Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a love child between Secret of Mana™ and Diablo™.
All Reviews:
Mostly Positive (254) - 70% of the 254 user reviews for this game are positive.
Release Date:
Apr 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is your chance to support a game which already shows great potential. In return you'll get access to around 25+ hours of gameplay. Be aware - this is a vast project and there are still rough edges and certain features are missing. Bugs will be fixed, performance will be improved, and new features will be added step by step.”

Approximately how long will this game be in Early Access?

“With the vast possibilities and features of the game, a full release date has not yet been set. We expect around 2 years of Early Access in order to get all assets, features and content completed.”

How is the full version planned to differ from the Early Access version?

“New features are constantly being added and expanded upon. Full launch will offer a much bigger game world to explore and content to be enjoyed.”

What is the current state of the Early Access version?

“While the game is in Early Access, there is still much to do. However, as this is not the full release, the game may contain bugs, item stats/monster imbalances, missing features, performance issues. It's however in scope of Early Access fully play- and enjoyable.”

Will the game be priced differently during and after Early Access?

“Price will not change while in Early Access except for discounts. Price might slightly change when we leave Early Access. After Early Access major updates may be released as DLC.”

How are you planning on involving the Community in your development process?

“Yes! We wish the game to be as much fun as possible - in the end it's made for the players. New ideas and feedback will be constantly evaluated and are highly appreciated.”
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Recent updates View all (26)

November 14

KOL Insights #23 // Overworld Prototype & Boss Concept

Hello fellow Looters,

last time I showed a static image of the new Overworld concept. Today I finally can show you an actual ingame implementation of what is to come. Its recorded directly from the development system and has some frame rate issues which will be ironed out in time but you will get the point:
Right now we spend all available resources into replacing the old Overworld with the new one.

Also while redesigning the Overworld and more or less the entire game world in respects of size and content with it we laid out the entire development roadmap until release. More on that in future Insights.

What I can show you right now however is a concept preview of the first boss:

I would really like to keep you guys and girls more into the loop of whats going on but its pretty hard to develop and push forward while making time to just stop what you do right now and send this out. I hope that once we made the huge step from the old game world architecture to the new one we got much more settled down in terms of actual content creation instead of constant prototyping.

Lastly we finally also got the tools finished to re-work the GUI to your recommendations. Once the Overworld is done we will make time to work on that as well. Also more on that in future.

That's all for now and If it happens you have been - thank you for reading.

Development continues!
Presbyter and his team.
8 comments Read more

November 3

KOL Insights #22 // DEV Roadmap

Hello fellow Looters,

last two weeks we worked on finalizing the Development Roadmap until release and finishing up the re-design of the overworld concept. Both are close to be finished and I attached the latest version of the overworld down below.

The Development Roadmap incorporates all the data acquired since the start of development and especially Early Access. Biggest part of it is of course the creation of graphical content like tilesets, maps and monsters. We took into account the time left until release (Easter 2019) and past performance as well as funds available to make this all happen.

We will transform the Development Roadmap to a progress bar and publish it at the storefront to be more transparent on where we are right now and what's still to be done as well as whether or not we are ahead or behind schedule. Of course the bar is only as accurate as its data and most of it are estimates and rough guesses especially when it comes to coding and fixing bugs it is almost impossible to estimate precisely since there is more to it then lets say the repetition of creating maps.

More on this when we actually got something to show for.

Release Preview Overworld Map:

(Fullsize Image link)

That's all for now and If it happens you have been - thank you for reading.

Development continues!
Presbyter and his team.
6 comments Read more
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“Colourful Action RPG Kingdom of Loot has now appeared on Collective”
91% – Square Enix Collective

About This Game

Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.

KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.

We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel:

Player Gideun created a guide for new and experienced adventurers to the world of Arcadia.

System Requirements

    • OS: Windows 7, 8 or 10
    • Processor: 1.5 GHz or faster Dual-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Onboard Graphicscard
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Sound Card: Onboard Soundcard
    • OS: Windows 7, 8 or 10
    • Processor: 2.0 GHz or faster Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Accelerated graphics card
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Onboard Soundcard
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