Stash is an MMO with turn based grid combat, custom housing, a tabletop art style, and more loot than you can fit in a portable hole. Stash has the charm of a pen-and-paper gaming group with the gameplay of a deep, interesting, unique RPG. Join our friendly community!
Recent Reviews:
Mostly Positive (17) - 70% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (520) - 71% of the 520 user reviews for this game are positive.
Release Date:
Sep 7, 2017

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Recent updates View all (48)

February 21

Tier 4 Expansion! New Armor Cosmetic System. Tons of Ability, UI, and Misc Improvements.

Tier 4 Has Launched - Level and Skill Cap is now 40

  • All class abilities now go up to level 40.

  • All crafts can be advanced to level 40.

  • Mounts can be found on the medallion shop that allow passage into new regions.

  • New private and world dungeons added (with new bosses!).

  • Have fun!

New Armor Cosmetic System

  • Your character's armor cosmetic appearance is now completely controlled by the costume tab and not by your functional/gear armor. We have separated these two things completely to make it easier for you to customize your appearance and to support future plans for a wide variety of cosmetic options that would have created confusing conflicts otherwise.

  • Weapons and offhands perform the same as before as far as visual appearance. Visually you appear with your actual wielded weapons/offhands/shields unless you override that with a costume option.

  • All costume items you had equipped on any costume pages have been removed and sent to your reward inventory.

  • All cosmetic shoulders, arms/gloves, and boot items no longer exist. All of these cosmetic slots are controlled through the body/suit piece and then toggling/selecting which additional slots to display.

  • Cosmetic armor is now controlled through two pieces: helmet and body (which controls all the other body locations).

Other Patch Notes:

BOO, Stash, and Market Stalls
  • Bug Fix: Players can now rename their stall and place ads from anywhere in their BOO
  • Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
  • Added tooltips for farmhands to producers.
  • Updated/Added tooltips for when farmhand helping is on cooldown and for when the producer (total possible help) is on cooldown.
  • Added client chat messages for successful help actions, for both boo owner and farmhand.
  • Fixed a bug where dragging items from your Stash into your inventory with a bag selected, didn't add them to THAT bag.
  • Max stash size increased by +10.

Characters, Classes, and Abilities
  • Resurrection is now fully supported and returns you to the combat.
    • Rez now adds characters back into combat.
  • Fixed an issue with animations freezing after playing.
  • Added a sound effect for when you block in combat.
  • Ability buffs are downranked to the lower rank version when used on characters whose level is lower than the casted ability level (to a minimum of Rank I).
  • Warrior:
    • Cut II - DoT tick duration increased by 1 round
    • Cut III - DoT tick duration increased by 2 rounds
  • Hunter:
    • Slash now does +10% damage on foes with a combo point.
    • Flaming Arrow II - DoT tick increased by 1 round
  • Healer:
    • Spread Heal healing increased by 10%.
    • Healing Pulse now ticks significantly longer.
  • Ability tooltips now include the Element of the ability.
  • Added multi-target support to the Effects Manager. AoE abilities like Mass Mez, Root, etc. should now play effects on all affected targets.

Chat and UI
  • Fixed a bug where you could drag the stat progress bars in the character stats window.
  • Added a chat log entry for weapon proc damage.
  • You can once again chat during the loot event.

  • Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
  • Converted the Death Popup to new UI code and made necessary adjustments.
  • Weapon procs print to combat log.
  • Some small obstacles may now be walked over/through.
  • Healing Pulse now blocks its grid square.

  • Recipe tooltips now tell you if you already know the recipe.
  • Added a toast message for when you receive any trade skill xp.

  • Fixed an issue causing bosses to display busy when dying to them and exiting the encounter.

Gear and Items
  • Character armor appearance now controlled completely by costume slots, not gear armor slots.
  • Platemail is now in the game. Warriors can wear it starting at level 30.
  • Ringmail is now in the game. Hunters can wear it starting at level 30.
  • Healers can now wear chainmail starting at level 30.
  • If there is a cooldown returned for an unsuccessful item use, the time remaining is now displayed in the error popup. (currently does not *tick* down)
  • Added level to costume tooltips.
  • Fixed an issue with body parts not getting disabled under costumes.

  • Fixed lighting issues in the Rolling Stone Inn.
  • Fixed an issue with character's hands still gripping their weapons even when the weapons are hidden.
  • Fixed an issue with missing hands for all chainmail and trulloc/human male elementalists.
  • Fixed an issue having to do with invisible hands for HM hunters.

Medallion Shop
  • Fixed an issue where weapons/offhands didn't show up when previewing from the medallion shop in the new armor system.

Mobs and NPCs
  • Cubes, due to their gelatinous bodies, are now properly more resistant to physical attacks.

Social (Clans, Parties, Religions, etc.)
  • Added shift+click support for multi-purchases from the clan shop.

  • Updated Mob Spread / Add Algorithm
  • Add new round info sent to client when a new combat round starts
  • Turn check made for resource harvesting in combat
  • When learning a higher level ability, the lesser level ability is no longer "relearned"
  • When learning replacement skills, the 'old skill' is now removed from all bars it was applied to.
  • Camping upon immediately entering a zone no longer spits players out of the zone upone camp exit.
  • Status FX are now properly removed upon exit of combat (including by death).
  • Updated help window texts in Combat Victory and Character Sheet - Inventory.
  • Added a new help window called Armor, Gear, & Cosmetics. This window automatically pops up the first time you equip a piece of gear.
2 comments Read more

February 14

HJTenchi streaming Stash tonight: 8:30pm EST

Join us in game while HJTenchi streams Stash tonight, Wed, Feb 14 (Valentine's Day!) at 8:30pm EST!

