Dans ce successeur du célèbre Grotesque Tactics une parodie de RPG, vous ferez l'expérience d'un RPG-histoire ironique avec des dialogues-puzzles humoristiques, dans le style de Monkey Island.
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variables (132 évaluation(s)) - 56% des 132 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 nov 2011

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À propos de ce jeu

Grotesque Tactics 2: Dungeons & Donuts est le successeur de la célèbre parodie du jeu de rôle Grotesque Tactics. Faites l'expérience d'un jeu de rôle humoristique dans le style de Monkey Island ainsi que d'un système de combat stratégique où les membres de votre équipe sont sous contrôle simultané.

Notre histoire commence alors que les citoyens du royaume de Glory célèbrent leur victoire sur Dark Church. Alors qu'ils célèbrent la victoire dans les catacombes de leurs ennemis, ils sont soudain entourés d'un brouillard qui les fait disparaître les uns après les autres. Ceux qui en réchappent se barricadent dans les catacombes. Alors que le temps passe, les rations viennent à manquer et les survivants commencent à penser au pire. C'est alors que les chevaliers de Glory, des mercenaires, et des Elfes, se réunissent en guildes pour mener le combat. Mais elfes, mercenaires et chevaliers ne s'entendent pas forcément et sont plus préoccupés par leurs querelles internes que par le mal qui s'étend dans les catacombes.

Principales caractéristiques :

  • Faites l'expérience du combat tour à tour humoristique.
  • Rejoignez des amis et créez votre propre guilde pour défaire les boss.
  • Faites preuves de diplomatie pour éviter que les membres de la guilde ne se battent entre eux.
  • Chaque membre dispose d'une arborescence de talents, de spécialisations et d'aptitudes.
  • Vous pouvez choisir parmi différentes factions : hauts elfes, mercenaires ou royaume de Glory.
  • Chaque faction dispose d'une fin alternative qui dépend des décisions prises en cours de jeu.
  • L'histoire se moque gentiment des jeux de rôle populaire comme Oblivion, Gothic et du Seigneur des anneaux.
  • Devenez un maître de guilde respecté en collectant de l'or et en construisant une solide réputation.
  • Les rations sont rares et sont une monnaie d'échange. Récoltez les rations, prenez des leçons de cuisine et composez des plats succulents comme des larves, du saucisson d'araignée ou des soupes de zombie !
  • Différents niveau de difficulté : débutants comme les experts vont apprécier le jeu.

Configuration requise

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processeur : Processeur 2.0 GHz
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 1 Go d'espace disque disponible
    • Carte graphique : Carte graphique shader model 2.0 compatible Direct X 9.0c (nVidia GeForce 5/FX/ATI Radeon 9500 Series/ATI X700 ou meilleure)
    • Son : Carte son avec DirectX 9.0c
    • DirectX® : DirectX® 9.0c
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Publiées récemment
Wedge
( 1.7 heures en tout )
Posté le : 1 avril
God help me, I don’t know why I bought this.
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♔F@µc¤N¤iR♔ TheNewZ
( 0.4 heures en tout )
Posté le : 20 mars
Really good parody of games of the era. Loads of fun.
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ShadowDragon8685
( 0.9 heures en tout )
Posté le : 18 mars
Bugs in the tutorial section that render the game unplayable (specifically, a henchman who had no options, not even wait or defend,) just after picking your difficulty (which the game makes an in-character choice that causes the hero to catch crap) make this game a Hard No for me. I regret the $5 spent on this game now.
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unstable
( 20.7 heures en tout )
Posté le : 12 mars
it's not a perfect game, but you can easily expect a funny adventure.
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Rushnerd
( 3.7 heures en tout )
Posté le : 9 mars
The core gameplay is a bit frusterating and dry but the voice acting and dialogue is really something. Just wow.
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Esquilo
( 0.1 heures en tout )
Posté le : 7 mars
Got stuck at the first scene without a clue of what to do
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Nax_o
( 16.2 heures en tout )
Posté le : 5 mars
Ah Grotesque series... What can i say. So many bugs and cheap humor all of them has but somehow the first game was a big favorite of mine after playing it a bit more. Second game in the series has voiceover and better graphics but generally the same clunky graphics engine and nasty camera that require some setup to be more bearable. The whole works.

