The Last Leviathan is a physics-based, ship building and destruction sandbox. On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Recent Reviews:
Mostly Negative (10) - 30% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (345) - 79% of the 345 user reviews for this game are positive.
Release Date:
Jun 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Welcome to our world!
Early Access is going to be an Epic journey for us both, we’ve spent a lot of time working on TLL already and think now is the time to start involving real players in its creation. Hopefully you will like what we’ve done so far and see the potential, though there is still much work to be done.

Quick aside: TLL our first foray into self-publishing and it is a large undertaking we are inexperienced in dealing with. With your help and feedback, we can nail it, but we do expect to get some things wrong, and for this we apologise up front.
Fortunately, common sense should prevail, and you can just talk to us whenever you have something to say, though we are only a small team we welcome input, all we ask is the you grant us a little patience if you can.”

Approximately how long will this game be in Early Access?

“We're not sure exactly how long we'll be in early access, it is very dependent upon how it goes and how you guys respond to the development and updates. Once we’ve had a little time in Early Access we’ll be able to better judge when we can leave it so stay tuned!”

How is the full version planned to differ from the Early Access version?

“We already have the core mechanics in place though we have high ambitions for our game and intend to implement many more features during Early Access. Our update plan is a mix of content updates, new features and game modes, which include:

Modding – A potentially never ending task which is high on our priority list. We’d like to give you as much as possible to play with though we will have to tackle it in stages. We’re researching exactly what will go into the debut of this feature as I write and this will feature early on in our updates.

Monsters - We've already started working on these gigantic bad boys and have a plan. This is a big feature for us and we won’t release them into the wilds until we are confident that they are truly EPIC.

Voyage Mode: This is the adventure mode that will see you unlock the secrets of Middenhir, and discover the story behind The Last Leviathan.

Real-time Multiplayer - Another big feature for a small team to undertake. This one will just take some time, we expect 6 months from when we start to get it to a good enough state for general consumption, fortunately we'll be doing beta testing on that earlier, though can't say exactly when yet.

Then there are lashings of smaller features like: challenges, racing, siege & fleet battles, not to mention a barrelful of new blocks to play with, new lighting/weather conditions and of course more environments to explore.

Some of these features should come relatively quickly from here and we'll be updating you as regularly as possible.”

What is the current state of the Early Access version?

“The Early Access version is stable, though requires a relatively high min spec machine to run properly. It currently contains many ways in which to create and use your ships: Cog Class Battle Seas – the first tier in a series of battles, challenges and events - Versus Battles, Steam Workshop, and an open sandbox area to test your creations.

The Ship Creator has a versatile set of building blocks with which to construct your creations including structural hull blocks, projectile and melee weapons, decorative items, figureheads and much more.”

Will the game be priced differently during and after Early Access?

“The price of The Last Leviathan Early Access will increase slowly as development and features move closer to V1.0 (Full Release).
We hope that players will feel satisfied they paid the appropriate amount as they come into our world, and for our earlier adopters this is an incentive to stay and help us build the world”

How are you planning on involving the Community in your development process?

“We truly hope that the community becomes a huge part of our game and we have built TLL with strong creative and emergent mechanics to facilitate that. We cannot wait to see some unpredictable creations that test TLL to its limits and the battles that will ensue.

From our side we’ll continue to facilitate creativity by listening (sometimes from the sidelines, sometimes fully engaged) to all the ideas and feedback we receive and use it to incite & provoke our development and world.
We'll be posting regular updates on what we've been up too each week and actively engage with anybody and everyone we possibly can.”
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Recent updates View all (38)

September 8

S.U.P.E.R Editor BETA version now live

Hello you lavish librarians of leviathan etiquette

There is a new version of The Last Leviathan now available in BETA. This is version v0.3.1 (Build 311)

To Opt In to beta PLEASE READ the notes at the bottom of this announcement

This has been pushed to a separate branch where you have to manually opt-in to download it. (instructions below) ONLY opt-in if you don’t mind playing a bugged version. We’ve checked it all ourselves but there WILL be bugs, we’re doing this so that we can find them and squish them before rolling it out into the main branch for all players.

We NEED bugs and feedback please, if you spot something, write it down and add it to the bugs forum on steam – MAKE SURE YOU SAY BETA VERSION in the heading so people know it’s not the live version. Bugs are placed here

Well that took some time didn’t it? We are sorry for the delays to this release, it’s been bloody hard work for us, we wanted to release it earlier but it just wasn’t ready. We’ve also limited this BETA to the core fundamentals and have NOT included monsters or the level editor. They’re still not ready, but they are coming along nicely and will be released soon (ish).

As we can’t list everything we’ve done here (its a lot!), We’ll put the bullet points:

First thing: This release is the first in a series of brand new content releases showcasing the work we've been doing over the past 10 months. We’re completely rewritten the editor so its massively more powerful and this update focuses on the new S.U.P.E.R. Editor functions with the addition of some brand-new power-blocks:

New Blocks:

We’ve added the following to this version:
  • The Piston
  • Butt Hinge
  • Powered Hinge
  • Powered Ball Joint
  • The Controller

We’ve built more blocks but want to focus on these in BETA for the time being (along with the editor) as they are add a lot of core functionality that needs testing properly before more blocks are introduced

The Controller is a very special block that gives you the power to sequence block functionality over time. This is an R&D block and we're looking forward to seeing what you guys do with it.

