Seis anos se passaram após os eventos de 2226 D.C. O equilíbrio na galáxia foi restaurado ao passo que corporações transgalaxiais haviam sido deportadas para fora da galáxia e privadas de seus poderes. O Império, assim como antes, continua a sua luta contra os Aliens.
Análises de usuários: Neutras (51 análises) - 50% das 51 análises de usuários deste jogo são positivas.
Data de lançamento: 2/mar/2010

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Comprar Star Wolves 2

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Pacotes que incluem este jogo

Comprar 1C Space Collection

Inclui 8 itens: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

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Sobre este jogo

Seis anos se passaram após os eventos de 2226 D.C. O equilíbrio na galáxia foi restaurado ao passo que corporações transgalaxiais haviam sido deportadas para fora da galáxia e privadas de seus poderes.

O Império, assim como antes, continua a sua luta contra os Aliens. Como regra, armadas de navios de guerra não são usadas em tais conflitos. Pequenos esquadrões manobráveis que podem atacar e recuar rapidamente se encaixam melhor nesse tipo de batalha. Isso significa que a famosa equipe de Star Wolves está de volta em ação!

Star Wolves é um RPG espacial em 3D que conta com profundos elementos de estratégia e tática. O jogo imerge os jogadores num mundo de caçadores espaciais durante um período de guera a favor do todo poderoso Império. Piratas humanos espaciais, inteligências artificiais que se rebelaram conta a humanidade e Aliens rondam o espaço em busca de presas fáceis e planetas para conquistar.

  • Star Wolves 2 é a sequência do jogo best-seller de estratégia espacial com elementos de RPG.
  • O jogo conta com um imenso mundo com mais de 50 sistemas estelares e completa liberdade para se mover entre eles.
  • Novas naves, incluindo a nave-mãe, batedores aperfeiçoados e naves construídas com tecnologia alienígena.
  • Aprimore a sua nave com uma imensa quantidade de peças.
  • Novos personagens e mercenários para se juntar ao seu time.
  • História não linear, com diversas formas de terminar o jogo e missões dinâmicas. É o jogador que escolhe onde ir e quais missões pegar.
  • Aprimore a sua nave com uma imensa quantidade de peças.

Requisitos de sistema

    • OS: Windows 2000/XP
    • Processor: 800 MHz
    • Memory: 128 MB RAM
    • Graphics: GeForce 2 MX400 with 32 MB RAM or higher
    • Hard Drive: 1.5 GB free space
    • Sound: DirectX-compatible sound-card
Análises úteis de usuários
36 de 47 pessoas (77%) acharam esta análise útil
7.5 hrs registradas
Publicada: 30 de novembro de 2013
The story is quite weak, and rather forgetable. Where this game shines is in the gameplay.

Did I mention the voice acting is terrible? The voice acting is TERRIBLE.
An example of the awful voice acting:

Despite the games short comings (weak story, terrible voice acting) I would give this a definite try if you're into space shooters, and the price is low enough.
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26 de 31 pessoas (84%) acharam esta análise útil
17.8 hrs registradas
Publicada: 6 de dezembro de 2013
When I first started playing this game I couldnt get past the voice acting. Then as the depth of the game developed I slowly slowly learned to actually like it. I have to say that this is one of the most graphically stunning games I have gotten off of steam. It would be extremly nice if there were more games that catered to low system specs. I personally have been drooling over eve online for ages. But it is just out of reach for my system. From what I know of that game this game has allot to offer. The skill system in particular was very very interesting. Each character had certain abilitys the could trigger in combat. However these abilitys have a timer attached and can only be used so many times per mission. Anyway I have rambled on long enough, ohh and the ending wasn't as bad as some reviewers would have you believe. Granted it wasn't a 20 minute long cut scene or anything, but it did provide a measure of closure.
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7 de 7 pessoas (100%) acharam esta análise útil
22.4 hrs registradas
Publicada: 9 de novembro de 2014
A quite good Sequel despite his harsh start (fighting Aliens in the second Main mission! WTF?) and a quite empty and lifeless Universe. Oh, and voiceacting is awful. But if you are patient and frust resistant enough, the Game rewards you with great and challenging, sometimes brutal Battles ( at least in the Main missions).
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8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
27.9 hrs registradas
Publicada: 5 de julho de 2015
Wall, hmmm, what's to say

This game is a mistake. while SW 1 and 3 are decent, this one is not (and the Creators relized that I guess, because SW3 story starts where SW1 finished )
You can sure travel around the galaxy, but it does not help as it is mostly empty. And the main quest is probably worst of it. No much story to speak of, and when it was fially finished the main indication of the fact was that you were thrown bac to the starting screen.

Overall, skip this one and go straight to SW3
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9 de 11 pessoas (82%) acharam esta análise útil
12.6 hrs registradas
Publicada: 28 de dezembro de 2014
This game is like the unfinished version of the first SW. It copies most things from the old game and invents a single new idea of one "free to explore"-map. This idea combined with the technical problems breaks the game, therefore my advice is:

(Btw, dunno why i spent 12 hours on this, maybe i searched for "something" good in this game, but well, couldve played it through in 8 hours or less...)

+ RPG Part -> Copy from SW1
Skill/Perk system is not very complex but functional, various paths can be used for skilling the characters. The different paths lead to a slightly different gameplay approach. Could be more complex, but works nice and is motivating.

- Fighters and Equipment
On of the highlights in the first game, is now one of the problems. The "natural" progress is gone, you will start with Tier2, grind around some time and -tada- then you will be Tier 4. Natural progress? NOPE.

- Combat
You would expect this to be the same as in SW1, but you have more KI problems, less designed missions and nearly no enemies. Boring.

- Story
There is nothing you can call story. Just some "main missions" without any sense. They look like the random missions. Not much difference. You cant compare this to SW1, it had WAY better missions and story.

- Presentation and Controls
Still like the old but way more problematic...

- Bugs
Way more problems then SW1 - For me personaly it only crashed one time but had alot of KI bugs - Funny as the space is nearly empty compared to SW1...

---Free galaxy
A system you can freely explore sounds good? Well, if all sub-systems are nearly empty its just plain bad. Usually 1 trading station (buy/sell gear/fighters) and 0-2 other stations per subsystem (they are only used for the random missions). If you are lucky also 1 trader or a wing of fighters. But usually all subsystems are empty...
Still you have to fly around for this stupid random missions. There are only 3 types: Patrol, Destroy and Deliver. The involved subsystems are always random. For example, after you take the mission in a trading station:
-> Fly to subsystem XY to start the mission(= you have to cross X maps usually without enemies)
-> Mission is started, fly to subsystem YZ and kill/patrol/deliver (= again X maps, sometimes with a single random attack)
-> If its kill/patrol, you now get your random encounter (you dont even need your figthers, mothership is way to strong)
-> Go back to subsystem XY for reward (OMG).
The good? thing, some of this missions (without enemies, just long, boring travel on empty maps) give 500k, so you go on highest tier pretty fast...
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