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Thanks a lot for the feedback we're receiving. It looks like majority of De-Void players enjoyed the narrative of the game and gave us inspiration to further investigate our motivations for story-telling in games. We're already working on 2D point and click adventure game, naturally story is the main element there. We'll make the necessary announcements when time is due
About De-Void, based on the player feedback, we wanted to fix few glitches they have encountered.
Here are the patch notes:
*New loading screen with soundFX to indicate level change in a better way
*Fixed the very initial voice over sounds cutting off sometimes before game loads.
*Fixed the elevator in chapter 1 around the sector 2 area, to help players see better the elevator button
*Fixed collision errors in chapter 2 and 3 and 4 based on the feedback provided here
*Fixed audio-looping glitch for some of the voice-overs in chapter 2
Please give us more feedback about any other problems you are encountering, post them over the forums!
“"...story and atmosphere blend together so well they keep you engaged from beginning to end. That's because the writing is superb."”
8/10 – OPnoobs
“Highly intriguing story”
3/5 – GameReviewsAU
“De-Void kann am ehesten als experimentelles Science-Fiction-Explorationsspiel bezeichnet werden.”
7/10 – Adventure-treff
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