Unite and fight your way to victory! Divided we Fall is a strategic close-combat multiplayer game that emphasizes the importance of building an effective cohesive squad and executing well thought-out tactics on the battlefield.
User reviews:
Mostly Positive (69 reviews) - 72% of the 69 user reviews for this game are positive.
Release Date: Sep 7, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already totally playable, all the core gameplay and the basic multiplayer mechanics are functional and enjoyable, moreover, our unique community and teamplay features are also being used, tested and enjoyed.

That said we feel there is a lot we can do to increase the level of quality of the game, the experience is still a bit rough around the edges.

During Early Access, we are dead set on gradually improving the quality of life and the overall experience with the help of everybody's feedback, opinions and ideas. We are reachable, we listen to everyone, and we bring out updates weekly.”

Approximately how long will this game be in Early Access?

“We expect to remain in Early Access for 6 months to 9 months, until the game meets the expectations of the community.

Before and after release, updates and improvements will keep coming regularly.”

How is the full version planned to differ from the Early Access version?

“At the moment, we have no single player mode to train on, the current version can be harsh for new players who are expecting a completely smooth introduction, there is a lot to learn and to understand but we are committed on improving this part of the experience during the Early Access period.

On top of it we are also planning to work on:
- Improved current weapons
- More weapons (e.g. melee, mortar, handguns)
- More tactical equipment (e.g. smoke grenades)
- Fine tuned gameplay balance
- More achievements
- Complete tutorial
- Map editor embedded in Steam Workshop
- Optimized graphic performance
- Anti-cheat system

We would also really like to bring:
- More world conflict locations
- More nations to choose from (e.g. British, Soviets)”

What is the current state of the Early Access version?

“In spite of the rough edges, the game is already very satisfying for those who are looking an online competitive game with great focus on teamplay, cooperation and an amazing community.

More in detail, here is what is currently available in the current game:
- Fully playable multiplayer experience
- All core gameplay elements
- Leveling, statistics
- Competition tracking system
- Clan system (aka regiments)”

Will the game be priced differently during and after Early Access?

“As the game will get more features and content, the price will gradually increase to reflect those improvements”

How are you planning on involving the Community in your development process?

“Direct communication with everyone in the community.
- We are often present in the game
- We are available for suggestions, bugs and ideas for improvement on the Steam Community Hub: http://steamcommunity.com/app/495580
- We are very active on our Discord server: https://discord.gg/0hADRmF7Pw1nWCRO

We're open to all discussions, and we're looking forward to hearing from you”
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Recent updates View all (10)

April 20

LMG and SMG update, now available in Beta!

Continuing gameplay improvements on the beta branch, we have added a few big changes in the last update, buffing the suppressing power of the LMG, turning the SMG into the true king of close encounters and making sure that spotting enemies is more realistic.

This is the last big gameplay update in which we made all the weapons feel more useful and very different than the others.

Please give us feedback about the beta on the chat or on our Discord server. Your feedback is super useful for us to improve the game.

The LMG will now need to be deployed in order to be used. Meaning, you will need to have your soldier crouch behind cover or go prone in order to make the LMG usable. But now, the LMG has a lot more suppressing power: you will be able to pin down enemies with just a few bursts. We have also added a suppression sweep mode for the LMG: you will be able to suppress all enemies in a designated area.

The big change for the SMG was adding a new variation of the good old Assault mode from Call of Combat. The new twist is that your SMG soldier will be able to continue moving while aiming and firing, making him the true king of close encounters and indoor combat.

We have made spotting more realistic in respect with peripheral vision. We added several levels of recognition on enemies. First you will only see a question mark, which might be either friendly or enemy, then you will see the actual soldier but no name. It's only when you are close enough, that you will be able to know which player that soldier belongs to.

This way, we want to make spotting feel a lot more organic and gradual than it was before.