So did i mention the game is buggy? terrible humour? So many bad things... But somehow it just works. Or doesn't. This game is definitely not for everyone. The anti-hero emo...sorry. 'goth' guy who is always out of luck and has more blue balls than Link with Zelda. And lets not forget his entourage of more or less unstable people that is the bread and butter of this game. Many dumb and hilarious moments in the game when team members comment on things they encounter. Weird characters. ex. Angelina with her angel wings and pink dresses and moments of rage are just legendary. And Holy Avatar with his maidens. Annoying characters no doubt but as the same people are seen in many games it just puts a smile on your face to see all the same dumb things repeat themselves. Repeat a clichee and it becomes funny.

And then there is combat and adventure too. But that is a weaker part. This is also the part that people mostly judge the game on. Perhaps that is good for them but i choose to judge this by the avkward hilarity of it. This game would be just so worth nothing without the characters that flesh it out. For me the long combat stretches in dungeons are a pain as i just want to see what weird happens next. And things do happen and for that i like this game. Combat itself is bearable - especially after you learn some talents but as pointed out the early game is just terrible. A big weakness to this type of game. Overcome that and you got a pretty decent game in front of you.
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Reap
( 14.4 heures en tout )
Posté le : 17 février
I really liked the first game of this title but not this one, it was bugged to hell and barely worked. I had a horrid experience trying to play it. Shortly into it I game up.

Such a shame because the first was fun
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yaya14
( 15.1 heures en tout )
Posté le : 31 janvier
I really enjoy this one more than the first Grotesque Tactcis game! Better graphics, cool voices for the characters(i really like Daecon)....it was a nice combination of a turn-base rpg game with a "weird" for someone sense of humor. Surely recommend it, especially if you like the first one
https://www.youtube.com/watch?v=UpVacDvaigY&index=1&list=PLUB0wzpkprFQQstHsAco7BKrFsHAzcfoj
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Dihy
( 13.3 heures en tout )
Posté le : 2 janvier
I own about 95% of the Meridian 4 catalog, and picked up GT: Evil Heroes during that package. I later purchased GT2: Dungeons and Donuts during a sale.
The Background

GT1 and GT2 share the premise of the player taking control of a moody sap (Drake) who overcomes personal challenges to become The Hero That Saves The World. The game is largely a parody of main-stream RPGs, with characters often throwing out asides and references to other games. The jokes are campy and are mostly of low-brow humor; some would say the designers are mocking how sexualized female characters are in other games, some would say the designers are part of the problem.
Characters

Throughout the games, you get the opportunity to recruit new party members with different skillsets, for example:
Angelina: Healer
"The Semi-Divine Holy Avatar Himself": 2 handed swordsman.
Candy: Archer
Each character has a relatively well fleshed out back story, as there is a LOT of dialogue to read. In GT2 they have actual voice actors to play each character.
Skills

In GT1, skills are tied to your player level. Your character has an additional skill titled "Obsession", which is kind of an automatic passive attack with unique abilities.
Ex: Holy Avatar's obsession is the ability to talk everyone everyone to sleep in a 3x3 radius. Including your party members.
In GT2, skills are tied to your "Talent Tree" (which is not very well explained).
When you max a bottom tier Talent, it unlocks your 3rd skill. A second tier talent unlocks your 4th skill, and a 5th tier talent unlocks your "ultimate".
Additionally, GT2 skills have a timer, so you can't use them every turn. Your Obsession meter (more like an ultimate meter), builds up to allow you to cast the Ultimate skill.
The ultimate skills in GT2 are actually pretty useful, with one of them doing massive AOE damage which is needed later in the game when there are seriously 20 monsters in a room.
The Problems

The camera is terrible. It frequently locks onto random locations, and you have to reset the Follow toggle to return to your character. You might even feel sick from it. The Bloom doesn't help either, and may be part of the problem in inducing motion sickness in players. There is extreme camera smoothing in both games.
Characters frequently get stuck. If I have a party member that stands in a doorway, and I try to talk to a NPC outside of that door way, I cannot pass through. My character will choose to run into the party member, and constantly try to move past. The controls are locked and I cannot disable the "queuing" of the talk command. To fix this I had to use the cheat console to teleport Drake to the NPC. This happened at least 30 or 40 times.
In GT1 there is a major gamebreaking glitch where the Holy Avatar would be completely disabled during a battle. The battle round timer would still be enabled, and you would be stuck in an infinite loop. This required a reload of an earlier save file to fix.
In GT2 the quest journal offers only Italicized and Normal text views. It is unclear if a quest is Completed, In Progress, or Not Completable. That last detail is interesting, there are at least 5 quests in GT2 that if completed, disable your ability to complete other quests. Some of my quests that were "completed" still remained in the journal, while some that were incomplete just disappeared.
GT2 lacks progression logic. Finding your next mission requires you to talk to just about every NPC to figure out what you're doing next. The need to do so is not tracked in the quest log. There is also no notification that informs you to talk to a NPC. If you surf the Steam or Gamefaqs forums, many players ask "WTH do I do next?" And the answer is usually "Talk to everyone". This was not as big of a problem in GT1 as the maps were not as large.
Final Comments

