Stash is an MMO with turn based grid combat, highly customizable housing, a tabletop art style, and more loot than you can fit in a portable hole. Our incredible community of players shape the world and determine the path of an intriguing world story.
All Reviews:
Mostly Positive (336) - 70% of the 336 user reviews for this game are positive.
Release Date:
Sep 7, 2017

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Recent updates View all (30)

October 20

This Weekend on Stash: Shards of Primordium monster grinding competition!

This Weekend on Stash (Friday, Oct 20 - Monday, Oct 23)

Shards of Primordium monster grinding competition!
  • +10% to all XP earned from monsters.
  • Every monster in the game has a chance to drop a Shard of Primordium.
  • Shards of Primordium will be totalled up after the event, with the top 10 individuals and the top 3 clans winning awesome prizes including special mounts, Medallions, bags, magic items, and more!
  • All Shards can then be sold for triads so everybody wins!
  • Players of all levels have an equal chance to find them so everyone can compete in this event.
Times: Estimated will begin around 4pm EDT on Friday and end approximately 4pm EDT on Monday.

What else is new in Stash?

For those who played Stash at launch: we completed numerous code and hardware upgrades that fixed all known performance issues some people experienced. Jump back in and have a blast!

Other new features and improvements over the last month:
  • Tons of new abilities added to every class.
  • 12 new dungeons.
  • Numerous enhancements and quality of life improvements to the newspaper and market system.
  • Gathering in the overworld scans your inventory for the needed tool so you don't have to switch it manually.
  • Improvements to crafting, trapping, fishing, and farming.
  • More high rank mobs (lieutenants, elites, and champions) in party encounters, making party combat more fun, tactical, and rewarding.
  • Many improvements and tweaks to the UI, item stacking, storage, and other conveniences.
  • More tutorial pages and an in-game link to an excellent new player guide that makes getting started a lot easier.
  • Chat UI and other social improvements.
  • More BOO improvements than I can list.
  • Bug fixes galore.

As excited as we are about all the new content and improvements, we are most proud of the amazing community in Stash. We are so fortunate to have such fun, helpful, interesting, and hilarious people in our community. Thank you!

More details about this event, links to the new player guide, links to our very active discord server, links to other October events (like Halloween weekend), and more can be found here:

This weekend is going to be a blast. We hope to see you in game!
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October 17

New class abilities, Farming & Trapping improvements, NPC Vendor Fix

Characters, Classes, and Abilities
  • Warrior:
    • Slam now does bonus damage on targets with at least 1 combo point.
    • Guard II added at level 14.
    • Slam II added at level 16.
    • Fortitude II added at level 22.
    • Cut III added at level 23.
    • Cleave 2 added at level 24.

  • Elementalist:
    • All tier 1 elementalist spells now have a 100% chance (from 70%) to apply their combo condition (ignite, stagger, shock, chill).

    • Water Spells:
      • Frost Breath I (AoE) moved from level 12 to level 8, giving elementalists their first AoE 4 levels earlier.
      • Cryobeam I (tier 3) moved from level 9 to 11.
      • Ice Blast II (tier 1) added at level 16.

    • Fire Spells:
      • Bloodboil I (tier 3) moved from level 11 to 10.

    • Air Spells:
      • Shockwave I (AoE) moved from level 14 to 13.
      • Charged Bolt I (tier 2) moved from level 5 to 7.
      • Thunderstrike I (tier 3) moved from level 10 to 15.
      • Zap II (tier 1) added at level 17.

    • Earth Spells:
      • Pelt (tier 1) moved from level 4 to 9.
      • Vine Whip (tier 2) moved from level 7 to 12.
      • Hurl Boulder (tier 3) moved from level 8 to 14.
      • Thorn Burst (AoE) moved from level 16 to 21.
      • Pelt II (tier 1) added at level 19.

  • Hunter:
    • Slash II added at level 13
    • Flaming Arrow II added at level 15 with 100% chance to apply ignite combo effect.
    • Distract moved from level 18 to level 15.
    • Frozen Arrow I now applies a -1 snare (movement reduction) for 1 round.
    • Frozen Arrow II added at level 17 (applies a -1 snare for 2 rounds).
    • Balestra II added at level 18.
    • Vanish II added at level 21.

  • Healer:
    • Smite cooldown increased.

  • Replaced Lajena's teeth with small, wooden dowels.

Farming / Trapping
  • Fixed a bug where producers didn't display the number of days remaining in the tooltips.
  • The error popup for when a producer is full now displays the machine name instead of the producer type.
  • Fixed a bug where placing a trap removed access to the remaining traps in that stack, until you opened your inventory to refresh the data from the server.
  • Fish trapping bug fixed (should be able to catch fish now!).

Chat and UI
  • Fixed a bug causing the chat window to send messages when the window got defocused without the player pressing enter.
  • Fixed a bug causing the character limit on chat to not get enforced.
  • Fixed an issue with rounding health/mana for tooltips.

  • Fixed a bug causing mobs to stop moving after a braced attacked damages them, without casting the finishing blow, when they should have continued along their path.

  • Fixed a bug where removing a deconstructing item didn't start the countdown for the next item in the queue.
  • Fixed a bug having to do with discarding recipes.

Gear and Items
  • Fixed a bug where moving a stackable item from one bag to another didn't remove the item from the original bag if it updated a stack in the new bag.

Mobs and NPCs
  • NPCs no longer buy back items for 100% value. This was never intended for obvious reasons (and non obvious ones also, like people using this to effectively "rent" expensive items for free).