These are the three levels for being spotted: fully spotted with player name, partially spotted showing frienedly or foe, and barely spotted with minimal information (could be friend or foe)

Tournament System
After several rounds of testing, we can officially announce that the tournament system is now ready for public use. Which means that anyone can schedule, organize, manage and stream their own tournaments with ease thanks to the following feature:
- Schedule your tournament
- Subscribe from website or from the game lobby
- Make teams and select players
- Automatic team set up in-game
- Spectator mode for the tournament organizer (for streaming)

Stay tuned for future updates and the upcoming official release!

0 comments Read more

March 23

Gunfight improvements

A couple of weeks ago, we created a new beta system that is super easy to use. You simply have to start a new room and select the game version from there. We had introduced a new suppression system, and added a new grenade mechanic.

Today we have pushed a new way to use firearms and we have greatly improved the usability of the sniper. See full change log here or read details below.

Sniper rework
You can now play with the reworked sniper which has a completely reworked interaction, it will have three modes:
- unscoped: crap accuracy, decent aiming time
- scoped: high accuracy, slow aiming
- Scout mode: you will be able to define a sweeping angle that the sniper will cover automatically (press F4 to enable, and draw an arc with the mouse)

For this update, we will include one sniper per player in the beta branch so that you can play with it.

We will next revamp the SMG and LMG, meanwhile their modes will have only one option.

New firearm interaction
We're also adding two new ways to use firearms:
- Timed shot: hold the mouse down on the target to prevent your soldier from shooting when his aim is ready (great for timing shots when waiting for an enemy to go out of cover)
- Emergency shot: double click on enemy to shoot instantly with an hit chance penalty (great for overcoming traps in corners)(edited)
I will write this in the Steam anouncement as well.

Ah, and we've also finally added a button to reload your gun manually!

Stay tuned for the rest of the weapons updates coming in a couple of weeks!

1 comments Read more
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“..the core mission of Divided We Fall (née Call of Combat) is a solid and worthy one..”

“.. offers incredibly friendly, agreeably action-packed real-time WW2 team tactics tussles ...”
Rock, Paper, Shotgun

About This Game

Divided We Fall is a close-combat multiplayer game with team-driven strategy at its core set in various battlefields of the Second World War.

Command your squad through WW2, form well thought-out battlefield tactics and execute them effectively to ensure your path to victory.

Hone your skills in fast paced 1 vs 1 real-time battles, or join battles with up to 15 soldiers per side (bringing 120 soldiers in total), each will require a great amount of planning, co-operation and teamwork.

Become a commander by being the highest ranked player of a team, devise an overall battle plan for your team and assign weapons to your soldiers through an in-game board interface.

To achieve victory as a commander on the battlefield, you must make effective use of terrain to provide cover for your troops, create deadly kill zones and ambush the enemy. Success hinges on the tactics formed during the planning phase, the effective teamwork between each other and the individual execution of the chosen tactics during combat.

Forge strong bonds of brotherhood in this intense multiplayer combat, for Divided We Fall…

Key Features:
● Intense real-time battles where teamwork is the key to victory
● Close quarter combat with tactical manoeuvring and ambushes
● Squad-based action combined with team play that has a clear military chain of command
● Compete with your clan via ranking systems, leaderboards and competitions
● Command your fire team successfully and strive to become a general
● Use the World War II terrain to your advantage; provide cover for your troops and create deadly kill zones and ambushes.

Make sure to follow us on Twitter @Kava_GameStudio and talk with us via Discord

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, or more recent
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: GTX8800 or Intel 4000
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: Not required
    • OS: Windows Vista, or more recent
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX260
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: Yes
    • OS: OSX 10.7
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: GTX8800 or Intel 4000
    • Storage: 1 GB available space
    • Sound Card: Not required
    • OS: OSX 10.7
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX260
    • Storage: 1 GB available space
    • Sound Card: Yes
    • OS: Linux 64-bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX8800 or Intel 4000
    • Storage: 1 GB available space
    • Sound Card: Not required
    • OS: Linux 64-bit
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX260
    • Storage: 1 GB available space
    • Sound Card: Yes
Customer reviews Learn More
Mostly Positive (69 reviews)
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