The latest standalone expansion for Mount & Blade!
User reviews: Very Positive (3,459 reviews) - 85% of the 3,459 user reviews for this game are positive.
Release Date: May 3, 2011

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Buy Mount & Blade: With Fire & Sword

LUNAR NEW YEAR SALE! Offer ends February 12

-66%
$9.99
$3.39

Packages that include this game

Buy Mount & Blade Full Collection

Includes 5 items: Mount & Blade, Mount & Blade: Warband, Mount & Blade: Warband - Napoleonic Wars, Mount & Blade: Warband - Viking Conquest Reforged Edition, Mount & Blade: With Fire & Sword

LUNAR NEW YEAR SALE! Offer ends February 12

 

About This Game

In an open sand box world you choose your allies, your enemies, what provinces to conquer, what castles to siege and what quests to embark on. With Fire & Sword builds and expands upon the highly regarded combat system from Mount & Blade: Warband. Firearms have been introduced to the battlefield. Additionally, muskets and pistols can now be used as sidearms in hand-to-hand combat to quickly drop your foes. In addition to the enhanced singleplayer mode, With Fire & Sword also provides a host of original multiplayer content including the new game mode: Captain.

Key Features:

  • A storyline based on the cult novel, "With Fire and Sword", from Nobel-prize winning author Henry Sienkiewicz.
  • A new century of warfare that brings pistols, muskets, grenades, and other advanced weaponry to the battlefield.
  • Fully customizable armies; players can outfit their soldiers with each piece of weaponry & armor.
  • Additional quest types. More political intrigue with colorful factions. More adventure in a new land.
  • Multiple endings to increase re-playability.
  • Deeply researched historical component encompassing every aspect of the game's assets.
  • Ferocious new multiplayer action, bringing players the thrill of pitting old technology against the looming threat of firearms.
  • 3 Main Story-driven quest-lines for the player to delve into once they've become known in a particular faction.
  • Additional quest types.
  • Implementation of firearms, adds a whole new layer of strategic depth to the franchise's proven combat model.
  • New Siege options to choose before besieging a town or castle.
  • New multiplayer Maps and new multiplayer mode, “Captain Team Deathmatch”

System Requirements

    • OS: XP/Vista/Windows 7
    • Processor: 2.1Ghz or higher
    • Memory: 1.2 GB
    • Hard Disk Space: 900 MB
    • Video Card: 128 MB+
    • Sound: DirectX Compatible Sound Card
    • DirectX®: 9.0c
Helpful customer reviews
73 of 77 people (95%) found this review helpful
17 people found this review funny
27.8 hrs on record
Posted: December 3, 2015
Mount and Blade is the secret handshake between PC gamers in the know. It's the last revelation of a secret society. Everything that makes PC gaming great is here. Unique gameplay that would never sell on a console, History nerd heaven, MODS out the Kaiser, and fun mulitplayer.

With Fire and Sword is also an amazing entry in the series. The new weapon types shake up gameplay in wonderful ways. The setting is unique for players too. If you are not playing any of the Mount and Blade series, you aren't living properly.

I would say that With Fire and Sword may not be the perfect introduction to the series for a new player. Warband, then Napoleonic Wars will acclimate you to this game.
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42 of 45 people (93%) found this review helpful
9 people found this review funny
16.7 hrs on record
Posted: October 28, 2015
A great medieval open-world game just like Warband, but this time with pistols, rifles and alot of other new content.
I really love the concept of this game and I would really recommend it to anyone.
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30 of 36 people (83%) found this review helpful
4 people found this review funny
1,015.6 hrs on record
Posted: December 27, 2015
You know, i dont know how many reviews says get Warband instead.

I wanted to begin with With Fire and Sword, and do Warband later.

But if you are looking for modding directly. Then go Warband directly.

Just make sure first to play With Fire and Sword if you like the time period, atmosphere and nations, if you like those, this can be the best of MB serie for you,

with true to life Euro-asian nations and etnicities. Whole game is very ethno...

Interesting and "funny" wars. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,

as 90% of the game, you will travel as a courier, riding around with foods.

If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

11/10
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14 of 15 people (93%) found this review helpful
1 person found this review funny
401.6 hrs on record
Posted: January 6
This game is fantastic. I've put hundreds of hours into it, and I'll likely put hundreds of house more into it. Takes place in the real world in mid-17th century Eastern Europe. There's 5 factions; Muscovite Tsardom (Russia), Sweden, Poland, Crimean Khanate (Crimea, which is a location in the game), and the Cossacks. You'll meet people from these areas as well as Spaniards, Frenchmen, Germans, and even Scotsmen. There are muskets, and because of the time period, they come in a variety of flavours. Home made, matchlock, wheel lock, and Miquelet (flintlock) are the main ones, in order of quality. Accuracy is in short supply of course, but I do believe there are some rifled muskets in the game, however they are VERY expensive, and not something you can give normal soldiers. Only your own character, and heroes.