I eventually used the cheats "goto//god//healall" to complete both games. "Healall" resets the movement tracker so you can move from one end of a map to the opposite end in one turn. This made progressing through the (really boring and tedious) fights much quicker. Even then, it still took about 10 hours to finish GT2 because of all the walking and talking you're required to do. I would estimate that GT2 would take over 30 hours without cheating. And let me tell you the 10 second ending is not worth the effort[1] .
Humblebrag: This post here is more comprehensive than anything you'll find online. Nobody wants to write a walkthrough or a guide for these games because GT sucks. If you're stuck on a mission/quest, leave a post and I'll see if I remember how I did it.
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krisumaru
( 17.5 heures en tout )
Posté le : 25 novembre 2015
Funny Sequel to funny RPG, this was as funny as the first part. Great!
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aFF3_M!T_WaFF3
( 1.0 heures en tout )
Posté le : 23 octobre 2015
i play it in german and it has nice and kind of funny dialogs // maybe its a little strange, but i like it // it has a turn-based fighting system - works well

enjoy ;)
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ratlord snakelord catlord
( 10.0 heures en tout )
Posté le : 7 octobre 2015
disgusting humor, lacking gameplay. overall really sexist and icky
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vlama
( 21.9 heures en tout )
Posté le : 20 septembre 2015
Unfotunatelly really buggy combat system makes this game unplayable.


With few more words:
good:
Game/story itself is great, still the same parody of rpg games and grotesque series itself, so lots of funny moments.
Game is dubbed, although voiceactors are overacting, but its parody so i rate this as +.
Sexist screenwriters tried even harder than in the first game, heroes are teasing and arguing all the time,
so something like school bus full of teenagers, for me it worked just fine
but can imagine that bus drivers, educators or mothers of 3 or more children would hate this part of game.
Sometimes voices are mixed or voices and subtitles are mixed, for example drake talking with voice of aterius (
dont think it is supposed to be this way, but its parody so +)
First part of game there is no healer in your sqaud, so you will use potions a lot,
thats tough and fun, cause they were useless in first game (and they will be useless in the middle part of this game again)

bad:
Special abilities of heroes are gone (heroes have skill trees, they are small and not described good enough).
Bad description of everything in the game, quests are confusing, no minimap or anything to help traveling.
After 2-3 hours you will probably get lost without any clue what to do next, where to go, who to speak with ...

very bad:
COMBAT - bugs, bugs, bugs: stuck in combat mode, stuck in mode you cant do anything (no wait, no defend, neither skip turn, only load works or save/load sometimes),
respawnig killed monsters, npc/monsters that dont turn into enemies ( so they hit you and you cant hit it neither with sigle target spell nor area damage spell)
defending stance have no affect, you take the same or more damage,
start of combat i was complaining even in first game and ofc now its same hell,
they added bonus dmg from behind, thats fine, but AI cheats, your heroes face last ai after each hit, so therefore each ai hit is from behind (!)
on the other hand ai never turn so you can hit from behind only once
CAMERA - is evil, you cant zoom out, you can adjust it by middle mouse button, but you can select only from range (topdown - totally useless),
camera autofocuses on heroes (randomly), never on heroe you are taking turn right at that moment,
so most of the time during combat you just fight with camera,
also it macrozoom automaticaly without reason throught textures to the first floor/ground when you are on higher platforms (which is for sure great, epileptic friendly experience)
PATHFINDING - because of it you can start combat broke into 3 groups in three different corners of the map ...,
you can also get stuck in narrow spaces (party members will block your way and again only save/load works)
ESCORTING MISSIONS - all previous 3 together + dumb suicide AI

tip for escorting missions (if you really have to play it):
finish all eligible quests to lvl up your heroes and buy all movement +2 jewelery from merchants (you will need it)
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pseudolusxvi
( 10.0 heures en tout )
Posté le : 12 juin 2015
If you don't do the quests in the exact right order, this game is impossible to complete. Also, the main village is far too spread out, requiring a ridiculous amount of walking around in order to complete a simple quest. Very disappointing after the wonderful first game.
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She Obliterated
( 11.8 heures en tout )
Posté le : 8 juin 2015
What would be a fun and wry strategy game is ruined by the UI. A shame, the first one was great.

