Rogues Like Us combines hack ‘n slash combat with rogue-lite dungeon crawling into a fast-paced adventure full of monsters, mayhem, and endless loot! Adventure through procedural dungeons, fighting enemy constructs and powerful bosses in an attempt to survive and find the treasures within.
User reviews:
Overall:
Mixed (10 reviews) - 60% of the 10 user reviews for this game are positive.
Release Date: Feb 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game in its current state offers a complete Rogue-lite experience with several hours of content for players. The game is stable, relatively polished and nearly bug free. We also believe our game works well on the Early Access format, as it allows us to update and release new content as it is completed, while receiving constant feedback from players.”

Approximately how long will this game be in Early Access?

“We plan to continue development in Early Access for 3-6 months, until all current planned content is finished and the game meets our personal standards of stability, optimization, and overall quality.”

How is the full version planned to differ from the Early Access version?

“The full version will expand on the current build in almost every way. While all core systems and the main gameplay loop are in place, the game’s content will be greatly expanded upon. We plan to add more dungeons for players to explore, new enemies to fight and bosses to overcome. With each new dungeon ‘track’ (set of related dungeons) we will release new weapons and armor for players to collect and use as they fight through new content. The player’s story and the world of Rogues Like Us will also be revealed and expanded through collections of journal entries and manuscripts that players can find as they explore, as well as cut scenes and interactions with the other rogues in the hub. The full OST will also be completed by release.”

What is the current state of the Early Access version?

“The procedural dungeon system creates five consecutive dungeons each with their own unique layouts, enemy groups, treasure, and boss battles. Between dungeon runs players will return to a central hub where they can unlock loot they earn, trade out weapons and armor from their collection, and empower their weapons with magical runes to help them on their future dungeon runs.”

Will the game be priced differently during and after Early Access?

“We plan to launch Early Access at a reduced price for the first several weeks. While we have full confidence in the current build of the game, it is (obviously) not the complete experience that we are basing our launch price on. For that reason, we think it is more than fair to give our early adopters a discounted price.”

How are you planning on involving the Community in your development process?

“Our main goal and reason behind launching Rogues Like Us in Early Access is to find our most dedicated fans to help us find a perfect balance of challenging but rewarding gameplay. We will always do our best to communicate with the community via our social channels, and update the game itself with biweekly to monthly content patches.”
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Recent updates View all (47)

August 23

Weapon Wednesday: Rose's Thorn

An oldie but a goodie for this week's Weapon Wednesday!
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August 18

Content Update 3.9

Content Update 3.9

Hey Everybody! We have a pretty big update for you all, so let’s get right into it!

What’s New?

Overcharged - New Enemy Modifier: Overcharged enemies move faster, and shoot faster projectiles. Overcharged enemies have electricity surrounding them

New Enemy: Stout walker golems that follow the player and do a spin attack when close

Enhanced Enemy tier update: The bombs enhanced enemies (the blue enemies) drop or shoot have been replaced with spike balls that can harm you on contact. Spike balls linger for a while before shrinking away.

Currency and Merchants: Enemies now drop currency (Cores) that can be spent at merchant rooms in dungeons.
Health merchant
Shield merchant
Cartographer, pay to reveal the map.
Tonic merchant, provides a random stat boost

New Weapons: 27 new weapons have been added

Improved weapon comparison and stats screens.
Stats are now more accurately represented and easier to understand at a glance. Player buffs can be viewed along with your current weapon’s stats in the pause menu

Weapon Viewer: You can now view all weapons up close by activating the rug at the entrance to the storeroom in the weapon building

New Armor: 2 new armor sets have been added, as well as a misc. Hat

Interacting with a few items in town can change the player character’s skin color

