Magic: The Gathering - Duels of the Planeswalkers 2012
Deck Pack 2 Now Available!
User reviews: Very Positive (479 reviews)
Release Date: Jun 15, 2011

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Packages that include this game

Buy Magic 2012 Gold Game Bundle

Includes 5 items: Magic: The Gathering - Duels of the Planeswalkers 2012, Magic: The Gathering 2012 - Expansion , Magic 2012 Deck Pack 1 , Magic 2012 Deck Pack 2, Magic 2012 Deck Pack 3

Downloadable Content For This Game

Buy Magic 2012 Gold Deck Bundle

Includes all Deck Unlocks and Foil Conversions for Duels 2012

 

About This Game

All-new and redesigned, Magic: The Gathering — Duels of the Planeswalkers 2012 takes last year’s massive hit game to even greater heights with better graphics, more options, and new challenges!

Face off against the AI, or gather your allies for the new multiplayer format: Archenemy, where you team up to take down a boss opponent. And if one of your fellow Planeswalkers drops out, no problem–the AI will drop in for uninterrupted action!

Featuring ten unique decks, Duels of the Planeswalkers 2012 also lets you customize those decks. As you progress in the game, you can enhance your deck by swapping in new, unlockable cards!

Gather your allies. A challenge awaits.

System Requirements

    • OS: Windows 7/Vista/XP
    • Processor: 2GHz CPU (Pentium 4 or equivalent)
    • Memory: 1GB RAM (2GB for Vista)
    • DirectX®: DirectX 9.0c or later
    • Hard Drive: 700MB
    • Sound: DirectX 9.0c compatible sound card
    • Video: 256MB VRAM GPU capable of Pixel Shader 3 or better
    • Additional: Co-op gameplay is online only.
Helpful customer reviews
16 of 19 people (84%) found this review helpful
50.3 hrs on record
Posted: November 12
My favourite part of Magic the Gathering is not the game it self but the art and the music.
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1 of 1 people (100%) found this review helpful
47.7 hrs on record
Posted: November 8
I've played many hours of this game, and I love it. Good stuff, although the multiplayer is a bit flaky as far as getting invited players into the game.

Worthwhile if you can grab the Gold bundle on sale.
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1 of 1 people (100%) found this review helpful
29.8 hrs on record
Posted: November 12
After playing the first Duals that appeared on Steam I was very dissapointed. That game kept freezing and not remembering saves, but I decided to give this one a go and its fantastic.

My only gripe is that its takes a long time for the computer to think when there are too many cards on the table, even with a decent CPU.


Get this if you liked the actual card game back in the days.
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1 of 3 people (33%) found this review helpful
70.8 hrs on record
Posted: November 9
Magic: The Gathering, for those who aren't familiar with Nerd Culture, is the collectible card game in the vein of Pokemon or Yu-Gi-Oh where nerds take a break from reality and pretend to be powerful 'Planeswalkers' able to cast devastating spells and summon powerful creatures (not to be confused with Streetwalkers who have very different powers). They do this by buying lots and lots of cardboard cards with pretty pictures of (sometimes scantily clad) women in dramatic poses. There are cards of other fantasy-type things too but nobody cares about them. The winner is usually the nerd with the most expensive cards although there is some minor element of strategy and luck involved.

The creators of Magic (who may or may not have been sober at the time) once declared that they wanted Magic to become a classic game like Chess. Chess of course is a symmetric game of pure strategy with no element of luck whatsoever and rules that have remain unchanged for hundreds of years. Magic on the other hand is an asymmetric game of luck, ephemeral rules, endless erratas and sore losers who complain about top decking. Given the huge role luck plays in Magic, it has a pedigree more in common with Snakes and Ladders than Chess. Also, Chess doesn't make you buy new pieces every month (unless you really want to).

