The Last Leviathan is a physics-based, ship building and destruction adventure. On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
User reviews:
Recent:
Mostly Positive (17 reviews) - 70% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (308 reviews) - 86% of the 308 user reviews for this game are positive.
Release Date: Jun 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Welcome to our world!
Early Access is going to be an Epic journey for us both, we’ve spent a lot of time working on TLL already and think now is the time to start involving real players in its creation. Hopefully you will like what we’ve done so far and see the potential, though there is still much work to be done.

Quick aside: TLL our first foray into self-publishing and it is a large undertaking we are inexperienced in dealing with. With your help and feedback, we can nail it, but we do expect to get some things wrong, and for this we apologise up front.
Fortunately, common sense should prevail, and you can just talk to us whenever you have something to say, though we are only a small team we welcome input, all we ask is the you grant us a little patience if you can.”

Approximately how long will this game be in Early Access?

“We're not sure exactly how long we'll be in early access, it is very dependent upon how it goes and how you guys respond to the development and updates. Once we’ve had a little time in Early Access we’ll be able to better judge when we can leave it so stay tuned!”

How is the full version planned to differ from the Early Access version?

“We already have the core mechanics in place though we have high ambitions for our game and intend to implement many more features during Early Access. Our update plan is a mix of content updates, new features and game modes, which include:

Modding – A potentially never ending task which is high on our priority list. We’d like to give you as much as possible to play with though we will have to tackle it in stages. We’re researching exactly what will go into the debut of this feature as I write and this will feature early on in our updates.

Monsters - We've already started working on these gigantic bad boys and have a plan. This is a big feature for us and we won’t release them into the wilds until we are confident that they are truly EPIC.

Voyage Mode: This is the adventure mode that will see you unlock the secrets of Middenhir, and discover the story behind The Last Leviathan.

Real-time Multiplayer - Another big feature for a small team to undertake. This one will just take some time, we expect 6 months from when we start to get it to a good enough state for general consumption, fortunately we'll be doing beta testing on that earlier, though can't say exactly when yet.

Then there are lashings of smaller features like: challenges, racing, siege & fleet battles, not to mention a barrelful of new blocks to play with, new lighting/weather conditions and of course more environments to explore.

Some of these features should come relatively quickly from here and we'll be updating you as regularly as possible.”

What is the current state of the Early Access version?

“The Early Access version is stable, though requires a relatively high min spec machine to run properly. It currently contains many ways in which to create and use your ships: Cog Class Battle Seas – the first tier in a series of battles, challenges and events - Versus Battles, Steam Workshop, and an open sandbox area to test your creations.

The Ship Creator has a versatile set of building blocks with which to construct your creations including structural hull blocks, projectile and melee weapons, decorative items, figureheads and much more.”

Will the game be priced differently during and after Early Access?

“The price of The Last Leviathan Early Access will increase slowly as development and features move closer to V1.0 (Full Release).
We hope that players will feel satisfied they paid the appropriate amount as they come into our world, and for our earlier adopters this is an incentive to stay and help us build the world”

How are you planning on involving the Community in your development process?

“We truly hope that the community becomes a huge part of our game and we have built TLL with strong creative and emergent mechanics to facilitate that. We cannot wait to see some unpredictable creations that test TLL to its limits and the battles that will ensue.

From our side we’ll continue to facilitate creativity by listening (sometimes from the sidelines, sometimes fully engaged) to all the ideas and feedback we receive and use it to incite & provoke our development and world.
We'll be posting regular updates on what we've been up too each week and actively engage with anybody and everyone we possibly can.”
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Buy The Last Leviathan

Buy The Last Leviathan - Name a Port Pack!

Includes 2 items: The Last Leviathan, The Last Leviathan - Name a Port In-Game Upgrade

Buy The Last Leviathan - Create a Pirate with Backstory Pack!

Includes 2 items: The Last Leviathan, The Last Leviathan - Name In-Game Upgrade

Buy The Last Leviathan - Create a Pirate with Backstory and Ship design Pack!

Includes 2 items: The Last Leviathan, The Last Leviathan - Name, Backstory and Ship in Game Upgrade!

