This game is devoted to the key events of the XVII–XVIII centuries.
User reviews:
Mostly Positive (137 reviews) - 75% of the 137 user reviews for this game are positive.
Release Date: Apr 24, 2001

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Packages that include this game

Buy Cossacks and American Conquest Pack

Includes 8 items: American Conquest, American Conquest: Fight Back, Cossacks II: Battle for Europe, Cossacks II: Napoleonic Wars, Cossacks: Art of War, Cossacks: Back to War, Cossacks: Campaign Expansion, Cossacks: European Wars


About This Game

Cossacks: European Wars is a historical real-time strategy based on events of the 16th through the 18th centuries in Europe, when nations and states were created and demolished, and wars shed seas of blood. There are 16 nations or regions in Cossacks: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice. Each has its own original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies, providing vast choices of tactics and strategy in war against any enemy. Thus, England is the mightiest sea power, Austria has powerful light and heavy cavalry, and Cossacks are the pride of the Ukrainian army.
Battles of up to 8,000 units may be conducted on single or network game maps. One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders.

System Requirements

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor: 1.4 GHz CPU
    • Memory: 512 MB
    • Hard disk space: 350MB
    • Video:Video Card with 64MB dedicated memory and DirectX 9 Compatible
    • Sound:Sound card with DirectX 9.0 support
    • DirectX®:9.0 or higher
Customer reviews
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Mostly Positive (137 reviews)
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52 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
60 of 69 people (87%) found this review helpful
1 person found this review funny
141.1 hrs on record
Posted: December 24, 2013
Much memories brought back from childhood, a must buy!!
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25 of 25 people (100%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: June 28, 2015
Cossacks : European Wars to me is one of the greatest RTS's ever made. There is a lot of complexity that can go on within the game, and really gives the player a sense of creating a city. I've put over 100+ hours into this game before purchasing it on steam (I lost my CD)!

They've done a great job to differentiate the different races within the game as not all units look the same.

The unit types are various, from priests, to serfs, to mercenaries, to drummers, to officers, to musketeers mounted on horses. Different units obviously offer different strategy. Priests and the like heal other units, archers to musketeers are available for range, ground units can be swordsmen to horsemen who ride extremely fast. If there is water present, the user can build shipyards and amass some major galleys or frigates. The ship battles are just as intense as the unit battles. One of the main features in this game that surpasses other RTS's is the unit organization. Units can be given a drummer and an officer and be given certain formations. Other units can be told simply to line up or square up accordingly. Until someone for themselves see how this system works, it becomes a game of "line up my armies behind one another". It's quite appealing and makes it extremely easy to line up and manage units. Building in the game is quite neat as more than one serf can work on a building at a time. Problem is though unlike some games, you cannot build more than one building at a time with the same serf. Meaning, you cannot line up to build a bunch of dwellings with one unit. You will have to either wait till he completes his work, or assign other serfs to build in different areas.

All buildings have a purpose and are diverse in their functions (such as marketplaces all the way to blacksmiths). What adds a unique touch to the game besides the buildings themselves, is the ability to build a wall all around your city, as well as gates and guard towers that shoot cannons at enemies. To harvest supplies, mines need to be built over certain resources while other resources such as wood or stone can be found above ground. Store houses need to be built by these areas for harvesting to be done properly. Food is also a commodity to look closely after and harvest as the more units you have, the hungrier they will all get! This is where Knights and Merchants sort of made sense as serfs would be needed to run out food to the armies. This game does that automatically. There can be a lot to manage and do in this game, and the computer does like to throw sneak attacks here and there. Building a giant city up is gratifying but beware when walls start getting attacked randomly from all sides.

Graphics are decent even for this day and age. 1920X1080 is possible but there are a few friends that have mentioned that they cannot for one reason or another, switch to 1920X1080 and they are stuck on a lower setting. I've personally had 1920X1080 work but I've seen my friends issue with his computer and am unable to find a solution at the moment. Sounds are appropriate and extremely varied attempting to immerse you into the game.

This is a classic to me and I would be extremely biased in saying this is a must own on your steam library. I did buy this game on sale as it's stated price is slightly exaggerated, but none the less you are getting a top quality RTS.

Rating : 7.5/10

Gameplay B+
Story / Campaign B
Visuals / User Interface C+
Sounds / Music C+
Replay-ability B
Overall B
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28 of 32 people (88%) found this review helpful
12.5 hrs on record
Posted: April 25, 2014
One of my favorite games from my childhood endless hours spent on it.
Works fine on win7 so i reccomend to every strategy game fan.
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27 of 33 people (82%) found this review helpful
4 people found this review funny
0.7 hrs on record
Posted: November 21, 2014
It's not working on Window's 8.1! I love this game but I can't play it anymore since I got new computer with 8.1
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24 of 30 people (80%) found this review helpful
11.2 hrs on record
Posted: January 6, 2014
Very good strategy game.
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32 of 46 people (70%) found this review helpful
2 people found this review funny
0.7 hrs on record
Posted: December 29, 2011
Игра дества и компьютерных клубов, одна из любимейших стратегий. Отточенный баланс, множество наций + до сих пор милая графа. Однозначно лучшая игра GSC Game World, всякие ёбанные сталкеры и рядом не валялись.
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11 of 11 people (100%) found this review helpful
2 people found this review funny
20.8 hrs on record
Posted: April 2, 2015
I have played this game times in the past, even played it on Windows 7, but since I have updated to Windows 8.1 the message advises not to run the game because of resolution issues and there is no way, that I can find to correct this issue.
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13 of 15 people (87%) found this review helpful
3 people found this review funny
1.9 hrs on record
Posted: March 20, 2015
Remember playing the demo for this game when i played sudden strike.. This was the game that eventually led me to strategy games. This game is simpy amazing. AI is pretty tough but once you get the hang of it, it gets fun. Battles do get pretty intense!