The computerised Magic 2012 is really Magic-Lite, offering only a subset of the Magic TCG and serving shamelessly as an enticement to lure unsuspecting nerds into playing Magic Online or the Magic TCG. For fans of the genre it's worth getting in a sale for the occasional Magic fix.
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0 of 1 people (0%) found this review helpful
579.8 hrs on record
Posted: October 30
Best cards of the series so far, bad UI with lots of bugs. Too bad the players arent online anymore. Lots of fun with 2HG, it is still my favorite.
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0 of 1 people (0%) found this review helpful
66.2 hrs on record
Posted: October 31
If you are like me and play or have played in the past a lot of magic with real cards, don't miss out on this game. I'm going to start out with Multiplayer which is fun as long as you don't mix it up with DLC decks which are way too strong in my opinion and ruin the balance in-game. Campaign is something you will want to check out but in the end you’ll just go through the same enemy over and over again to farm your decks and go play Multiplayer with your friends. Archenemy and two-headed giant are well put and I can guarantee you it will be one of your favorite features in-game. So don't wait any longer grab the game and go play it with your friends because if nothing else it shines in Multiplayer for the great score of 7/10.
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0 of 1 people (0%) found this review helpful
36.5 hrs on record
Posted: November 7
This is a great version of Magic the Gathering online. Big Campaign, deck customizeability, puzzles, 2 headed, arch enemy. Best of all, it still relevant.
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0 of 2 people (0%) found this review helpful
4.7 hrs on record
Posted: November 24
gr 8 m8 i r8 8/8
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0 of 4 people (0%) found this review helpful
64.2 hrs on record
Posted: November 11
great if ur a ♥♥♥♥ING NERD
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12 of 17 people (71%) found this review helpful
22.9 hrs on record
Posted: June 4
Fantastic magic game, if only Wizards would make it so that people with 2014 could also use decks from previous versions of magic, that would be awesome !!!
probably the best balance of decks in the last 3 years.
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7 of 9 people (78%) found this review helpful
99.0 hrs on record
Posted: July 2
A bunch of fun. This game has a load of content, but ideally is a great way to learn the rules of mtg. Being able to learn the stack, order of play, in a hands on way is pretty useful. I'd definitely recommend any of the Magic steam and iOS games to people wanting to get into the card games.

I think Magic 2014 is already avaliable for preorder, so this version may not necessarily be what you're after now.
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7 of 9 people (78%) found this review helpful
32.2 hrs on record
Posted: August 27
I've given MTG 2012 quite a few tries, but ultimately cant recommend it. I want to like it, and when it works properly its even kinda fun, but the amount of things wrong with this game are staggering. Poor UI design AND clunky interface, slow animations, automatically progressing turn timers, dumbing down of well understood mechanics, card logic bugs, autotapping/instacast, lack of proper deck building.. Ultimately some of those design choices can be overlooked. And some card logic issues can be forgiven. But the thing that comes back and kicks you in the face time and time again is the fact that the user interface for this game is just garbage.

1: The interface is HORRIBLE. From the main menu design, to the way that cards are displayed in the game. The cards in your hand are nearly too small to read and overlap eachother despite having plenty of room to display. You have to zoom in on nearly every card to read it. You often cant see whats in your hand or on the battlefield due to something obscuring your ability to look at it. Many situations will ask you to make a decision before you've had a chance to either consult your hand or battlefield to figure out how you wish to respond. No key customization either. Mouse controls are pretty terrible too, although its hard to explain why.. everything is just crammed together in such a way that it obscures everything else and makes clicking on things difficult.

2: Deck building: You cant. You start with 60 cards in a deck, and you unlock 20 more cards. These cards get AUTOMATICALLY added to your deck after every time you unlock a card.. meaning that for an optimal deck you have to go and remove them from your deck after each and every game. You also cannot select how many land to put in. the deck builder automatically does that for you. Also, scrolling left/right through the deck of cards to remove them is time consuming and tedious. Cant remember if its 2012 or 2013, but if you are zoomed in on a card while trying to build a deck and go to switch cards, it zooms out and then back in for each and every card rather than just instantly flipping.

3: The turn and phase timers. (this -mainly- applies to multiplayer but to some degree single player too.) The timer is terrible. Yes its important to make timely decisions, but the timer in this game is frustrating. The turns pass automatically unless you pause them, rather than prompting you to pass priority. When you do 'pass' the turn, then theres still a ~4 second countdown that allows your opponent to interact, even when playing with the AI in multiplayer which chooses not to interact. If you are an MTGO player and try to play MTG2012 you will want to scream at how poor the system feels. Its designed to be newbie friendly as best i can tell.. As someone who was once a newbie to the 2012 planeswalker game, i found it frustrating. As someone was has 30+ hours into it, it still is. Sometimes i find that i cant seem to pause the game at the right time, other times i dont realize that its been paused and sit there like an idiot waiting.

4: Interacting with cards at the right times is nearly impossible, its very easy to miss opportunities due to an automatic pass timer rather than a 'finished' prompt as might be found in MTGO. To this day i've never once been able to figure out the proper time to regenerate a creature in MTG 2012. Logically you would regenerate it after it takes damage, does MTGO bring up a prompt and ask you if you'd like to regenerate it during/after combat damage is being assigned? Nope.

5: Triggered effects: Many cards give your entire team triggered effects. Such as any time a creature enters the battlefield, gain one life. Each time this effect triggers, theres a 3-5 second animation that plays. Each time a creature lifelinks, 3-5 second animation. Having 2-3 creatures that get +1/+1 counters each time you gain life, and multiple creature with lifelink, 3-5 second disruption per creature, per lifelink. I've literally had turns against the AI where i walk away for a minute or two at a time while waiting for trigger animations to resolve. I can understand why this kind of system is in place, however this can make a game that should take 15-20 minutes, take well over an hour, sometimes two. Theres no such thing as a fast turn, especially not against the AI.