Pros: Fun gameplay, cute characters, cute nerdy jokes.

Cons: The rest.

I have no idea what anyone was thinking when they aligned the camera, mouse, and hero, but in the middle of fights (or just walking) my camera goes veering across the map.

Speaking of the map, there is none.

The talent system is new, hidden, and ill-explained.
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Bibo1
( 3.6 heures en tout )
Posté le : 23 mai 2015
Just played a few hours and I've already run into a few bugs with quests which I can't turn in although I've solved them. Which means I can't proceed with the story. Seriously? That means I've had about 2 hours worth of humorous dialogue and 1 hours worth of running to and fro trying to trigger something that will let me carry on. I can't recommend this at all.
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flavio_jose_nc
( 43.3 heures en tout )
Posté le : 3 mai 2015
The game has some pretty funny references, nice jokes and charismatic characters, but is pestered by bugs, the battles are boring and not very challenging, and the camera view is problematic. Only recomended if you are a truly fan of turn based strategy games with nothing else to do. It could have been a great game with a little more polishing.
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Anubis_295
( 12.3 heures en tout )
Posté le : 25 avril 2015
Simplistic turn based strategy, marred by a lot of pathfinding issues and bugs. Exarcebated by several escort missions with extremely frustating ally AI.
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Apparently Kid
( 0.8 heures en tout )
Posté le : 20 mars 2015
Literally all the same problems as the original game, only with better graphics. Won't list them all here, if you are curious feel free to check my review of the first one. Funny and moronic how they didn't fix any of the original problems, and all the poor design choices are there. The tiny camera that can't pan out but this time instead changes from in/out to going straight overhead and in a different directional plane at a certain point, which I've never seen before and may be the dumbest thing every. The middle mouse button can be used to manipulate camera, which is the crappiest button ever. My favorite thing I noticed was how mechanics don't even work properly This is a grid based game, so at one point I was fighting 4 guys and I lured them back into a corridor where only 1 grid was possible to move so the first one would block the rest and I'd fight one at a time, quite smart I might say. And I know the person blocking the others exists because it happened to me in the first game when I was trying to attack someone my guy was blocking the way. Well somehow even though there was one square, their guys WALKED PAST THE GUY BLOCKING THEM and surrounded me somehow.....dumb. The single greatest part was when I tried walking past one of them to get out of there, I COULDN'T MOVE BECAUSE THEY WERE TAKING UP THE SQUARE I WANTED TO MOVE PAST.......I honestly have no logic or reasoning available to justify how the computer can break a part of grid based RPGs and then the very next turn the same rules do not apply for me. It's also great how the game never saves in an area so if you suddenly die you lose all progress. But for that terrible instance listed above it shows how much this developer screws up basic mechanics. There is a reason 90% of developer "heads up" games have mixed or negative reviews on steam, they don't correct mistakes and won't listen to the community. This deserves the 3.5/10.
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Évaluations les plus pertinentes  Dans les 90 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Posté le : 20 mars
Really good parody of games of the era. Loads of fun.
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
20.7 heures en tout
Posté le : 12 mars
it's not a perfect game, but you can easily expect a funny adventure.
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Évaluations les plus pertinentes  Dans les 180 derniers jours
10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
Recommandé
15.1 heures en tout
Posté le : 31 janvier
I really enjoy this one more than the first Grotesque Tactcis game! Better graphics, cool voices for the characters(i really like Daecon)....it was a nice combination of a turn-base rpg game with a "weird" for someone sense of humor. Surely recommend it, especially if you like the first one
https://www.youtube.com/watch?v=UpVacDvaigY&index=1&list=PLUB0wzpkprFQQstHsAco7BKrFsHAzcfoj
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5 personne(s) sur 10 (50%) ont trouvé cette évaluation utile
Non recommandé
14.4 heures en tout
Posté le : 17 février
I really liked the first game of this title but not this one, it was bugged to hell and barely worked. I had a horrid experience trying to play it. Shortly into it I game up.

