Kodon aims to provide sculpting experience for beginners, semi-pro and professionals, with a hybrid of surface and volume sculpting - delivering a VR alternative to apps like ZBrush and 3DSMax by mid 2017. Support us by buying a copy now at prealpha ("early access")!
User reviews:
Mostly Positive (54 reviews) - 79% of the 54 user reviews for this software are positive.
Release Date: Jun 3, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The feedback so far has shown that people expect Kodon to work for vastly different uses, from casual to professional modeling. Thus, many people will consider it to be in an early stage of development.

For many people, Kodon will seem like a early product at this stage.

By buying into Early Access, you get the opportunity to play with the first roomscale sculpting program today, and you get to help us decide which features should be prioritized for the final version.”

Approximately how long will this software be in Early Access?

“About two months, with a final build out in late July.”

How is the full version planned to differ from the Early Access version?

“* Some way of editing colors / spraying textures
* Spinning tool to create round shapes
* Technique to accurately create flat shapes
* Bugs will be removed
* Further optimization
* Other good ideas we get from users along the way”

What is the current state of the Early Access version?

“In Early Access:

* Kodon is intended to fill a similar niche as Tilt Brush - creating things in VR - but with the ability to communicate with existing 3D programs. This is especially true for Early Access - Kodon is a rough sculpting tool where you can play around and create ideas.
* This is not a professional 3D program - there is no ability to colorize, add bumpmapping or similarly, and you can not edit and control individual vertices. Subdivision and decimation is done automatically via a dynamic quality algorithm.
* One known bug in the dynamic quality algorithm causes textures to "crumple" patterns when drawing while zoomed in on small objects.
* Sometimes, objects become corrupt and you need to undo / load.
* There is no sound, only haptic feedback.
* The amount of detail you can add is at this point dependent on your CPU.”

Will this software be priced differently during and after Early Access?

“If the app becomes mostly used by professional users, a price adjustment might be necessary to compensate for support and feature needs.”

How are you planning on involving the Community in your development process?

“We will be following Reddit and the Steam store page closely, and participating on /r/vive in particular, discussing directly with users. Updates will be posted on the store page, as well as new videos.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (24)

April 7

v0.50 is out on the main branch!

Postprocessed render of Kodon model, se video https://www.youtube.com/watch?v=sZgXsJWYtnk

Hey guys! So sorry for the rare and slow updates lately! The reason is, on a more positive note, that we've worked really hard on delivering a good version.

v0.50 is by us thought of as "50% complete". The goal for v0.50 has been to make you a version of Kodon that gives you the usefulness of voxel engine + surface sculpting. We are inspired by the sculpting abilities of known programs like ZBrush and 3D Coat.

We've added many new surface sculpting tools, we've worked on improving the workflow (easy access to smoothing tool, invert tool button and so on).

We've also made you three new environments where both lighting, reflection and appearance have been designed for optimal sculpting conditions.

Please note that some functions have been temporarily suspended (GPU optimization, support for environment customization, multi-object editing. They will be back!

There are also of course bugs, since Kodon is 50% complete and this is a prealpha product. So bugs are part of the deal. Please save and use responsibly, accept occasional workarounds and so on.

We hope to deliver you the 100% complete product this summer as our work capacity is about to increase further.

Post on forums, ask questions, give us input and tips. Thank you so much for your support!

10 comments Read more

January 28

v0.50 soon! Meanwhile, try some of it in [beta]

We've thought long and hard on this version. The brain model took about 2 minutes to put together with the new crease and move tools

v0.50 will be the version marking roughly halfway (50%) finished development of Kodon. This version will include a lot of the technology gained from the Royal Academy of Arts exhibition work (you know.. the delay where we went silent for over a month), as well as new changes suggested by our pro sculptor Emil to bring Kodon more in directon of existing sculpting software (like ZBrush).

Furthermore, several bugfixes are in, including (as it seems) finally having returned Win7 support to Kodon! (removing the "freeze" problem) Also, the "white flashes" (framedrops returning you to the SteamVR lobby) have been minimized.

You can go to the [beta] branch (rightclick Kodon in Steam, Properties, choose the BETAS-tab and choose "beta -" in the pulldown menu. Ignore the "code" field) and check out some of the upcoming features:

* 1.5 million polygon limit per object (unlimited in principle, but current version is RAM heavy - will fix when optimized)
* Move-tool (also known as "grab" in other programs)
* Fold-tool (also known as "crease" in other programs)
* Falloff-control on all tools
* Full vertex paint in all modes

More is obviously coming with the "actual" v0.50 (in 1-2 weeks from this announcement) - a new default environment, new tools, UX improvements and heavy optimizations.

hello, Fold

hello, Move

hello, Brush falloff control

4 comments Read more
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About This Software

Kodon is a 3D sculpting program for roomscale VR. It allows you to freely shape objects in 1:1 roomscale, using both volumetric and surface-related sculpting techniques. We make Kodon first and foremost for ourselves, because it is a tool we need. We try to deliver a user experience that should make both casuals, people who are completely new to 3D art, semi-pro / pro users able to expand their range of abilities in Kodon.


1) Kodon is Early Access - meaning it is a prealpha build. We try to minimize bugs in versions we offer, but there will be bugs and unfinished features in build.

2) Kodon requires quite a bit from your PC. Standard "VR Ready" specs are not necessarily enough. Please refer to the minimum system requirements.

System Requirements

    • OS: Windows 8
    • Processor: Intel i5-4590 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: AMD R9 390, Nvidia GTX 970, NVidia GTX 1070
    • DirectX: Version 12
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: Intel i7-6700K
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 1080
    • DirectX: Version 12
Customer reviews Learn More
Mostly Positive (54 reviews)
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