6: Cards on the field which have enchantments or equipment on it are near impossible to sort through or to target and require pixel perfect accuracy, especially those that are stacked with multiple enchantments. Double that difficulty for cards with flying that bounce up and down as you try to click on the 2-3 pixel wide card just barely sticking out from the side of your other. If you dont get the target right the first time you dont get a second chance when targeting.

7: Selecting the right card in your hand (or from your deck/graveyard when searching) with the mouse can be very tricky. Theres a very narrow window of where the center of the card is Its about 1/3 the card's width. Its incredibly easy to bump the mouse and cast the wrong spell. The deck builder has the same problems. Theres enough room at the bottom of the screen for the cards to be bigger, and to not overlap so significantly. Considering that a click means autocast, you better get it right the first time.

8: Tapping land is done automatically and the auto-tapper can and will screw you. This not being a toggled option for players baffles me. Considering all the issues with the interface though.. maybe this is actually some sort of blessing in disguise. Typically im going to say no, its not.

9: The time between when one game ends and when the next one begins can be fairly lengthy with unnecessarily long pauses and loading screens. When you win or lose a game you are stuck at the 'game over' screen for what seems like 10-15 seconds before it sends you back to the menu. When trying to do the puzzle challenges this was exceptionally infuriating, one accidental click that you cant take back and there goes 30-45 seconds of restarting ontop of all the time you wasted with unskippable animations and such. There is nothing at all in this game that is fluid, fast, or free flowing.

10: The AI. In multiplayer the AI is fairly bad. Playing two headed giant with a friend where the enemy had literal unblockable creatures during a semi-stalemated board, it only attacked with them once or twice. Apparently if you get enough creatures on the board the AI will just stop attacking entirely even when it has the advantage. Having many creatures with two unblockables that could continue to do damage turn after turn and who wouldnt be viable defenders; the AI just sits there turn after turn. Perhaps it simply does not understand unblockable, Or perhaps its incapable of functioning properly in a multiplayer experience or with so many units on the board. As far as i can recall it seemed to be a decent opponent in single player, mostly.

11: Bugs: Bugs that cause the host of a multiplayer game to get disconnected from his own game. Bugs that cause you to be unable to cast spells on your own turn, bugs that break the interface in some regard and cause you to be incapable of continuing your match, bugs that stop you from being able to swap out of and into the game.

Couple all the bugs with the relatively awful UI, the dumbed down 'user friendly' systems, and slow and general clunkiness of the game and honestly the experience feels pretty unsatisfying overall. The only redeeming quality of this game is that its one of only a few modern MTG games that has a single player component to it. And i -believe- its the only modern magic release (2012-2014) that has the arch nemesis game mode, which is actually quite fun.
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3 of 3 people (100%) found this review helpful
34.0 hrs on record
Posted: October 17
Fun, but only as a pass-time. No deck building, so only grab this if you're wanting to learn to play or it's really cheap.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: June 23
Doesn't allow full deck customization and forces you into inflating your deck; I get that WotC needs to increase sales of Magic Online but this isn't Magic as most players know it.
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1 of 1 people (100%) found this review helpful
22.3 hrs on record
Posted: June 20
I play this, I enjoy it, but it annoys me every time I play.

Cheating AI. When you win, its because of luck, not skill.

AI always has a good hand, and always has it from the start. Examples being, game starts and AI gets a card that immediately gives them 7 creatures, or they somehow have a handful of 0 cost artifacts from the beginning. You on the other hand may be stuck with a handfull of lands, and it may take several rounds just to get 1 creature out.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: August 23
do not play this game with a touchscreen device. Literally had to shut down tablet, because task manager and virtual keyboard were disabled.
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6 of 11 people (55%) found this review helpful
176.5 hrs on record
Posted: June 21
Good game. Very bad UI
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0 of 1 people (0%) found this review helpful
6.1 hrs on record
Posted: June 9
This is nothing compared to the physical card game but is an easy way to learn how to play. I'd recommend it to anyone curious about MtG and why it is one of the largest collectable card games to date. There are some fun modes in this version and always nice to be able to play when no one is available to play.

Major draw backs are lack of fully customizable decks (you unlock cards for each deck but can not build a deck from scratch), and sometimes stack effects and other technical actions seem bugged at times.
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: September 10
A fairly good game, but crappy UI. Could be better.
It doesn't seem as 'money grabbing' as MTG 2014 & 2015.

Hearthstone (Blizzard): now that's nice.
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0 of 1 people (0%) found this review helpful
28.9 hrs on record
Posted: September 22
Awesome card game with outstanding fantasy artwork
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