Such a shame because the first was fun
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Évaluations les plus pertinentes  Globales
31 personne(s) sur 33 (94%) ont trouvé cette évaluation utile
Non recommandé
16.8 heures en tout
Posté le : 30 novembre 2013
Grotesque Tactics 2 - Dungeons & Donuts (2011) est un jeu aux prétentions humoristiques se déroulant dans un monde de fantasy ironique basé sur Dungeons & Dragons et dont les combats se déroulent au tour par tour dans des environnements en 3D au style plus fréquemment rencontrés dans Neverwinter Nights, à ceci près que NWN possède une jouabilité et une caméra bien plus agréable. Signalons avant tout que les seules langues disponibles sont l'anglais et l'allemand.
On suit les aventures de Drake et sa quête pour sauver le monde, ce qui passe par la formation d'une guilde, entendez par là : la nécessité de réunir différents compagnons pour former un groupe d'aventuriers. L'histoire tourne donc autour de la création de la dite guilde et des relations avec d'autres instances présentes dans le donjon (elfe, mercenaire, Avatar), ce qui sert de terrain pour déployer l'humour du jeu qui se révèle pourtant bien inférieur à ce que l'on pourrait attendre d'un jeu dont le rire se veut un des piliers principaux.

Mais revenons un instant à la caméra. C'est le premier « vrai » soucis du jeu et il est absolument incontournable. En dehors des combats, elle colle au personnage mais il est possible de la « libérer » et de faire tout le tour des niveaux pour savoir ce qui nous attend. Ce qui est immédiatement frappant, c'est que la caméra est bien trop proche des personnages, surtout pour un jeu qui se veut tactique et où une vue d'ensemble aurait pu s'avérer utile d'autant plus qu'il n'y a aucune carte à consulter pour rapidement trouver ses repères. Une autre bonne raison d'inclure la possibilité de reculer la caméra aurait été les décors. Avoir le nez collé sur la piètre qualité graphique du jeu n'est clairement pas un avantage.
Durant les combats au tour par tour par contre, -là où il est nettement plus important d'avoir un bon contrôle de la caméra pour savoir exactement ce qui se passe-, celle-ci manifeste une volonté encore plus malveillante à travers les mouvements qu'elle fait automatiquement. Parfois la caméra suit les personnages, parfois les ennemis, parfois elle pense suivre une quelconque action, en dehors du champ de bataille et l'écran affiche des décors vident pendant que les ennemis massacrent les personnages du joueur. C'est diablement pénible de se battre avec l'interface du jeu et de lutter pour orienter la caméra de manière à cliquer sur l'ennemi que l'on veut attaquer.
En somme, la caméra est le principale ennemi du jeu et, que vous le vouliez ou non, il faudra le combattre inlassablement.

Graphiquement maintenant, le jeu n'est pas très convainquant, même si esthétiquement parlant, le style est plaisant. La mise en œuvre avec des modèles 3D et des animations parfois douteuses laisse quelque chose à désirer à l'ensemble. En plus le jeu se permet des soucis d'optimisation et autres bugs en tout genre (pathfinding honteux, surtout pour un jeu où les déplacements se font sur une grille fixe : les personnages se retrouvent souvent coincés ou bloqués quand ils ne sont pas tout simplement perdus sur la carte ; l'impossibilité de terminer un tour, forçant le joueur à sauvegarder à chaque combat par peur de tout simplement ne plus savoir progresser ou à quitter et relancer le jeu et prier pour que cela résolve le bug ; les zones sont recyclées à plusieurs reprises ; etc.).
Le jeu est sorti en 2011 mais avec des commandes de personnages et de caméra aussi moisis, couplé à la qualité graphique absente, j'aurais eu bien du mal à le deviner si la question m'avait été posée : j'étais d'ailleurs persuadé qu'il datait au moins d'avant 2006.

Pour compenser l'imprécision des commandes, il faut signaler que les déplacements sur la grille de combat n'ont au final que très peu d'incidence. En effet, chaque personnage peut se déplacer d'un certain nombre de cases mais ceci sert juste à définir le rayon du cercle dans lequel il peut évoluer à sa guise, y compris aller jusque devant un ennemi, se raviver et revenir se cacher loin derrière sans pénalité.
Très pratique il faut le dire. C'est une solution ingénieuse pour résoudre une problématique qui ne devrait même pas être présente au départ. Cela n'est malheureusement d'aucune aide lorsqu'une case se met à bugger et devient inaccessible pendant l'un ou l'autre round, bloquant l'accès a une zone.