Upgradable troops/buildings
Many units on a screen
Build walls
Skirmish mode

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16 of 22 people (73%) found this review helpful
0.5 hrs on record
Posted: December 22, 2013
having difficulty even getting the game to run as is supposed too but i owned it back in 2001 and if you cant get it to work it is a fantastic rts
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8 of 9 people (89%) found this review helpful
6.4 hrs on record
Posted: October 14, 2014
This game is one ive loved for a very long time, i had it when i was a kid and now ive got it again and its lost none of its amazingness. The mechanics are way beyond its time, as are the graphics and everything about it really. if you love strategy games that give you a challenge and a gorgeous game no matter how many times you play it then this is definitely the game for you.
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Recently Posted
0.1 hrs
Posted: September 29
Similarly to Back to War, this game is simply like an unbalanced, bland cousin of Age of Empires and what it has doesn't make up for what it lacks. Seems all cossacks games are done the same boring way.
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2.5 hrs
Posted: September 12
Not happy!! One day after downloanding the game freezes when I go into the "Options" sceeen. {Windows 10}
Helpful? Yes No Funny
100.5 hrs
Posted: September 3
Sometimes it crashes but still it's playable.
Helpful? Yes No Funny
2.6 hrs
Posted: August 29
A classic tactical RTS
Helpful? Yes No Funny
103.8 hrs
Posted: August 8
wont work with win 10 without directplay no good with win 10
Helpful? Yes No Funny
7.7 hrs
Posted: June 24
If there is one thing to dislike about this game is that if even make one change with the options (Mute the music for example) it crashes and will keep crashing until you reinstall the game. Otherwise it is a reasonably good game.
Helpful? Yes No Funny
0.9 hrs
Posted: June 17
Helpful? Yes No Funny
19.8 hrs
Posted: June 3
Cossacks: European Wars is Ukrainian Game Developer GSC Game World's foray into post-Age of Empires warfare (I was about the Classical Age, II ranged from the Dark Ages to the late Medieval Age and III was about the Age of Discovery), i.e. warfare taking place in the 17th and 18th century.

The best thing about this game is the building set: unlike Age of Empires, EACH civilization possesses its own, unique set of buildings, all of them very detailed and true to their real-life counterparts unlike the rather generic and fictitious ones from Age of Empires II.

This really is the game's biggest strength, paired with the fact that you get to see their construction process. While in Age of Empires all you see are tools lying around the building's foundation till it is complete, in Cossacks you can see the buildings get built up bit by bit.

Otherwise, there are many similarities between the two game francises - you start with some villagers, build a town center, build a mill for farming, market for trade, barracks and stables for your army, shipyard for your navy, foundry for your siege engines, blacksmith and university for technology upgrades, and towers and walls for defence.

Thats where the similarities end. In Cossacks, priests can only heal and not convert. The convert mechanic is instead put on the shoulders of your military units, who can effortlessly capture enemy buildings and peasants if there are no enemy soldiers nearby. Same goes for you - so it is vital to guard pretty much everything, from your villagers tilling the fields, chopping wood, breaking up rocks or working in the mines with soldiers, as well as your buildings. This includes towers!

Speaking of towers, these need to be built OUTSIDE your walls as they cannot fire over the wall, which is very annoying and contrary to the mechanic in the AoE series.

Cossacks has more resources than Age of Empires - apart from food, wood, stone and gold, you also have iron (needed for ranged units) and coal (needed for ships). Food is also constantly depleting, and the rate increases the more units you have, so famines can break out and your people get killed off one by one if you arent careful!

You have the diplomatic centre, where you can recruit units for gold really quick. Useful if you need to defend your areas from being captured by the enemy quickly, or recruit cossacks for quick exploration of the map (and capture enemy mines for example), but these units are otherwise subpar compared to units trained from the barracks or stable.

The units you train can then be upgraded several times, each costing more than the previous one. These upgrades increase their attack and defense, or in the case of siege equipment, reduce their cost and recruit time. Infantry units can march in formation if an officer is recruited, but you need a minimum amount of soldiers to be able to create a formation (which gives attack and defence bonuses).

You start in the 17th century and can advance to the 18th century about mid-game onward, giving you access to more technologies and an improved barracks that lets you recruit better units. But again, you need to train these from scratch, so if you have already spent a lot of resources into training 17th century units, this will be an initial setback.

The downsides of this game is that you cannot have AI players play against one another in skirmish mode - the more enemies you play against, the harder it is because they are all allied against you. The campaigns are quite tough and not nearly as enjoyable as the ones in the AoE series.

The music is AWFULLY generic and more of an earsore than anything worthy of remembrance like the AoE scores.

The graphics are a bit rougher/coarser looking than AoE, but they're otherwise fine. I don't like the fact that your villagers never manage to fully chop a tree and move on to the next one, so the presence of vegetation is of almost no strategic importance whatsoever and merely aesthetic, as the trees, rocks and mines near your base will last you for the rest of the game. The game supports many resolutions out of the box which is great, and its speed is very scalable which is also neat. You will need to run the game shortcut on compatibility settings (e.g. XP SP 3) so that it works on operating systems like Windows 7 or newer.

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10.3 hrs
Posted: May 29
I must have sunk thousands of hours into this game let alone the series of them, there is zero reason not to buy this or any of the GSC series of games.
Infact if you dont buy them i may send the cossacks round... XD
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7.4 hrs
Posted: April 27
I love this game i had it years ago! but there seems to be no map editor with the steam version :(
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