The Last Leviathan is a physics-based, ship building and destruction adventure. On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
User reviews:
Recent:
Mixed (18 reviews) - 44% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (324 reviews) - 81% of the 324 user reviews for this game are positive.
Release Date: Jun 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Welcome to our world!
Early Access is going to be an Epic journey for us both, we’ve spent a lot of time working on TLL already and think now is the time to start involving real players in its creation. Hopefully you will like what we’ve done so far and see the potential, though there is still much work to be done.

Quick aside: TLL our first foray into self-publishing and it is a large undertaking we are inexperienced in dealing with. With your help and feedback, we can nail it, but we do expect to get some things wrong, and for this we apologise up front.
Fortunately, common sense should prevail, and you can just talk to us whenever you have something to say, though we are only a small team we welcome input, all we ask is the you grant us a little patience if you can.”

Approximately how long will this game be in Early Access?

“We're not sure exactly how long we'll be in early access, it is very dependent upon how it goes and how you guys respond to the development and updates. Once we’ve had a little time in Early Access we’ll be able to better judge when we can leave it so stay tuned!”

How is the full version planned to differ from the Early Access version?

“We already have the core mechanics in place though we have high ambitions for our game and intend to implement many more features during Early Access. Our update plan is a mix of content updates, new features and game modes, which include:

Modding – A potentially never ending task which is high on our priority list. We’d like to give you as much as possible to play with though we will have to tackle it in stages. We’re researching exactly what will go into the debut of this feature as I write and this will feature early on in our updates.

Monsters - We've already started working on these gigantic bad boys and have a plan. This is a big feature for us and we won’t release them into the wilds until we are confident that they are truly EPIC.

Voyage Mode: This is the adventure mode that will see you unlock the secrets of Middenhir, and discover the story behind The Last Leviathan.

Real-time Multiplayer - Another big feature for a small team to undertake. This one will just take some time, we expect 6 months from when we start to get it to a good enough state for general consumption, fortunately we'll be doing beta testing on that earlier, though can't say exactly when yet.

Then there are lashings of smaller features like: challenges, racing, siege & fleet battles, not to mention a barrelful of new blocks to play with, new lighting/weather conditions and of course more environments to explore.

Some of these features should come relatively quickly from here and we'll be updating you as regularly as possible.”

What is the current state of the Early Access version?

“The Early Access version is stable, though requires a relatively high min spec machine to run properly. It currently contains many ways in which to create and use your ships: Cog Class Battle Seas – the first tier in a series of battles, challenges and events - Versus Battles, Steam Workshop, and an open sandbox area to test your creations.

The Ship Creator has a versatile set of building blocks with which to construct your creations including structural hull blocks, projectile and melee weapons, decorative items, figureheads and much more.”

Will the game be priced differently during and after Early Access?

“The price of The Last Leviathan Early Access will increase slowly as development and features move closer to V1.0 (Full Release).
We hope that players will feel satisfied they paid the appropriate amount as they come into our world, and for our earlier adopters this is an incentive to stay and help us build the world”

How are you planning on involving the Community in your development process?

“We truly hope that the community becomes a huge part of our game and we have built TLL with strong creative and emergent mechanics to facilitate that. We cannot wait to see some unpredictable creations that test TLL to its limits and the battles that will ensue.

From our side we’ll continue to facilitate creativity by listening (sometimes from the sidelines, sometimes fully engaged) to all the ideas and feedback we receive and use it to incite & provoke our development and world.
We'll be posting regular updates on what we've been up too each week and actively engage with anybody and everyone we possibly can.”
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Recent updates View all (30)

June 22

What’s that coming over the hill?


Hello Swashbuckling Epicness chasers!
Happy Steam sale day! (thats a thing, right?)

The Monsters Are Coming
We have been a little quiet of late, and that’s all down to an upcoming update that involves Monsters. It’s massive and we’re small. We apologise for the radio silence but we had to get our heads down in order to actually get it over the line, and now we are close enough to be able to share the expected update-release date:
Start of Aug!
Boom!



In the update, you’ll be able to do many new things, these include:

  1. Monster Creator – Yes you can create your very own monsters to battle with or against, pet, shoot with flamethrowers and generally have a lovely time.
  2. Toggle Size limiter on/off for ships & monsters – Finally! You’ll be able to build in any direction to any size (normal PC overheating after 800* blocks applies, unless you’re Twitch superstar Lirik with a 10k rig)
  3. Scaling blocks in all 3 axes - OMG, like, no way! Yes. Hitting that 800* block PC melting limit? Just scale your blocks and you too can have stupidly massive creations too!
  4. Rotating blocks to any angle you like – WOW! Create curves n stuff
  5. Moving blocks around after they have been placed – Don’t want your monster teeth in the mouth? No problem, you can move them to the arse-area easy (other areas also available).
  6. Symmetrical Building mode - mirror your block placement on 1,2, or all 3 axes in a single click. You’re mad.
  7. The Controller Block – This is ridiculously powerful block controls other blocks allowing animation and, well, everything and will take some getting used to, we’ll do some videos for you. I'm a Youtuber now mummy!
  8. Copying blocks including all their parameters – You’ll need this once you’ve got the hang of the controller block, believe me.

*800 block limit is not an actual limit in-game, you can carry on building as much as you like, its really just a warning that your PC may not run well with more blocks... depends on your PC of course!

Price Increase Imminent
Along with this update, we’ll be increasing our price to $14.99. We don’t expect to raise it again for full launch but you never know.

Which means NOW is the VERY BEST time to purchase The Last Leviathan as we’re on sale!



Closed Beta Testing
We will be opening up a closed beta nearer to the update date, so if you’re interested, keep your eyes peeled!


