Unite and fight your way to victory! Divided we Fall is a strategic close-combat multiplayer game that emphasizes the importance of building an effective cohesive squad and executing well thought-out tactics on the battlefield.
User reviews:
Mostly Positive (69 reviews) - 73% of the 69 user reviews for this game are positive.
Release Date: Sep 7, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already totally playable, all the core gameplay and the basic multiplayer mechanics are functional and enjoyable, moreover, our unique community and teamplay features are also being used, tested and enjoyed.

That said we feel there is a lot we can do to increase the level of quality of the game, the experience is still a bit rough around the edges.

During Early Access, we are dead set on gradually improving the quality of life and the overall experience with the help of everybody's feedback, opinions and ideas. We are reachable, we listen to everyone, and we bring out updates weekly.”

Approximately how long will this game be in Early Access?

“We expect to remain in Early Access for 6 months to 9 months, until the game meets the expectations of the community.

Before and after release, updates and improvements will keep coming regularly.”

How is the full version planned to differ from the Early Access version?

“At the moment, we have no single player mode to train on, the current version can be harsh for new players who are expecting a completely smooth introduction, there is a lot to learn and to understand but we are committed on improving this part of the experience during the Early Access period.

On top of it we are also planning to work on:
- Improved current weapons
- More weapons (e.g. melee, mortar, handguns)
- More tactical equipment (e.g. smoke grenades)
- Fine tuned gameplay balance
- More achievements
- Complete tutorial
- Map editor embedded in Steam Workshop
- Optimized graphic performance
- Anti-cheat system

We would also really like to bring:
- More world conflict locations
- More nations to choose from (e.g. British, Soviets)”

What is the current state of the Early Access version?

“In spite of the rough edges, the game is already very satisfying for those who are looking an online competitive game with great focus on teamplay, cooperation and an amazing community.

More in detail, here is what is currently available in the current game:
- Fully playable multiplayer experience
- All core gameplay elements
- Leveling, statistics
- Competition tracking system
- Clan system (aka regiments)”

Will the game be priced differently during and after Early Access?

“As the game will get more features and content, the price will gradually increase to reflect those improvements”

How are you planning on involving the Community in your development process?

“Direct communication with everyone in the community.
- We are often present in the game
- We are available for suggestions, bugs and ideas for improvement on the Steam Community Hub: http://steamcommunity.com/app/495580
- We are very active on our Discord server: https://discord.gg/0hADRmF7Pw1nWCRO

We're open to all discussions, and we're looking forward to hearing from you”
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Recent updates View all (7)

December 22, 2016

In 2017, let's stand united


New update
Just before the new year we are releasing a small update in which we have revamped the entire animation system. This gives us a lot more flexibility in the future, when we want to add special animations for different weapons for example. For now you will already notice changes to facing and proper ragdolls on death. There might still be some odd animation transitions in this release, but they'll quickly be ironed out in future updates.

We have also made the map loading sequence a bit more robust and should therefore have fewer occurrences of disconnection on room load. Some stability and performance improvements have also been added to the latest version of the lobby.

Divided We Fall in 2016
To put it mildly, this has been an interesting year for Divided We Fall. A lot has certainly happened.
- The new name of Call of Combat "Divided We Fall" was made official
- The game was accepted and released as an Early Access game on Steam
- Our lobby was rebuilt to be up to 2016+ standards.
- New interface. New gamemode. More weapons. Expanded regiments.
- A map editor has been built and is still continuously improved on
- Improved the performance over 9000x (seriously, the game runs well on ancient hardware)
- KAVA moved offices, was burgled and lost its mac :(

The Early Access was a major milestone for the project. It was a big moment of truth and we passed it successfully. Maintaining a high level of activity 24/7 can be tricky for a multiplayer game in Early Access and the same was true for us. But the reach and amount of attention was a lot bigger than during the Kickstarter and that was a really good sign for the future. Lots of lessons were learned to prepare the game for official release.

Divided We Fall in 2017
So we have a heavy schedule for 2017. Here are some of the things that are coming next year in Divided We Fall:

In order to make the experience smoother for new players, we are building a full fledged tutorial to give the best possible introduction to the core of the tactics of Divided. It's a big endeavor, it's like building a completely different game with single player in mind.

We've been talking about it, there is a lot to do about gameplay, especially make the SMG's (close quarter king) and MG's (death delivery service) work as intended. Along with that we will improve how suppression works and turn it into a real tactical tool. We will also improve how you set weapon modes and fire stances to make weapons more distinctive. After that we will start adding new weapons and equipment like deployable machine guns, smoke grenades and possible firearms and melee weapons.

