Welcome to M.EXE! The competitive, multiplayer, monster battle arena. As a trainer, you will give your monster commands in battle to come out on top. Victory or defeat will depend completely on your skill as a monster trainer.
All Reviews:
Positive (24) - 91% of the 24 user reviews for this game are positive.
Release Date:
Jul 29, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm working non stop on M.EXE and it's a labor of love. Early access will help pay the bills and keep development moving fast.”

Approximately how long will this game be in Early Access?

“Until I feel the game has enough content and features to feel more complete.”

How is the full version planned to differ from the Early Access version?

“The full game will have a more fleshed out and competitive multiplayer experience. Much more content such as more monsters, more types, more moves, to keep battles fresh. More cosmetic options for both monsters and trainers. I would also like there to be a more single-player/coop portion of the game that involves more than just battling AI.”

What is the current state of the Early Access version?

“The game is completely playable, both single-player and multi-player(online + local). Local multi-player currently requires 2 gamepads since both the keyboard and first gamepad are both assigned to the first player. This is an issue I'll work on fixing over time.”

Will the game be priced differently during and after Early Access?

“Undecided. This will completely depend on how things go in the future.”

How are you planning on involving the Community in your development process?

“I will post updates on my website(https://mdotexe.com). I will be open with the game's development and will also regularly check feedback, both on Steam as well as through the subreddit (https://reddit.com/r/mdotexe).”
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Recent updates View all (57)

December 3

Patch Notes v0.13.5

----- Patch v0.13.5 -----

Visual

- Modified the UI on monsters during battles to be less obtrusive and take up less space.



This should especially help when battling with low level monsters where the UI would sometimes cover a good portion of the monsters up

Gameplay

- Time that it takes for the Counter base ability to activate has been increased from 0.6s to 0.7s

- Increased the scaling of health from 2hp to 3hp per Health stat point.

Abilities

- Energy Ball mana cost increased from 20 to 25 mana

- Water Shot damage decreased from 15 to 12

Bugs

- Fixed a bug where the stamina cost for dashing was not being scaled with the monster's speed stat. Monsters with lower speed will now notice their stamina cost for dashing has increased.

- Fixed a bug where Gribbit's shooting animation was not being used for certain abilities
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November 30

Patch Notes v0.13

----- Patch Notes v0.13 -----

Gameplay

- Mana now behaves just like Stamina and regenerates over time. The regen rate will depend on your monster's Mana stat.

- Recharge is still a good ability but now simply regenerates your mana faster.

- Dive now only prevents your monster from regenerating Stamina in exchange for speed while under water.

Basically the same as before

- Recharge is currently still equipped for all monsters except Dugo

This will be changing soon. The ability slot where Recharge currently sits will become customizable. Soon you will be able to select from different unique abilities that will only be usable in this slot, meaning you can only have 1 of these equipped at a time. These abilities will hopefully change the way you decide to play. This means Dugo will soon have the option to not use Dive and use Recharge instead for example.

- Stamina-Only abilities will now keep your mana regenerating and Mana-Only abilities will keep your Stamina regenerating. Hybrid abilities can now be made more impactful if needed. This should add more depth to the game and affect your decision of which abilities to equip for your monster and when to use them in battle.

- Knockdowns no longer reset resources. When a Knockdown occurs both monsters will begin regenerating their resources at their normal speed.

- Once a monster that was knocked down gets up and returns to battle position, there will be a 2 second countdown similar to the 3 second countdown at the start of the match. Once this countdown ends the battle will continue.

This countdown gives both monsters a bit more time to regen their resources and also makes it more clear when the battle is starting back up again. Managing your resources should be more important again.

- EX Abilities will not interrupt your regen as they do not require neither Stamina nor Mana.

They can be used to buy your regen more time.

- Taking non block damage will now interrupt your regen.

Abilities

- Status effects Minor Heal and Major Heal have had their healing reduced from 15 & 30 to 10 & 20

This will currently only affect Draining Bite which was over-performing

- Lighting has had it's damage reduced from 15 to 10

- Step Kick had it's Stamina cost increased from 30 to 36

KOTH Arena

- The losing player will no longer be automatically brought into the next battle.

- You can use SHIFT+TAB to get out of the player queue unless you are the next player in line. The UI will let you know that you are locked in for the next battle and cannot exit out.

- Players should not be able to view their own character's camera now.

Not currently working with clients

- You can now use TAB while spectating battles and you won't be kicked out of the menu unless you are one of the players about to battle.

Not currently working with clients


Bugs

- Fixed a bug where AI monsters were freezing in battle
- Fixed a bug where Spectators could not hear the countdown sounds when spectating battles
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About This Game

Game Still In Development


Welcome to M.EXE! The competitive, multiplayer, monster battle arena. As a trainer, you will give your monster commands in battle to come out on top. Victory or defeat will depend completely on your skill as a monster trainer. Explore the different moves and monster types, plan out your strategies, and become the best monster trainer that there ever was!

Story

A mysterious program appears online, with the executable file being m.exe. The program gave every user a monster partner. The monsters all have their unique personalities, but they all have one thing in common. They crave to battle. And to do so efficiently they require a human trainer. m.exe quickly became popular as a competitive game, with many trainers all over the world battling to become the best.

There is a mystery as to who created m.exe and where it came from, as well as an unknown threat.
When I work on a single-player/coop adventure mode for this game, I plan on basing it around this mystery.

Key Features:


  • Strategic monster battles in real-time!
Battles in M.EXE are not turn-based and feel strategic. There is no RNG here.

  • Customize your monster
2 monsters of the same species can be completely different from one another. Choose which moves your monster goes into battle with and which stats to spend your stat points on. Monster skins are also available for more cosmetic customizations.

  • Spectate AI battles
Make some popcorn and watch them fight.

  • Multiplayer
Create and join games and battle other Trainers online. Or play vs a friend on the same computer(currently requires 2 gamepads).

Coming Soon:


  • 2v2 Tag Mode
Join up with a buddy and take on AI or another group of players in 2v2 tag mode. Or fight 1v2 if you're feeling brave.

  • Customize your Trainer

  • Many more monsters, types, and moves!

M.EXE is still in early development and purchasing this product will help with the development costs to keep progress moving quickly. There will be bugs but we will search and destroy.

System Requirements

    Minimum:
    • OS: Windows® 7 / Windows® 8 / Windows® 10 (latest Service Pack)
    • Processor: Intel® Core™ i3 or AMD Phenom™ X3 8650
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Additional Notes: I'll need more community testing to get more accurate data
    Recommended:
    • OS: Windows® 7 / Windows® 8 / Windows® 10 (latest Service Pack)
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X3 or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Additional Notes: I'll need more community testing to get more accurate data

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