De plus, comme entre les combats on ne contrôle que le personnage principal et non ses compagnons, lorsqu'un combat s'enclenche, il y a très peu de chance que les personnages secondaires soient placées de manière idéale. Il est possible d'en réorienter certains mais pas d'autres, encore que même cet aspect est inconsistant. Serait-ce lié au fait que juste avant de tomber sur un ennemi, ces personnages avaient effectuer un déplacement, en dehors d'une phase de combat ? Si c'est bien le cas, le joueur se retrouve pénaliser durant les combats par le pathfinding minable qu'il ne contrôle pas ! En effet, rien de tel que commencer un combat pour se rendre compte qu'un des soigneurs du groupe s'est perdu deux pièces plus loin et mettra plusieurs tours pour simplement joindre ses petits copains.

L'aspect stratégique rencontre encore d'autres problèmes, durant les missions d'escorte de PNJ notamment. En plus de l'imprécision des commandes, des cases buggés, des ennemis buggés et du pathfinding pourri pénalisant les stratégies et formations que l'on pourrait éventuellement mettre en place, il faut maintenant protéger ces PNJ's, dont l'IA est bien entendu extrêmement agressive. C'est comme essayer de protéger un kamikaze mélancolique, avec un game over à la clé. On se dit qu'en sauvegardant à chaque tour, il y a bien moyen d'arriver à quelque chose mais malheureusement recharger une sauvegarde faite en plein combat fait buggé le combat. Ah oui, et ces PNJ vous volent vos kills aussi.
Bref, à part en terme négatif pour ses multiples défaillances, l'aspect « Tactics » de Grotesque Tactics 2 ne méritent vraiment pas d'être mentionné.

Que peut-il alors bien rester au jeu ? Son humour ? Peut-être, mais même si l'on accroche fortement aux blagues et autres sottises du jeu, de nombreux passages obligatoires sont de longs couloirs remplis de monstres à trucider, forçant le joueur à utiliser durant de longues heures l'interface de combat, facile à prendre en main, mais imprécis et sans réel plaisir de jeu au final. Les divers talents à débloquer au fil des niveaux n'empêchent pas la lassitude de s'installer à travers la répétitivité des combats.
Et ça, c'est si on accroche à l'humour, ce qui n'est franchement pas une garantie ! De nombreuses références sont assez datées, ce qui ne me dérange pas plus que ça mais il y a peu de blagues qui ne sont pas de simples références d’œuvres comiques plus réussies.

Pour clôturer, je dois avouer m'être un peu amuser une fois le groupe réuni. Et finalement, je me dis que je suis peut-être trop dur avec le jeu... avant de continuer et de tomber encore une fois sur une mission d'escorte de PNJ à travers une zone pleine d'ennemis, tous « activés » par le PNJ en question qui n'arrivait pas à se décider sur la direction à suivre et a donc pris l'excellente décision de passer par TOUS les campements ennemis. Non, finalement... Non. Au plus j'y jouais, au moins j'avais envie de continuer. Les rares moments d'espoir s'accompagnaient de nouvelles découvertes de bugs ou de mécanismes de jeu complètement ratés. Après plus de dix heures de jeu, je jette l'éponge : lorsque des nouveaux bugs et autres problèmes sont les seuls éléments brisant la monotonie du jeu, c'est que quelque chose ne va pas.
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92 personne(s) sur 121 (76%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
0.1 heures en tout
Posté le : 9 juillet 2014
Can I just point out that I played this offline for a few days so Steam hasn't recorded the fact that I've actually put about 10h into this game


Hmmm. I played the 1st one, out of desperation - it was the only game I had installed on my PC that I hadn't clocked, and that was unlocked - didn't need an online key for - in a week where I had no internet. It was fine, passable. It had it's flaws, but it was passable.

This particular installation, however, I am sorry that it is not. I liked the corny story of the first one - except for the ending where you get killed by a freaking mushroom in a cutscene thing . That part of the story was meant to be corny irony, but they didn't really pull it off.

Pros:
The graphics are much better, and the maidens really are something to look at now. Thumbs up for that.

Cons:

They took everything that worked in v1, and messeed with it.

There is tons of back-and-forth in these missions, they are less linear - where you would be transported to an area with a defined goal in the first, now you have to keep going back to places you have already visited repeatedly to unock a tiny bit more of the map at a time, usually by talking to some guy and doing something with the last guy so that you can talk to the next guy. I got tedious at about the point that I quit.

The control scheme is ruined. It's harder to navigate. This is merely a side-effect of...

They changed the camera angle. Now you can rotate the camera, but you can see less (the camera is too close) with a more isometric / top down view, you feel really restricted after playing the previous game. It's painful.