Rebalancing
  • Increased base player movement speed
  • Increased base player damage
  • Increased base enemy movement speed
  • Increased base enemy bullet speed
  • Reduced chances of armor spawning from boss chests
  • Removed health/armor crates from weapon rooms
  • Only 1 health/armor crate will appear in hallways per dungeon
  • Improved dungeon generation, dungeons should have less long hallways and should be tighter overall
  • Weapons have been separated into ranks (D, C, B, A, S)
  • Weapon rebalancing
  • Roller Bomb enemies now damage other enemies when exploding
  • Health and Armor exchange shrines have been reduced to 3 uses per shrine
Art
  • Updated weapon storage room
  • New building interior location to equip armor, works similar to the existing dyes building
  • Visual tweaks to the dyes building interior
  • Updated weapon icons seen when a new weapon is unlocked
  • Updated armor icons seen when equipping armor
  • Updates to the layout and design of some Hub buildings
  • Additional portal particle effects
  • Updated various equip stations tutorial text
Sound

We’ve recently been overhauling the systems behind how our audio works, in the future this will make audio work easier to do. But for now we have also lost some effects that we’ll need to reimplement in the future. This may also introduce some general audio quirks to the game. However we didn’t want a few small hiccups to delay what we think is a pretty substantial update that improves the game dramatically.
  • Improved weapon swing sounds and timing
  • Slimes now make a gooey sound when hit

Bug Fixes
  • Roller enemies no longer leave an invisible hitbox where they died
  • Some UI tweaks and fixes


If you’ve been enjoying the game please consider writing a positive review over on our store page, they really help us out. If you haven't been enjoying the game or think something in it could be better, tell us over on the forums, we’re always interested in what people have to say about the current state of the game and how it could be improved!
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Controller recommended

Playing with a controller is recommended, but not essential.

About This Game

Rogues Like Us combines hack ‘n slash combat with rogue-lite dungeon crawling into a fast-paced adventure full of monsters, mayhem, and endless loot! Become a Rogue and make your way through procedural dungeons, fighting waves of enemy constructs and powerful bosses in an effort to survive increasingly dangerous dungeons and find the treasures hidden within.

Dungeons are perilous and combat is fast-paced, forcing you to quickly react and adapt to whatever stands in your way. To help you fight, various weapons are scattered around the dungeons. These weapons can have powerful enchantments on them to help you on your way.

There are many mysteries to be uncovered about the world of Rogues Like Us, centering around the Hub, a rough and rugged city built atop the ruins of an ancient civilization.
  • FIGHT THROUGH PROCEDURALLY GENERATED DUNGEONS

    Fight your way through an endless number of unique dungeons! Dungeons are created through a combination of hand-crafted design and procedural generation, providing a unique experience on each play-through.
  • FIND YOUR COMBAT STYLE

    All combat stats, such as speed, damage, slam damage, etc. are weapon specific. Giving each weapon that you find and use a unique feel and combat style.
  • DISCOVER SECRETS

    Explore to find the secrets hidden within the dungeon. Learn about these wild lands and their connection to you and your home.
  • EMPOWERED WEAPONS

    A vast number of enchantments can be found that give weapons unique effects. These effects vary from simple damage boosts to run changing passives like burning enemies with every slam attack.
  • ANCIENT SHRINES

    Mysterious and powerful shrines are scattered throughout the dungeons. Each one is different and "most" are there to help you on your way.
  • EXPAND YOUR ARSENAL

    New weapons, armor, enchantments and more can be found in loot chests throughout the dungeons. Loot found in chests are kept safe at your base.
  • BE ROGUISHLY HANDSOME

    Fully customize your look using armor and dyes you find throughout the dungeon.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or Higher
    • Processor: Intel Pentium Core 2 Duo E8500 3.17GHz or AMD Phenom II X2 555 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 630 GT or AMD Radeon HD 6670
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: These minimum specs may not be accurate, that is why we need your help!
    Recommended:
    • OS: Windows 8 or Higher
    • Processor: Intel Pentium Core i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750ti or AMD Radeon HD 7900 Series
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: These recommended specs may not be accurate, that is why we need your help!
    Minimum:
    • OS: OS X Lion (10.7)
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: These minimum specs may not be accurate, that is why we need your help!
    Recommended:
    • OS: OS X El Capitan (10.11)
    • Processor: Intel Core i5 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or better
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: These minimum specs may not be accurate, that is why we need your help!
Customer reviews Learn More
Overall:
Mixed (10 reviews)
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