Publisert: 28. desember
This game is like the unfinished version of the first SW. It copies most things from the old game and invents a single new idea of one "free to explore"-map. This idea combined with the technical problems breaks the game, therefore my advice is:
STAY AWAY FROM THIS GAME!
(Btw, dunno why i spent 12 hours on this, maybe i searched for "something" good in this game, but well, couldve played it through in 8 hours or less...)
+ RPG Part -> Copy from SW1
Skill/Perk system is not very complex but functional, various paths can be used for skilling the characters. The different paths lead to a slightly different gameplay approach. Could be more complex, but works nice and is motivating.
- Fighters and Equipment
On of the highlights in the first game, is now one of the problems. The "natural" progress is gone, you will start with Tier2, grind around some time and -tada- then you will be Tier 4. Natural progress? NOPE.
You would expect this to be the same as in SW1, but you have more KI problems, less designed missions and nearly no enemies. Boring.
There is nothing you can call story. Just some "main missions" without any sense. They look like the random missions. Not much difference. You cant compare this to SW1, it had WAY better missions and story.
- Presentation and Controls
Still like the old but way more problematic...
Way more problems then SW1 - For me personaly it only crashed one time but had alot of KI bugs - Funny as the space is nearly empty compared to SW1...
A system you can freely explore sounds good? Well, if all sub-systems are nearly empty its just plain bad. Usually 1 trading station (buy/sell gear/fighters) and 0-2 other stations per subsystem (they are only used for the random missions). If you are lucky also 1 trader or a wing of fighters. But usually all subsystems are empty...
Still you have to fly around for this stupid random missions. There are only 3 types: Patrol, Destroy and Deliver. The involved subsystems are always random. For example, after you take the mission in a trading station:
-> Fly to subsystem XY to start the mission(= you have to cross X maps usually without enemies)
-> Mission is started, fly to subsystem YZ and kill/patrol/deliver (= again X maps, sometimes with a single random attack)
-> If its kill/patrol, you now get your random encounter (you dont even need your figthers, mothership is way to strong)
-> Go back to subsystem XY for reward (OMG).
The good? thing, some of this missions (without enemies, just long, boring travel on empty maps) give 500k, so you go on highest tier pretty fast...