The story is long winded and drawn out. With the first it was always just action action action - back to base to heal - teleport to some more bad guys - Now it's go back to the other side of the map, talk to some girl, got tot eh other side of the map, talk to some other girl, steal her chicken, go to the other side of the map, hug some trees, go to the other side of the map, cook the chicken, go to the other side of the map, talk to some girl and give her the cooked chicken, go to the middle of the map, talk to some girl to join your party, go back to the tree hugging place, talk to some girl... Oh goody! a mission!

I only discovered halfway through the 1st game that there are a limited number of potions in the world... that is to say, once you have bought the shop (wizard) out, that's it, you can't get any more. I discovered this just in time to really start conserving them for the invetible boss-battle. So glad I did. If i'd had none, at the final boss I'd have needed to have replayed the entire game again, conserving health as best I could. That would'a happened, sure. Same messed up scheme here.

OH THIS IT THE WORST PART: The battles where you have to protect some NPC - So you get into a fight, right? (yeah, finally). but you gotta take this gimp with you that you have no control over. He is an idiot, too. He rushes in headlong in some random direction, and if you don't keep up with him, he'll go in 1v6 Solo, and die:Game Over -Try Agia. If you do keep up with him, he'll rush in and try and play meatshield so you gotta take out the guys he's fighting. but as soon as you do, he will rush straght for the next batch. Remember that some of your strongest guys in your party are very slow (can move very few tiles per turn) and the more you protect him (kill the guys doing damage to him) the further from your best characters he runs, making it harder and harder to fight these... Oh he's dead:Game Over - Try Again. That is of course presuming that you can follow him at all - when he starts goig for it, you don't even always know where he runs off to - the fight may be over several screen-widths, and you may be trying to move one of the slower characters up toward the battle when it's won, so he rushes off on his own, you don't even see where he goes, so you run foward to find him only for him to have doubled back and gone the other way... on his own... This wouldn't be quite so bad if it didn't swicth between a free-roam mode when out of combat and a turn-based mode when in combat. I can't be bothered explaining why, except that he can get into trouble faster than you can get to him. Yay.

That's pretty much all that I can think of at the moment, but the combination of drivel, tedious and unexciting mini-missions, restricted camera views, and scuicidal NPC's in battles are what broke it for me.
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29 personne(s) sur 31 (94%) ont trouvé cette évaluation utile
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17.0 heures en tout
Posté le : 16 février 2014
The first Grotesque Tactics was an amusing combination of Tactics and RPG with gaming satire. If you enjoyed the first, I think you will really like this one as well; it carries with it pretty much everything you may have liked and in fact improves upon the graphics, adds fully voiced dialogue (which I thought was surprisingly well done), familiar as well as new characters, new and more abilities and accessories, and lots of new places to explore and monsters to battle. Really the only thing I thought was a downgrade was that the camera feels zoomed in closer, but it is still manageable and you can rotate it freely at least. Definitely recommend!
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30 personne(s) sur 37 (81%) ont trouvé cette évaluation utile
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6.9 heures en tout
Posté le : 1 janvier 2014
Nothing too revolutionary here, but a solid game for the price, I enjoy games that make fun of themselves.
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29 personne(s) sur 37 (78%) ont trouvé cette évaluation utile
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22.2 heures en tout
Posté le : 7 décembre 2013
A fun take on RPG tropes.
Quite hilarious, slightly sexist, but otherwise entertaining.

Requires knowledge of many RPGs such as Final Fantasy Tactics to enjoy.
Worth getting on sale.
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17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
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15.4 heures en tout
Posté le : 17 novembre 2014
It's a game that seems to lack a bit of polish, the only big problems I had were follower AI and some quests bugging out near the end of the game. But overall it was an enjoyable experience that reminded me of classic RPG's.
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19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
Non recommandé
28.2 heures en tout
Posté le : 29 décembre 2014
As much as I liked the first Grotesque Tactics game and recommended it, I cannot recommend this one. As a sequel it's just too unpolished. It should have been an improvement on the first game. I don't think it was.

The path finding is awful. Sometimes I find the hero bouncing around between his own teammates instead of moving. It happens enough to be annoying. Uncontrolled members run off in the opposite direction and start combats. There's no way you can stop them.

More annoying, however, is the lack or direction and description in quests. The quest journal is unorganized and minimalistic at best. Some people might prefer seeking out and talking to every single NPC again when trying to advance the story line. I don't. So this might just be personal preference, but there are a few quests that don't even tell you where to go. In others the area is named incorrectly. I searched several areas before I found the right one.

