Hire heroes, build an army, prevail in battles and try to keep your empire intact in the face of grave danger. Eador. Imperium is a new chapter in Eador series, known for its unique blend of grand strategy, turn-based tactics and RPG elements.
Recent Reviews:
Very Positive (81) - 83% of the 81 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (811) - 87% of the 811 user reviews for this game are positive.
Release Date:
Jan 27, 2017
Developer:
Publisher:

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Recent updates View all (71)

December 28, 2017

Update Notes (December 28)

Hi everyone,

New patch is now available for download, fixing the errors caused by the latest update.



Update notes 2.71.1:

Fixed:

- Fixed an error in AI spell targeting routine.
- Restored the hero's backpack in the library mode. You can now learn spells from scrolls not only from the hero overview screen.
- Fixed an error causing rare crashes on certain configurations during interactions with library and hero overview UI.
- Fixed an error with two-handed weapons disappearing from treasury when ctrl-clicked.
- Fixed an error with wrong calculation of dynamic guard upkeep costs on the statistics screen.
- Fixed an error with wrong calculation of karma on the statistics screen.
- "Rename hero" button did not work, fixed.
- Fixed an error with switching the working mode of drop/sell item icon while inside the site-stores.
- Lizardmen priests can now learn to cast Bless and Curse spells as their description implied.
- Fixed an error with the Sentinel hero animation when his Trampling activates as a result of using Round Attack.
- The Pilot hero can no longer hire troops while in flight.
- The heroes can now trade equipped items without having to move them into their backpacks first.
- Fixed an error allowing to equip a two-handed weapon and a shield.

Hotfix 2.71.2:

- Fixed inability to hire guards for provinces.
29 comments Read more

December 21, 2017

New Unit Hiring + Update Notes (December 21)

Hi everyone,

And happy holidays!



Today we're releasing a new update for Imperium. It not only fixes some bugs, it also changes the gameplay. And we're confident it's for the better.

Here's some background for the decision making in this update. Eador always had a lot of units, and with Imperium that number only increased. The only problem with this was that you could mainly hire new units only through sites. This could greatly decrease tactical possibilities for a player: usually, you decide what kind of army you want to have very early in the game. Dwarven tanks or centaurs were often an element of pure randomness, rather than a conscious calculation. Not to mention the fact that upgraded halflings or goblins is something that almost never happens at your will.

With this update 22 new units now appear at the castle, and further building construction will provide you with even more unit variation. Newer units are tied to Temple building and Foreign Quarter.

Mostly, we moved the allied fighter units, who were previously available only after unit upgrades or in sites.

But we couldn't just take and move twenty something units into Warriors Quarter, so we also change the whole design for unit hiring. Here's what you can do now after the update:
  • Hire units for your garrison
  • Hire units for your hero's army
  • Exchange units between the garrison and your hero's army


So now you can hire units for all of your heroes without switching over to the strategic map — just click the arrows near the hero's name. And if you need advanced troops of dwarves or centaurs, there's no need to quit to the map, enter a site and hope that this particular time you'll get lucky with a tank waiting for you there.

With this update we want to reduce the element of randomness, which is always healthy for a strategy game (this is our firm belief).

Additionally, we've read through your comments to the last update, where you listed some of the more annoying bugs. It looks like we managed to deal with them — the full patch notes list is below.

Update notes 2.66.1:

New:

- We have fully redesigned the troop recruitment interface. One of the exciting side effects is that we are no longer limited to 12 units on the recruitment screen. Taking advantage of this, we have moved a portion of troops hitherto available only in special sites to the regular recruitment mode. From now on, the advanced troops of demihuman allies can be hired as you build up the foreign quarter, and dwarven and elven troops associated with Temples of Gorbardin and Sylvana are unlocked as you upgrade these temples. Few other troops were also made easier to recruit.
- Another consequence of the new recruitment screen is the ability to add unique local troops to provinces, troops not tied to the castle nor requiring fortifications to be present. This functionality has been attached to diplomatic annexation of provinces - now acquiring a province peacefully does not only reward you with a party of guards, but allows to hire a number of specific troops into your hero's army as well.
- You can now use Ctrl-click to instantly move troops, items and spells between the right and the left panel of the recruitment, treasury & stores, and library screens.

Fixed:

- Item sets now provide their exclusive bonuses correctly.
- The Ballista can no longer try to attack in melee.
- Fixed an error causing the destroyed towers of a castle fully demolished during a siege still fire at the attackers during the assault.
- Fixed an error with calculation of income modified by buildings that increase it by a percentage of total treasury.
- Mass Insanity ritual can be cast on fortified provinces under siege no longer.
- The Succubi can now learn the Enslave Mind spellcasting ability starting with level 7.
- Lowered the probability for Fire Giants to appear in the Mercenary Guild site.
- Juggernaut is now available outside the "Epilogue" campaign. It can be hired at the Tower of Artifacts.

SPECIAL ANNOUNCEMENT REGARDING THE SCROLLS:

To learn new spells with the scrolls, you first need to enter your hero's screen — click RMB on the hero's portrait. Then drag the scroll into an empty spell slot. Of course, the province also needs to have library in it.
30 comments Read more

About This Game

Hire heroes, build an army, prevail in battles and try to keep your empire intact in the face of grave danger.

Eador. Imperium is a new chapter in Eador series, known for its unique blend of grand strategy, turn-based tactics and RPG elements.

Story


A young wizard pursuing his revenge against the fanatics who have ruined his life. A barbarian priestess searching for a higher purpose for her people. A mercenary facing the abyss about to consume his home. A governor appointed to rule over a defiant province in times of great crisis.

Threads of their lives will weave a strange pattern, for the destiny of the Imperium is at stake.

Features


  • All new and handcrafted story campaign, bringing a fresh approach to the Eador formula.
  • New heroes, new units and unique Shard worlds offer even more strategic possibilities and unexpected challenges.
  • The ultimate Eador game: Imperium includes all original content from Masters of the Broken World (not counting the campaign).

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP SP2 / Vista / 7 / 10
    • Processor: Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory: 2 GB RAM
    • Graphics: GeForce 7300/Radeon 9200
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    Recommended:
    • OS: Microsoft® Windows® XP SP2 / Vista / 7 / 10
    • Processor: Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800/Radeon X1900
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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