There will be a tutorial video coming soon for this very special block, but let’s see if you guys can figure it out on your own first…

The Editor Re-write:
The Ship Editor has been re-written from the ground up to make it hugely more powerful and in preparation for Monsters. What it also gives us is more freedom to create, removing the grid-like limitation you had before and opening up possibilities for greater building tools. The new editor has been dubbed the SUPER Editor and contains the tools:
  • Build Mode (Default)
  • Translate: Tutorial Video here:
  • Rotate: Tutorial Video here:
  • Scale: select individual or multiple blocks and scale in various axis
  • Copy: copy a block and its properties
  • Paint: choose one of 8 colours for blocks individual or as a group
We’ll be doing more tutorial videos very soon.

Other Features of note:
  • Bounds Limit: there is now an option to turn the bound limit off for your creations, this means you can build ‘outside the box’ and not just think outside the box (see what we did there?). Three words: EPIC Massive SHIPS!!
  • Point at a block and press F to focus the camera on a particular block in the editor.
  • Block Properties panel is now scrollable and exposes more block properties than before. Block properties are also copied when you copy a block.
  • Billions of optimisations.
  • Save data – Even though we’ve changed the game on a fundamental basis all your current save data should be fine, as should your ships. If you notice anything not right about this, please add it to the bug list. We need to know that stuff!

As always, if you want to build HUGE ships or are still experiencing low framerates, please adjust your graphical settings at start up to 'Fastest' and untick/lower the various graphical settings in the options menu.

There are no monsters or multiplayer yet. Both these items are HUGE investments in time for such a small team. We have started monsters but they will take some time to get right and we will only release when they are, they HAVE to be frickin awesome don’t they,

Beta opt-in instructions
Here's what you need to do:
  1. Shut down Steam (IMPORTANT!)
  2. Re-start Steam.
  3. Go to your Steam Library.
  4. Right-click on The Last Leviathan game in your Steam Library and select the Properties option.
  5. Click on the Betas tab
  6. In the "Enter beta access code..." field, type in the Public Beta password:
  7. Click on the Check Code button. Steam should then tell you that you have unlocked the public_beta branch.
  8. In the "Select the beta..." drop down, select the public_beta branch.
  9. Click the Close button.
    Steam will then begin downloading the app in the background. Once it's finished, you should be good to go.

Important Notes
  1. Steam Workshop. PLEASE DO NOT UPLOAD anything to Steam workshop - any new blocks you upload will NOT be available for existing users and will, most likely, crash their game.
  2. Sometimes downloads are not automatic and you may need to select the “verify integrity of game cache” option from the ‘local files’ tab in the properties menu.

Thanks for joining us on the journey that is Early Access, we will get there with your help!


33 comments Read more

August 4

Dev update 4th August - Spinning Things

Hello Mighty Naval Fabricators,

Reporting in for our brief yet incisive progress update.

We have been designing and working on more new monster blocks. As you can see from the included image, these are 2 types of monster propulsion, kind of like organic propellers. We've also been working on lots of monster melee and ranged weapons and more of the organic-mechanical blocks for the monsters, but they're not ready to show you yet. :P

The level editor has been honed, streamlined and debugged this week. We also added the ability to import custom assets into the level editor which will allow you to build a ship or monster in the editors and import them into the level to be an enemy target or objective. Very exciting indeed!

Have a great weekend and as always let us know your thoughts!

80 comments Read more
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“It’s a hull lotta fun, and a ferry good game...”
8.5 – GameGrin

“...I seem to have sort of crash landed on a beach.”

“God I ****ing love this game, guess what I’m going to be playing tonight”
Yogscast (Simon) - YouTube (0:17:46)

About This Game

The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.

Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.

Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!

Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.

Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.

We’re Super Punk Games, a small indie developer based in Nottingham, England.

To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!

Thank you for reading to the end, you are clearly a Super Punk!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64/32 bit
    • Processor: Intel Core i5 (2.4Ghz Dual Core) or better
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6750 / GTX 760 (1Gb VRAM) or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Windows 7 64/32 bit
    • Processor: Interl Core i7 (4Ghz Quad Core) or better
    • Memory: 8 GB RAM
    • Graphics: 2Gb Dedicated VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: OS X El Capitan (10.11)
    • Processor: Core i5 (Dual Core, 2.4GHz) or better
    • Memory: 8 GB RAM
    • Graphics: nVidia GT650m or better
    • Storage: 1 GB available space
    • OS: OS X El Capitan (10.11)
    • Processor: Core i7 (Quad Core, 4GHz) or better
    • Memory: 16 GB RAM
    • Graphics: AMD R9 M370X or better
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.4Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, 1GB VRAM
    • Storage: 1 GB available space
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