You amass your own Army, there are many different endings, and there are many different ways to fight. Personally I like to position my cavalry to the side, while my infantry takes 10 paces in front of my marksmen to defend them from enemy cavalry, while my own cavalry does the same. If the enemy bowmen/musketmen get too close for my liking, I'll send in my infantry to charge them, make them switch from ranged attack to melee, so that my own musketman can help quell them while they're busy with my infantry and cavalry.

Works very well for me so far, as you can tell it's all basically revolving around my musketmen, but the infantry and cavalry certainly have their place. Without one or the other, I would feel vulnerable. You can cavalry if you like, or perhaps just stick with infantry and musketmen, or even exchange the musketmen for bowmen but you best have some DAMN strong bowmen with some DAMN strong bows because as troops come with heavier armour, those arrows quickly start doing less and less damage, however muskets will always do a lot of damage... when the shots hit. Thick shields and thick armour combined can really lessen a musket's effectiveness however.

There's lots of quests, lots of cities and towns, lots of different methods to take in order to secure victory, the replay value is VERY MUCH present, and as many battles as I take part in, it never seems to get old. The tutorial is entertaining enough, complete with voice acting, but it's not something that drags out annoyingly long. It puts you in the action quite quickly, and then you're free to go, Eastern Europe is yours to explore! Though there are some muskets that are so accurate you'd think them rifled, there's always bullet drop, so you'll have to learn to compensate for that. It just adds to the gameplay however, which though simple, is difficult to master, and I'd have it no other way. Like Call of Pripyat with Misery mod (and The Armed Zone if you REALLY want to be overloaded with firearm selection), and like Red Orchestra II/Rising Storm, I expect to ultimately end up with 1000+ hours in this game as the years go by. Sure it doesn't look particularly pretty, but there's a unique appeal to it that I've yet to find in any other game or mod. An experience in and of itself.

The process of leveling up, improving my various aspects, getting better gear, customizing ther Mercenaries available for hire at Mercenary Camps, training them up from Recruit, to Experienced, to Veteran, to Elite... it's so much fun that I've lost count of how many time I've restarted the game. A clean slate starting at day 1, my current playthrough is over 450 days in-game, over a year's worth, my Army is at a max of about 87-88 troops, however when I put the coin down for Mercenaries with ALL the best equipment I can give them, then train them together with a few of my heroes to work them up to Veterans and Elites, my less than 90 soldiers feels more like 150-200 or more, usually depending on how many muskets the enemy is bringing to the battlefield. If none, it feels like I've got 300 troops, might even be gutsy enough to take on 350 if all they have is bowmen, but that might be reaching a bit too far. All the same, there's such a wide range of armour, melee weapons, bows, muskets, horses, troops, and so on... the variety is amazing. Ultimately though, we all know that muskets would come to rule the battlefields in the 18th and early-mid 19th centuries, so although most of the muskets in the game are primitive matchlocks, it can only be expected that they'd ultimately be superior.

That said however... armoured, well trained, and well equipped bowmen vs unarmoured, untrained, and ill-equipped musketmen? I'd put my money on the bowmen any day of the week. You don't pick up a musket and you're suddenly invincible. If you see a hussar barreling at you on horseback with lance couched, as of yet untouched on the battlefield, a single musket ball will likely do little more than ♥♥♥♥ him off, you'll want a second one to finish the job, but if he gets you with that lance, musket or no, you're equally dead both ways. Some say that cavalry with muskets is all you need, but cavalry can only use carbines of pistols, and not only that, firing on horseback isn't as accurate as firing on the ground, so not only does fool soldiers with muskets have more accurate firearms that cause more damage, they also have the advantage of firing on the ground.

However once they have to be forced to use melee, the shooting stops, and if the enemy is still shooting or firing arrows, then you're at a heavy disadvantage, which is where the infantry comes into play. Troops trained in melee combat, often given better melee weaponry, have them positioned to protect your musketmen, just as pikemen had done before the advent of the bayonet. If the fighting becomes stagnant though, with the musketmen a mere 50m away, sending in volley after volley, order the infantry to charge, get up in their faces so they can't keep their muskets spitting, but keep your men firing lead balls into them. Yes, just like chess, there are many ways to attain victory. Find your own way, your own troops, your own tactics, and take 17th century Eastern Europe for your own! HUZZAH!
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17 of 25 people (68%) found this review helpful
4 people found this review funny
12.4 hrs on record
Posted: August 20, 2015
Just like warband, but now with guns... This game just became 100 times better. For real, it's that much better.
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