:gpokka: :ppokka: :rpokka: :ypokka: :pinkpokka:
0 comments Read more


“Looking for a one-of-a-kind, loot-filled adventure? ... Stash Is Bringing the Magic Back to MMOs ... Stash has the kind of pedigree that few other developers can claim ... Frogdice knows a thing or two about compelling online experiences that stand the test of time. ...”
Curse - Gamepedia

About This Game

Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax - a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.

Stash's core features include:

  • Turn based combat on a tactical grid.
  • Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
  • Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
  • Dungeons: Shared world dungeons and private instanced dungeons for your dungeon crawling cravings.
  • Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
  • Crafting: Use, sell, trade, or enter items into competitions. Be a full time crafter or merchant.
  • Exploration: A huge world for you to discover with hundreds of unique locations.
  • Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
  • Clans: Join with friends and compete for dominance.
  • Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
  • PvP: In Development: Group and solo leaderboards. Dueling. Clan wars and battles.

Things About Stash You Will Either Love... or Hate

Stash is a very unique game that is not your typical MMO. Is it the dream game you've been waiting years for or the complete opposite? Review this list carefully as we do not want to waste anyone's time with a game not suited to their tastes:

  • Stash is a complex, deep game that requires skill, thought, and effort to excel. It also takes time to learn. We do not have a guided tutorial. We have guides, videos, in-game tutorial help screens, and both staff and community volunteers who love helping people. If you prefer games with a 1 hour automatic guided tutorial that teaches you how to play, you may have trouble with Stash.

  • Stash embraces the grind. We believe we've made it fun, and it definitely isn't fast. Your accomplishments are meaningful and you won't get passed up if you go on vacation for a week. This goes for combat, crafting, farming, empire building, and pretty much everything.

  • Stash is challenging but approachable. You can make Stash easier with dungeon difficulty settings, partying with other players, or simply focusing on easier content. But some battles can be quite difficult with good strategy and tactics heavily rewarded. Fleeing from battle is not easy or guaranteed. If you die after a certain level, there is a death penalty (you do not lose XP, levels, or items, but instead receive a small amount of XP debt - half your earned XP pays off debt until it is gone, but you can still level up and progress even while you have xp debt!).

  • Questing is not a big part of Stash. We don't like quest grinds. Stash is more of a sandbox-style game. We have quest-type activities (we call them tasks), but they are not a huge focus of the game. The world is open to you to set your own goals and priorities and we do not tell you what you have to do next.

  • Crafting and Merchants are big parts of the game. The best gear in the game is crafted gear, and many systems allow for merchants to play an important role in the economy.

  • Your BOO (Base of Operations or house) is a major aspect of character progression. Expanding and upgrading your BOO allows more and faster crafting, more market options, more storage, and more fun. If you love housing then you will probably love Stash.

  • Storage and carrying capacity are part of character progression. Unlocking more bag slots, getting better bags, upgrading your stash, upgrading your stall, and other storage options are all aspects of advancing your character. Some people think this is great. Some people think this is tedious. If it sounds tedious, Stash is not for you.

  • There is no Auction House. Every player has their own merchant stall and can advertise items in the newspapers (which are divided by item category). Our economy encourages people to build their reputation as a merchant or craftsman. Auction Houses are cool but create race to the bottom pricing that leaves little room for sellers to compete on anything other than price. If you like a market that provides opportunities for full time merchants and market arbitrage, you will enjoy Stash.

  • Stash is currently light on story, but that is changing fast. You, as a player, will be a huge part of that. Our studio has run a roleplay required, all text MUD for 21 years. Please trust us that story and lore are near and dear to our heart, and will be a huge part of Stash.

  • The World will grow based on player actions. You currently have access to one major capital city, 9 major regions, and 41 dungeons. As the story unfolds, players will open up more of the world. If you prefer an MMO with the entire world available for exploration right away, you might be disappointed. If you like the idea of shaping and unlocking the world as a community, you will be thrilled.

  • We have many unique game mechanics rarely or never seen in other MMOs. We have a fresh take on stat training, healing, character customization, gear upgrading, and many other things. If that sounds fun and interesting, Stash is your game.

  • Stash has only just begun. We are a small team of passionate, indie devs who want to create a game you can call home for many years to come. If you want to be part of that growth, you will love Stash. If you don't want to be part of that journey, you might want to wait a bit.

Extra Packages for Stash

There are two packages available which include the game, your $ value worth of Medallions (virtual currency), and some bonus items:

Citizen Package
  • Total Value: $22.00
  • $15 worth of medallions
  • Mount: donkey
  • +25% XP Booster (2 hour duration) x2
  • Healing Potion x5
  • Mana Potion x5

Founder's Package
  • Total Value: $75.00+
  • $50 worth of medallions
  • Mount: donkey
  • +25% XP Booster (2 hour duration) x4
  • Healing Potion x10
  • Mana Potion x10
  • Founder's Cloak - Fancy cloak that provides +20% XP until you reach level 20.
  • Founder's Monument - Special outdoor item for your Base of Operations (BOO)
  • Founders Weapon Display Case - Special interior item for your BOO

Click here for step by step instructions on how to get your medallions and in-game bonus items.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: OS X
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: OS X
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Any
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 2 GB available space
    • Additional Notes: Linux only. Not SteamOS. Limited Linux support.
    • OS: Any
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 2 GB available space
    • Additional Notes: Linux only. Not SteamOS. Limited Linux support.

What Curators Say

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