It's probably better the second time through. I might try it again now that I know where to go.

If you are really a fan of the first game you'll probably still like it. I have to give it a thumbs down, though, as a disappointment.
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
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41.8 heures en tout
Posté le : 5 août 2014
I love this game, I just started playing it and can't stop. I love the story and I also love the characters in th game, also I love the funny humor sayings through out the game. I probably would have not tired this game, if it was not on sale. One, being I never heard of it and second I might have not tired it out. But it is very well worth the money and it is even better if it is on sale. This is the best game I brought so far for only 2 bucks. I am very happy. The only thing I really don't like is that there is no mini map. The dungeons are easy to navigate through but in were the princess is, it is a bit confusing on where you have been or not and it does suck that there is no way points to tell you really where to go or start with first. But I guess you just got to read them and pay attention to the people you talk to and what they say and you should be fine. I really recommend the game especially for people who love rpgs. I love rpgs and this one of them I like so far.
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
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20.3 heures en tout
Posté le : 18 janvier 2012
Grotesque Tactics 2 is a worthy successor to GT1, a game I really enjoyed because of it's humor and the fact that being a Straretgy RPG, it wasn't too hard to play at all.
GT2 continues being funny, though it's not just a parody anymore, but a full fledged RPG on its own. One has to admit though that the turn-based battles may be too easy at times, but what keeps up the enjoment I had, were nice colorful characters and the fun the game made of popular RPG themse (e.g."heroes amnesia"). Of course, a lot more fun is there for those who played the first one, but after all I think it can be enjoyed on it's own.

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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
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11.9 heures en tout
Posté le : 25 novembre 2011
GT is back and as funny as ever. This time fully voice acted in English. Continue Cake's adventures as he sets out to save the Kingdom of Glory once again in a world filled with videogame parodies, maidens and a complete lack of fourth wall. Is Holy Avatar still there? Why of course! His semidivine Humble Self has formed his own exlusive female only guild, the Holy Avatar Fan Club. ^^ What are you waiting for? You're playing Skyrim? Pffft. Why so serious?
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15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
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0.9 heures en tout
Posté le : 29 mars 2013
A very humorous game poking fun at all the traditional RPG cliches. Also... female armor! >=3
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17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
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17.1 heures en tout
Posté le : 11 août 2014
The game starts out very good and sadly gets worse over the duration.

+ Fun dialogues (mostly)
+ loveable characters
+ interesting combat

- lots of bugs that render (side)quests unable to play
- Game cant keep up with the great first hour of gaming...
- Some dialogues in the game are not translated and thus produce an error.
- Combat ist not challenging at all. Not dying even once during the whole game is very likely.

Considering the extremley low price, this game makes for some great fun while waiting for better games =)
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
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58.3 heures en tout
Posté le : 3 décembre 2011
Improved gameplay, plus the stereotipical humor drips sardonic from your system's speakers thanks to the unexpected, yet oh so welcome, voice acting. Sure the dialogue was funny in GT1, but the voiced characters have individual personalities.

Basically, if you liked or haven't played GT1, GT2 has been a fresh take on the turn-based/RPG style that seems worth $upporting. Enjoy.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
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43.3 heures en tout
Posté le : 3 mai 2015
The game has some pretty funny references, nice jokes and charismatic characters, but is pestered by bugs, the battles are boring and not very challenging, and the camera view is problematic. Only recomended if you are a truly fan of turn based strategy games with nothing else to do. It could have been a great game with a little more polishing.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
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26.7 heures en tout
Posté le : 6 décembre 2011
the 2nd game is as good as the first one, BUT i think the English dub of the game is less fun than the german one (the angel rages in the german one sometimes, in the english it sounds more like "omg i don´t want to say the same thing twice, lets sound bored", the game is a german one and in the english dub, most fun parts are not funny. (i think it is the same in the 1st one)

anyway, the game is fun in english and in german.

BUY the 2 games if u want a realy good fun strategy/roleplay game
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
Recommandé
31.7 heures en tout
Posté le : 24 août 2014
Really enjoyed the first one, which I bought on sale, so when I saw this, though the initial price a bit expensive for a light hearted parody game. Stuck it on my wish list and was delighted pick this and the third title up for pactically nothing. I did not see any of the flaws mentioned in the negative reviews. You need a developed sense of humour for this game, preferably some experience of playing classic JRPG's in the nineties or even eighties. If you like call of duty & grand theft auto, you probably will find this is over your head, so don't buy it. Excellent fun.
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