  • Fixed a bug where attempting to trade with someone after previously offering to trade, but leaving the area before they could respond, would stop you from being able to offer them another one until you relogged.
  • AFK timeout increased to 2 hours.
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“Looking for a one-of-a-kind, loot-filled adventure? ... Stash Is Bringing the Magic Back to MMOs ... Stash has the kind of pedigree that few other developers can claim ... Frogdice knows a thing or two about compelling online experiences that stand the test of time. ...”
Curse - Gamepedia

About This Game

Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax - a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.

Stash's core features include:

  • Turn based combat on a tactical grid.
  • Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
  • Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
  • Dungeons: Hand crafted as well as randomly generated dungeons.
  • Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
  • Crafting: Use, sell, trade, or enter items into competitions.
  • Exploration: A huge world for you to discover with hundreds of unique locations.
  • Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
  • Clans: Join with friends and compete for dominance.
  • Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
  • PvP: Optional group and solo PvP.

Things About Stash You Will Either Love... or Hate

Stash is a very unique game that is not your typical MMO. Is it the dream game you've been waiting years for or the complete opposite? Review this list carefully as we do not want to waste anyone's time with a game not suited to their tastes:

  • Stash is a complex, deep game that requires skill, thought, and effort to excel. It also takes time to learn. We do not have a guided tutorial. We have guides, videos, in-game tutorial help screens, and both staff and community volunteers who love helping people. If you prefer games with a 1 hour automatic guided tutorial that teaches you how to play, you may have trouble with Stash.

  • Stash embraces the grind. We believe we've made it fun, and it definitely isn't fast. Your accomplishments are meaningful and you won't get passed up if you go on vacation for a week. This goes for combat, crafting, farming, empire building, and pretty much everything.

  • Stash is challenging but approachable. You can make Stash easier with dungeon difficulty settings, partying with other players, or simply focusing on easier content. But some battles can be quite difficult with good strategy and tactics heavily rewarded. Fleeing from battle is not easy or guaranteed. If you die after a certain level, there is a death penalty (you do not lose XP, levels, or items, but instead receive a small amount of XP debt - half your earned XP pays off debt until it is gone, but you can still level up and progress even while you have xp debt!).

  • Questing is not a big part of Stash. We don't like quest grinds. Stash is more of a sandbox-style game. We have quest-type activities (we call them tasks), but they are not a huge focus of the game. The world is open to you to set your own goals and priorities and we do not tell you what you have to do next.

  • Crafting and Merchants are big parts of the game. The best gear in the game is crafted gear, and many systems allow for merchants to play an important role in the economy.

  • Your BOO (Base of Operations or house) is a major aspect of character progression. Expanding and upgrading your BOO allows more and faster crafting, more market options, more storage, and more fun. If you love housing then you will probably love Stash.

  • Storage and carrying capacity are part of character progression. Unlocking more bag slots, getting better bags, upgrading your stash, upgrading your stall, and other storage options are all aspects of advancing your character. Some people think this is great. Some people think this is tedious. If it sounds tedious, Stash is not for you.

  • There is no Auction House. Every player has their own merchant stall and can advertise items in the newspapers (which are divided by item category). Our economy encourages people to build their reputation as a merchant or craftsman. Auction Houses are cool but create race to the bottom pricing that leaves little room for sellers to compete on anything other than price. If you like a market that provides opportunities for full time merchants and market arbitrage, you will enjoy Stash.

  • Stash is currently light on story, but that is changing fast. You, as a player, will be a huge part of that. Our studio has run a roleplay required, all text MUD for 21 years. Please trust us that story and lore are near and dear to our heart, and will be a huge part of Stash. (Note: Our first global world story event is this weekend, Sat Oct 14 4-6pm EDT).

  • The World will grow based on player actions. You currently have access to one major capital city, 9 major regions, and 41 dungeons. As the story unfolds, players will open up more of the world. If you prefer an MMO with the entire world available for exploration right away, you might be disappointed. If you like the idea of shaping and unlocking the world as a community, you will be thrilled.

  • We have many unique game mechanics rarely or never seen in other MMOs. We have a fresh take on stat training, healing, character customization, gear upgrading, and many other things. If that sounds fun and interesting, Stash is your game.

  • Stash has only just begun. We are a small team of passionate, indie devs who want to create a game you can call home for many years to come. If you want to be part of that growth, you will love Stash. If you don't want to be part of that journey, you might want to wait a bit.

Extra Packages for Stash

There are two packages available which include the game, your $ value worth of Medallions (virtual currency), and some bonus items:

Citizen Package
  • $15 worth of medallions
  • Mount: donkey
  • +25% XP Booster (2 hour duration) x2
  • Healing Potion x5
  • Mana Potion x5

Founder's Package
  • $50 worth of medallions
  • Mount: donkey
  • +25% XP Booster (2 hour duration) x4
  • Healing Potion x10
  • Mana Potion x10
  • Founder's Cloak (bonus stats, XP boost through level 20) (not claimable yet, but will be in the near future)
  • Founder's Plaque BOO (Base of operations - your house) item (not claimable yet, but will be in the near future)
  • Special Interior BOO item (not claimable yet, but will be in the near future)

Click here for step by step instructions on how to get your medallions and in-game bonus items.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: OS X
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: OS X
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Any
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 2 GB available space
    • Additional Notes: Linux only. Not SteamOS. Limited Linux support.
    • OS: Any
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 2 GB available space
    • Additional Notes: Linux only. Not SteamOS. Limited Linux support.
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