Kodon aims to provide sculpting experience for beginners, semi-pro and professionals, with a hybrid of surface and volume sculpting - delivering a VR alternative to apps like ZBrush and 3DSMax by early 2018. Support us by buying a copy at a lowered price in prealpha ("early access")!
All Reviews:
Very Positive (65) - 80% of the 65 user reviews for this software are positive.
Release Date:
Jun 3, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We use Early Access to get in contact with enthusiasts who want to help us create the perfect sculpting application, while providing some monetary support for us.”

Approximately how long will this software be in Early Access?

“Until early 2018.”

How is the full version planned to differ from the Early Access version?

“* 3DS max main feature overlap
* ZBrush main feature overlap
* High stability
* High performance
* Perfected tools
* Desktop mode
* More environments”

What is the current state of the Early Access version?

“Kodon is currently about 70% complete.”

Will this software be priced differently during and after Early Access?

“The price will be increased when exiting Early Access.”

How are you planning on involving the Community in your development process?

“We are following Steam forums, our Kodon page on Facebook, as well as a closed group for especially productive contributors. Some users may be invited to be deeper involved in the development process.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (29)

December 8

Save / export fix + lowpoly basics

Thanks for your patience. We've had a week to foxus on scene / project saving and export bugs, as well as some more low poly basics. Both beta and mainbranch have been updated. Our emphasis has been to avoid lost work. Details below.

Export / save bugfixes and general features:

  • Saving to a single projectfile (.KOP-format). Kodon-file and multiple file system discontinued.
  • Saving now also saves low poly objects.
  • Import / export support for KOB-files (the old voxelfiles) to be able to load from old projects
  • New displaymodes
  • Memory-leak and memory usage fixes
  • Ability to export visible objects as OBJ.
  • Fix on multiobject .OBJ-export to 3DS Max.
  • Fix on OBJ-orientation issues.

Note: There are some issues remaining where OBJs in some cases end up as corrupt. Just hold on to your project file (KOP) and we will give you a fix on this very soon.


  • Extrude triangles
  • Tool to split lines.
  • Facet-paint and spraypaint.
  • Wireframe options.
  • Various bugfixes.

Upcoming features will be further bugfixes and more lowpoly features until we go back to general sculpting.
4 comments Read more

December 6

More versions incoming. Hold tight!

There will be several main versions in the coming weeks, with both features and bugfixes.

First off, we're working on save / export issues and expanding lowpoly functionality.

The first version you will see will split save and export up into two separate functions (as usual in media editing software):

1) Save as a "project-save" that reliably saves your entire project (including lowpoly) into a single Kodon-specific file.

2) Export will then be a separate per object function with various options.

You will also see an upgrade of lowpoly functionality with paint, weld, possibly some select tools. As mentioned, lowpoly will also be saveable with the rest of the project.

After we cleaned up save and lowpoly we'll jump back to fixing the voxel sculpting tools.
2 comments Read more
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About This Software

Kodon is a virtual sculpting tool under development (Early Access - so far 70% complete). We are offering Kodon at a lower price before it's done to get in contact with enthusiasts and to get some monetary support to help us develop it.

Kodon aims to become a semi-pro / pro tool that can compete with the existing desktop alternatives for model creation.

When Kodon is ready for release, it should be an immersive VR experience for people without any art skills, and a powerful productivity tool for people with art skills who want to create or edit 3D models.

Kodon will also have a desktop mode allowing you to easily switch between desktop and VR editing.

System Requirements

    • OS: Windows 8
    • Processor: Intel i5-4590 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: AMD R9 390, Nvidia GTX 970, NVidia GTX 1070
    • DirectX: Version 12
    • Storage: 1000 MB available space
    • OS: Windows 10
    • Processor: Intel i7-6700K
    • Memory: 32 GB RAM
    • Graphics: NVidia GTX 1080
    • DirectX: Version 12
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