More Updates
This won’t be our only monster focused release. There will be more with more blocks, bigger monsters and scripting features made available. We promise to try and not take so long next time

As always, thanks for reading and let us know your thoughts, we can't wait to see some of the creations you guys will come up with!

Ooooh I'm Excited!

SPG

14 comments Read more

June 9

The Last Leviathan News



HELLO! Welcome to our June update including the latest on our Epic Monster Creator. We wanted to expose some of the work we’ve been doing over the last couple of months.

So, here’s the headlines and then to the detail.

  • We’ve been forming a final vision for the game and building tools to help us achieve it.
  • We’ve been adding powerful new features to the Ship Creator, and building out the all new Epic Monster Creator to produce the BEST creative editor that’s out there. Why? See detail later.
  • We’ve been designing and building an awesome set of new Monster blocks that will allow us to build amazing creatures great and small, each with unique sets of movements and scriptable AI.

The Final Vision
Of course, we’ve always had the vision for the game, but as we go through the process of actually making it and seeing how you, the players, use the game, some things need to change to best support that. So, what we want to achieve when the game is finally released is an engaging Voyage mode with lots of content to burn through, fierce multiplayer, and a set of tools that really empower creativity. For the Voyage, this means lots of levels designed and built, so we’ve been and still are building a level editor to support this. This is a big task and will take us a while. We also wanted you to know that what we really want to do with this (if at all possible) is give it to you. To build and share your own voyages. That will be amazing!

The Ship and Monster Creators
Since starting to build monsters we’ve been thinking outside the box, or more specifically outside the cube. We’ve completely overhauled the mount point systems to allow for building on angles at any size. This has been a fundamental overhaul of our system which believe to be crucial to bringing more freedom to your creations.

New Editor features include:
  • Rotation: you will be able to rotate 1 or more blocks to any angle, not only expanding ship building possibilities but also giving monster creation a much more organic feel.
  • Scale: individual blocks can be scaled overall and on each axis.
  • Translation: Move blocks or groups of blocks around.
  • Symmetrical building mode: Mirror your block placement on 1,2, or all 3 axes in a single click.
  • Copy block: Copy a block and all its settings and parameters, and paste it somewhere else.


We really want there to be no limits to your creations, and we think this set of features give you everything you need to build on the next level. We want this to be the BEST creative editor out there straight out of the box.

New Blocks
Without giving too much away we’re building a flexible range of organic monster blocks that you’ll be able to bind together in whatever form you want. These guys can look like the Kraken, Godzilla, Aliens or giant insects. They can be any shape or size.


Some Monster Bits

The Monster blocks are designed to be flexible but with the ability to have functionality too. Some parts might be great as limbs on one monster but form a mouth or body on another. Each monster will have the capability to move in its own unique way, which will be controlled by our new controller block. And finally bringing the monster creation together, the brain provides awareness and intelligence, bringing life to the monster through a fully scriptable AI.

Notable Monster Blocks:
  • Epic Monster Weaponry
  • Numerous body, limb, mouth and head blocks.
  • Ball-and-Socket joints that are powered by monster muscle. Key or controller activated.
  • Wings, tails and fins to power the beasties through sea and air. Let the critters fly!

Notable Ship Blocks:
  • Pistons: Pump it!
  • Powered Joints & Powered Ball Joints: Joints that are… powered! Move ‘em around, set their angles, set their scope.
  • Flight blocks: Wings and tail rudders.

Animation and AI blocks skinned for both Monsters and ships:
  • The Controller (Working Title): This block is unbelievably powerful. Opening up all the parameters from every block on the ship or monster to a keyframe-style editor giving you the power to control blocks over time. For monsters this means you’ll be able to ‘animate’ movement and attacks creating their personality.
  • The Brain: That’s right, we’re allowing fully scriptable AI.


The Ship Controller Block


Work in progress Keyframe Controller Interface

Schedule
We are indy. We are a small team. We are genuinely doing everything we can to get the game to you as soon as we can.

Our next game update will expose the new editor tools for both monsters and ships. This will be the first monster content in the game and will be expanded upon repeatedly after that.

Then Multiplayer and Voyage mode.

Closed Beta
Pretty soon we’ll be opening up a closed beta. We really need your help testing the new features so if you’re interested in this, please stay tuned!

That's all for now.
We really can’t wait to get this supercharged monster creativity update into your hands. As always let us know your thoughts!
Cheers!
SPG

18 comments Read more
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Reviews

“It’s a hull lotta fun, and a ferry good game...”
8.5 – GameGrin

“...I seem to have sort of crash landed on a beach.”
RockPaperShotgun

“God I ****ing love this game, guess what I’m going to be playing tonight”
Yogscast (Simon) - YouTube (0:17:46)

About This Game

The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.



Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.



Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!



Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.



Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.



We’re Super Punk Games, a small indie developer based in Nottingham, England.

To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!

Thank you for reading to the end, you are clearly a Super Punk!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64/32 bit
    • Processor: Intel Core i5 (2.4Ghz Dual Core) or better
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6750 / GTX 760 (1Gb VRAM) or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 64/32 bit
    • Processor: Interl Core i7 (4Ghz Quad Core) or better
    • Memory: 8 GB RAM
    • Graphics: 2Gb Dedicated VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i5 (Dual Core, 2.4GHz) or better
    • Memory: 8 GB RAM
    • Graphics: nVidia GT650m or better
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i7 (Quad Core, 4GHz) or better
    • Memory: 16 GB RAM
    • Graphics: AMD R9 M370X or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.4Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, 1GB VRAM
    • Storage: 1 GB available space
Customer reviews Learn More
Recent:
Mixed (18 reviews)
Overall:
Very Positive (324 reviews)
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