SPAERA is a head-to-head puzzle fighting game, using an unique match-3 cascading mechanic as its core system. The world of SPAERA is heavily inspired by characters, gameplay and themes from games that we loved to play as we were growing up.
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Release Date:
Sep 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Having already done two small betas, we would like to present our game to a wider audience with greater visibility, so that we could have more data points to help tweak character balance and gather feedback, but still with the time and flexibility to make changes before the full release.”

Approximately how long will this game be in Early Access?

“We are expecting our game to be in early access for around 3-6 months depending on how smoothly things go and the feedback we gather. Of course, if feedback determines that we need to make significant changes to the game, early access may last longer.”

How is the full version planned to differ from the Early Access version?

“We plan the full version to have:

  • All 8 characters will be playable.
  • Leader board rankings for online play.
  • Single player story mode with a boss character to fight against, and individual character endings.
  • Unranked online lobbies where around 2-8 players can queue up and spectate the current match.
  • Smarter AI in single player mode, with difficulty settings.
  • A tutorial to help introduce new players to the game.
  • More fit and finish polishing, and maybe dynamic lighting for the graphics.

After the initial version is released, we hope to continue work to add features including:

  • Character skins / colorings
  • Players customizations, such as customizable blocks
  • More playable characters.

What is the current state of the Early Access version?

“The early access version will have:
  • Online multiplayer with matchmaking and ranking.
  • Online private matches with friends.
  • Single player mode that plays against every character, but does not have a boss match and ending.
  • 6 out of the 8 final characters are playable.
  • 2 player offline versus mode.
  • Key customization
  • Joystick support, but does not have button customization yet.

Will the game be priced differently during and after Early Access?

“We plan to price Early Access at around 2/3 of the final full release price, and gradually raise the price as we approach full release while features are added.”

How are you planning on involving the Community in your development process?

“In addition to monitoring feedback from the community via forums and our Discord chat channel, we plan on holding discussion topics for our community to discuss, as well as gathering data from player matches to analyze character balance and changes that need to be made.

As we have already been doing with our Beta, we take and experiment with feedback and ideas from the community, and more ambitious suggestions are taken note to maybe try in a future iteration. They have ranged from bug fixes, to system changes, character balance, to future character ideas.”
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Recent updates View all (15)

July 25

Leon Patch

Today we are re-introducing the 8th playable character for the initial version of Spaera, Leon. As many of you might recognize him from our initial Beta, Leon has been placed on the sidelines since the huge system change last year. With the game system finally stabilizing with perhaps a few tweaks left, we'd like to push out the current iteration of Leon for you to try.

Leon retains his counterpunch style of play, but now with a bit more offense. His Level 4, Thrust of 9000+, has been his signature move, and we made it a focus to keep it as faithful as possible.

His level 3, Kogoro Stance, has been replaced with an Offense move, Slash Slash. Slash Slash adds two slashes of bricks to the opponent's board.

Leon's Spells
  • Slothy Guard Stance
    For each of the next 2 pieces, stops up to 5 lines from being added to your board.

  • Swift My Sword
    Removes the top 3 lines of your board.

  • Slash Slash
    Adds two slashes of bricks to the top of the opponent's board.

  • Thrust of 9000+
    For 2 pieces, any clear will trigger all blocks to cascade downwards if there is empty space. When active, this will prevent magic orbs and exploder blocks from dropping.

Balance Changes
  • Rafael's Lingering Intermezzo Duration Reduced from 5 turns to 4
UI Changes
  • Panic Mode text now has transparency for better visibility
Bug Fixes
  • Memory Allocation Performance has been greatly improved
  • Misc Crash fixes
2 comments Read more

May 22


With the previous change to orbs, the concern was that meter gain is too bursty and inconsistent. We like how orb clearing is consistent with the behavior of other colors, but we agree that unless the player is proficient at using explosions to clear single orbs, it was difficult to clear them. The main changes in this patch are to reduce the amount of meter acquired via clearing an orb, and increase the number of orbs that appear in an orb piece.

Here are the patch notes:

Gameplay Changes
  • One meter is gained for clearing every 3 orbs.
  • 2 orbs instead of 1 orb are in every piece that contains orbs.
  • Leftover meter now stays on magic usage. Ex. Using magic when you have 1.5 meter will now leave you with 0.5 meter.

UI Changes
  • Adjusted the looks of the blocks.

Bug Fixes
  • Misc. Animation bug fixes
1 comments Read more
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About This Game

SPAERA is a head-to-head puzzle fighting game, using an unique match-3 cascading mechanic as its core system. The world of SPAERA is heavily inspired by characters, gameplay and themes from games that we loved to play as we were growing up. We've created a roster of eight original characters that you can select, each with his or her own individual story. Players can battle the computer in the game's campaign mode, or against live opponents in local and online matchmaking.


Players choose a unique character as their avatar, each with four of their own unique spells that can vary from Attack types to Protection types. Once the game begins, Players receive a continuous stream of puzzle pieces that are arranged in different color and shape configurations. Players are then tasked to match 3 or more of the same color blocks in order to trigger a clearing response. When clearing is initiated, any color on the active puzzle piece that is not the same colors as the cleared ones will cascade downwards on the board, enabling setups for complex combos and chains. There is also a power meter that will increase as you clear blocks or obtain and clear special block types that enable the player to issue magic spells to either support their own board or attack their opponent. The first person to force their opponent to have nowhere else to place their puzzle piece wins the match.


Our lead artist and his team are amazing. Seriously, check out the screenshots for yourselves. All graphics and animations were hand drawn! We like to think of SPAERA as something that everyone can enjoy; it's pretty easy to pick up, but you can add a lot of depth to your strategy. In many ways, SPAERA represents a mashup of a lot of the games that we love: games that you can just pick up and play by yourself or with friends without too much fuss. It's fun, quick, and easy, just like a favorite snack. Head-To-Head multiplayer with server supported Matchmaking, Ranks, and Ladders enables endless fun and depth. We are trying to build a community of people that can be positive and enthusiastic about playing with us and each other, and hopefully help us to continue develop more games that everyone can enjoy.


Blazing Orb is founded by a pair of coders that have always been gamers at heart with huge love for RPGs, platformers, side-scrollers, fighting games, and puzzle-strategy games. SPAERA is our attempt to pay homage to all the influences and good times that we've had growing up playing these games, and hopefully be able to pay forward all the fun to others.

System Requirements

    • OS: Windows 7, 8, or 10
    • Processor: Intel Core 2 Duo E7300
    • Memory: 3 GB RAM
    • Graphics: Intel Integrated HD 4000
    • Sound Card: DirectX compatible soundcard or onboard chipset
    • Network: Broadband Internet connection
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