 

Recent updates View all (27)

February 21

Development Awards 2017

WOOT! (yes we still use that virtual high five word here..)


We've been nominated for 2 (count them!) awards at the Game Connection Development Awards 2017, nice!

Check it out here: http://www.game-connection.com/development-awards-america-2017

You can vote for us in the people's choice award here: (just like our post in the link): https://www.facebook.com/231087793965248/photos/a.231088630631831.1073741827.231087793965248/231091157298245/?type=3&theater

Happy and Joyous we are!

We're still working hard here in the office but this was a lovely suprise for us today

RUM TIME!

10 comments Read more

January 27

Backer-like DLC Rewards Now Available!



Hello Epically Enthusiastic Enchiladas!

Some of you will have already noticed that we’ve just released 3 new DLC packs to the store. BOOM!
These aren’t really DLC, they are more like Kickstarter backer rewards which you guys can purchase if you’d like to have some of your own creativity added to our little game.

There are 3 DLC options currently, and briefly they are:
1) Add a name and bio for an enemy you will meet in the game
2) Add a name, bio and ship design (of your own) for an enemy
3) Help us design a Block and we’ll add it to the game

We’ll be adding more of these DLC type rewards over time, with one more next week which will allow you to name a port!

Obviously, we have some rules to these game additions which generally theme around using "common sense”

We’ve added these as we figured at least some of you would be interested in getting more involved.
You have to go to our brand new Kracking Rewards Achievement Kindred Entertainment Network (KRAKEN) in order to add your content and this is located here: http://dlc.superpunkgames.net - It’s a bit new so please let us know if you have any issues with it and we’ll get right on squishing any bugs.

On the development side, we’re still hard at work on the next update, I’m not exactly sure when this will be released yet so stay tuned for an announcement on that soon. As for what will be in the update, well… some of it’s a secret… the bits that aren’t a secret are:
1) Bigger build area
2) Rotate blocks
3) Scale Blocks (make them bigger or smaller in 1 or 2 axis)
4) Attach to weird angles – no more not being able to add armour to those wedges!
5) Move blocks that you’ve already placed
6) Some new blocks
7) Monsters – depending on when we release the next update will dictate if these make it into it, regardless we’re working on them and can’t wait to show you!

As you can see we’re fundamentally changing some of our systems((In fact we’ve opened up the attachment point system so that you can now build in pretty much any way you like!), which is why its taking a while to get right. We also want to ensure that the 1000’s of ships currently in the workshop work with the new systems, which takes some testing

We’ll be asking for some help testing out the new blocks we’ve created and ones that are created through the DLC above, so stay tuned for that too!

2017 is going to be a BIG year for us and we’re very excited
here, have some rum to keep you going

Thank you all for all of your brilliance so far in our journey, the seas are choppy but we have a sturdy ship and good hands on the deck

SPG

13 comments Read more
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Reviews

“It’s a hull lotta fun, and a ferry good game...”
8.5 – GameGrin

“...I seem to have sort of crash landed on a beach.”
RockPaperShotgun

“God I ****ing love this game, guess what I’m going to be playing tonight”
Yogscast (Simon) - YouTube (0:17:46)

About This Game

The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.



Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.



Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!



Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.



Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.



We’re Super Punk Games, a small indie developer based in Nottingham, England.

To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!

Thank you for reading to the end, you are clearly a Super Punk!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64/32 bit
    • Processor: Intel Core i5 (2.4Ghz Dual Core) or better
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6750 / GTX 760 (1Gb VRAM) or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 64/32 bit
    • Processor: Interl Core i7 (4Ghz Quad Core) or better
    • Memory: 8 GB RAM
    • Graphics: 2Gb Dedicated VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i5 (Dual Core, 2.4GHz) or better
    • Memory: 8 GB RAM
    • Graphics: nVidia GT650m or better
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i7 (Quad Core, 4GHz) or better
    • Memory: 16 GB RAM
    • Graphics: AMD R9 M370X or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.4Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, 1GB VRAM
    • Storage: 1 GB available space
Customer reviews Learn More
Recent:
Mostly Positive (17 reviews)
Overall:
Very Positive (308 reviews)
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