De-Void is a first-person adventure game, where the player unravels the mysterious circumstances surrounding the disappearance of a remote space colony crew.
User reviews:
Overall:
Mixed (22 reviews) - 59% of the 22 user reviews for this game are positive.
Release Date: Sep 2, 2016

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Recent updates View all (4)

September 16, 2016

De-Void Update : Patch Version: 1.1

Hello everyone;
Thanks a lot for the feedback we're receiving. It looks like majority of De-Void players enjoyed the narrative of the game and gave us inspiration to further investigate our motivations for story-telling in games. We're already working on 2D point and click adventure game, naturally story is the main element there. We'll make the necessary announcements when time is due

About De-Void, based on the player feedback, we wanted to fix few glitches they have encountered.

Here are the patch notes:

*New loading screen with soundFX to indicate level change in a better way

*Fixed the very initial voice over sounds cutting off sometimes before game loads.

*Fixed the elevator in chapter 1 around the sector 2 area, to help players see better the elevator button

*Fixed collision errors in chapter 2 and 3 and 4 based on the feedback provided here
http://steamcommunity.com/app/468570/discussions/0/350540974002433926/

*Fixed audio-looping glitch for some of the voice-overs in chapter 2

Please give us more feedback about any other problems you are encountering, post them over the forums!

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September 10, 2016

De-Void and aftermath, and the anti-sequel

Hello everyone;

It has been a week since the release of De-Void and we are very happy about the positive reactions our story-driven sci-fi adventure game De-Void is receiving. We sat down with our writer Ian and already starting toying new ideas for how we can expand the story and its background lore. We don't know what kind of format its going to be, but we'd like to announce to those who enjoyed the story of De-void, there will be more, either in the sequel form or as expansion pack or as dlc...Whatever format it would be, we're excited about finding our right form of chore and our track about the way we want to present our game development ideas, with narration being the main focus.

There are few very minor issues with De-Void, they will be fixed in the upcoming patch, which is scheduled to be released next week.

In the mean time, please do enjoy another blog post by our writer Ian Mccamant, taken from his site http://www.phantomatica.com/

***

A Part and Yet Apart: De-Void, Solarix, and the Anti-Sequel:

I played Solarix before joining the PulseTense team. It was a standout title among a collection of indie gems I discovered upon my glorious return to PC gaming, and it stood out because it seemed tailor-made for me. It was unapologetic in its homage to Thief and System Shock, two of my favorite games, and it was drenched in a brooding, nihilistic sci-fi atmosphere. It explored madness and isolation, the wages of discovery, and the fragility of a humanity burdened beneath its own ambitions, and in the end, it left you feeling far more despair than victory. It had soul. A shadowy, cynical soul, but soul nonetheless.

When I came on as writer for a Solarix spinoff, my gut instinct was to jump directly back into the world of Solarix and find other angles of the story to follow. A prequel, perhaps, or a parallel storyline following a secondary character. Ultimately, however, these ideas revolved around a basic formula of “more of the same.” Looking to escape these cliched approaches, the core game design was already deviating entirely from Solarix’s old school stealther in favor of putting story front and center. The goal became less about creating a companion piece to Solarix, and instead take pieces of the world and reinterpret them. Soon we had abandoned the notion of traditional continuity altogether, in favor of a more abstract connection between the games.

There are several models of legacy for stories. There are the sequels and prequels, utterly traditional in their approach to continuity. Then there are the more ambiguous “spiritual successors,” which take the paradigms of a story and recast or update them. Then there are the in-betweeners, stories like Silent Hill 2, which occupy an oblique relationship to their predecessor. James’ Silent Hill looks and feels different than Harry’s–and lies separated, though not completely removed–from other continuities within the world. This approach is similar to the intricately overlain continuities of comic book universes, where the same characters might be wildly different personalities or inhabit totally different worlds.

De-Void operates a space that is at once both a part of and apart from Solarix. I like to think of it as an “anti-sequel,” in the vein of the recent 10 Cloverfield Lane, which maintained only the most obtuse connections to its predecessor. From Solarix to De-Void, essential structures and threads are present, elements of the world persist between the two games, but they are framed uniquely. The logic that connects them is based on thoughts and associations. If Solarix depicts the physical death of the Ancyra colony’s remote pocket of humanity, De-Void is the deathbed fever-dream, a vision of infinite regression towards oblivion.

This poetic mentality, however, should not be taken as a denial of a connection between the two games. Indeed, this connection is part of the greater mystery, and there are plenty of clues for thoughtful Solarix players to sink their teeth into. But De-Void is an experience all its own: quieter than its forebear, more internal, and holding new mysteries all its own.

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Reviews

“"...story and atmosphere blend together so well they keep you engaged from beginning to end. That's because the writing is superb."”
8/10 – OPnoobs

“Highly intriguing story”
3/5 – GameReviewsAU

“De-Void kann am ehesten als experimentelles Science-Fiction-Explorationsspiel bezeichnet werden.”
7/10 – Adventure-treff

About This Game

A lost colony on a distant planet.

An outpost of humanity, haunted by memories of madness and conspiracy.

A station crew no longer responding to communications.

Concerned about the safety of their investment, Human Resources Specialist, Elizabeth Woolgather is dispatched by the ‘Corporation’ to Planet Ancyra to investigate and report back. But as she quickly discovers, sometimes knowledge can be a dangerous thing.

De-Void is a meditative first-person adventure game, where the player unravels the mysterious circumstances surrounding the disappearance of a remote space colony crew. Although the crew is missing, the station and its surroundings still echo with their thoughts and emotions. With the help of a protocol unit named Wilco, Elizabeth must interpret these memories and emotions and piece together the jigsaw. As the pieces come together, a confrontation with a presence both ancient and impossibly vast becomes inevitable and unavoidable.

On the surface, De-Void is a tale of humanity lost in the depths space, but beneath the surface lies a complex psychological story of conspiracy, betrayal, and madness.

There are no easy answers on Planet Ancyra!

Key gameplay features:

• First Person Adventure Game
• A vast story-based exploration game set across highly detailed space stations, alien forests, deserts, colony settlements and military installations.
• Decipher the crews video, audio and text logs to discover and uncover a multi-layered background story.
• Investigate the world through the eyes of Wilco, an A.I cyborg, sent to help you uncover the mystery of the colony you are traversing.
• Steam Achievements, Trading Cards and Controller support.

System Requirements

    Minimum:
    • OS: Windows XP and above
    • Processor: 3.0 GHz dual core or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
    Recommended:
    • OS: Windows 7 / 8 - 64-bit
    • Processor: 2.4 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
Customer reviews Learn More
Overall:
Mixed (22 reviews)
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