the Gallery
  • Blood lasts at least one turn under Acceleration. Before it never even showed up
  • Confusion no longer prevents spell casting, but makes failure rates go up
  • XP is animated and has its own new sound effect (too annoying?)
  • Monsters now glow red when dying
  • Monsters sometimes drop gold on death.
  • Gold for selling items reduced
  • Fane has been given a throne
  • New Fane artwork added instead of generic vamp portrait
  • Antidote now also gives a temporary poison resist
  • Bosses give more XP
  • Fixed an error with hovering over unidentified potions
  • Made 'ESCAPE' exit the dismiss gave over screen
  • Hunters no longer cast damaging spells, but instead enrage themselves
  • Music is softened when in menus and chatting
  • Music is now switched out properly when taking a portal
  • Fixed an issue with sprites drawing incorrectly (usually seen in Maelstrom
  • Spell failure note added to Grimoires
  • Fixed several issues with menus and resizing
  • Fixed an issue with volatile poison and water
  • Fixed an issue with double tooltips when hovering identified potions
  • Fixed descriptions on bookshelf/paintings
  • Added a button to make it more obvious morgue entries are clickable
  • Some late game enemies made tougher... but probably not enough

Let me know what you think! I'm very curious how people think the Underworld is balanced.

One last reminder that the price increase to $10 is coming in a few days.
3 comments Read more
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“If you're looking for a thematically strong, clever traditional roguelike, look no further. Top stuff.”
Adam Smith (Rock Paper Shotgun)

“Great roguelike; fantastic vampire-'em-up.”
Jake Tucker (bit-tech)

“A must-buy for fans of roguelikes.”
Ryan Dorkoski

About This Game

Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.

Your mission

You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 12 disguises that will help you on your journey.


  • It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
  • Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
  • A groundbreaking potion identification system that encourages risk taking
  • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
  • Leaderboard and shareable morgue files


  • 10 floors, 9 branches, and 6 bosses
  • Dozens of unique monsters
  • 40 potions
  • 21 spells
  • 12 classes

Play your way

  • Select tiles or ASCII
  • 4-way or 8-way movement
  • Two difficulty modes: one is hard, the other much harder
  • Go for a quick run (1-2 hours) or try to clear all optional branches


Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:

  • A very small number of controls, all of which are rebindable
  • Completely playable with either mouse or keyboard
  • Keypress hints on all buttons to help you learn shortcuts
  • Tooltips on everything
  • No inventory management!
  • Items are picked up automatically and gear is auto-equipped

All of which results in less downtime and faster gameplay.

Before you buy....

Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Storage: 500 MB available space
    • OS: OS X (64-bit)
    • Memory: 4 GB RAM
    • Storage: 500 MB available space
    • Memory: 4 GB RAM
    • Storage: 500 MB available space

What Curators Say

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