We also want to review progression and reward system. Some members of the community are currently helping us in shaping a more rewarding system. This will include tweaks to the ranks, and the addition of medals, ribbons and badges as part of your commendations. There is also the tournament system coming which will facilitate the life of whoever wants to organize tournaments. It will include a subscription form, it will send reminders, and the game will automatically create the proper rooms for the tournament participants at the right moment.

Polish and quality of life improvements
Last but not least, there is a lot of polish we will add to the game prior to the official release. The new animation system was one of the items there. We will make the game more stable, make the interface look and feel nicer with little animation effects for better readability. We will add a ready button for pregame screens and for the briefing. We are also working on a replay feature where you can record games and then watch and share them afterwards. We will also work on improving music and sound effects.

We've always wanted to have more theaters of war and nations, and it is still the idea. The next soldier nations we will add will probably be the British and the Russians. After release, we will want to have updates with other nations and other conflicts (early war, Balkans, Pacific, etc...).
Another big thing is that we are investigating is building an AI for certain type of game modes. It would be a very complicated endeavor given the peculiar nature of the gameplay of Divided We Fall, but it is an exciting one. We have thought of a co-operative humans vs AI mode, and of a 1v1 where the two players are the dedicated commander of large AI armies who obey their orders.

In the meantime, enjoy the Holidays and prepare for 2017 as more is to be expected in Divided We Fall!!


Antoine, Florian and the rest of the KAVA team!

4 comments Read more

November 23, 2016

November wrap-up!

Tomorrow Thanksgiving will be celebrated in the United States. All though we might be Dutch and French ourselves, our community has shown great diversity in nationalities and we are thankful at any point in time for all the support we are receiving.


With your support, Divided We Fall has seen some great progression these past weeks. We listed the most newsworthy ones for you;

  • A new game mode where players can get right into action without having to wait
  • A minimap that highlights the orders that your commanders have assigned you
  • Huge performance optimization which has an 100% framerate improvement
  • Addition of the highly anticipated map editor
  • New fancy lobby

More details on the updates can be read in the changelog.

1 comments Read more
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“..the core mission of Divided We Fall (née Call of Combat) is a solid and worthy one..”

“.. offers incredibly friendly, agreeably action-packed real-time WW2 team tactics tussles ...”
Rock, Paper, Shotgun

About This Game

Divided We Fall is a close-combat multiplayer game with team-driven strategy at its core set in various battlefields of the Second World War.

Command your squad through WW2, form well thought-out battlefield tactics and execute them effectively to ensure your path to victory.

Hone your skills in fast paced 1 vs 1 real-time battles, or join battles with up to 15 soldiers per side (bringing 120 soldiers in total), each will require a great amount of planning, co-operation and teamwork.

Become a commander by being the highest ranked player of a team, devise an overall battle plan for your team and assign weapons to your soldiers through an in-game board interface.

To achieve victory as a commander on the battlefield, you must make effective use of terrain to provide cover for your troops, create deadly kill zones and ambush the enemy. Success hinges on the tactics formed during the planning phase, the effective teamwork between each other and the individual execution of the chosen tactics during combat.

Forge strong bonds of brotherhood in this intense multiplayer combat, for Divided We Fall…

Key Features:
● Intense real-time battles where teamwork is the key to victory
● Close quarter combat with tactical manoeuvring and ambushes
● Squad-based action combined with team play that has a clear military chain of command
● Compete with your clan via ranking systems, leaderboards and competitions
● Command your fire team successfully and strive to become a general
● Use the World War II terrain to your advantage; provide cover for your troops and create deadly kill zones and ambushes.

Make sure to follow us on Twitter @Kava_GameStudio and talk with us via Discord

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, or more recent
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: GTX8800 or Intel 4000
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: Not required
    • OS: Windows Vista, or more recent
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX260
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: Yes
    • OS: OSX 10.7
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: GTX8800 or Intel 4000
    • Storage: 1 GB available space
    • Sound Card: Not required
    • OS: OSX 10.7
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX260
    • Storage: 1 GB available space
    • Sound Card: Yes
    • OS: Linux 64-bit
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX8800 or Intel 4000
    • Storage: 1 GB available space
    • Sound Card: Not required
    • OS: Linux 64-bit
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX260
    • Storage: 1 GB available space
    • Sound Card: Yes
Customer reviews Learn More
Mostly Positive (69 reviews)
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