Have you got what it takes to survive on Mars? ROKH is a multiplayer survival game featuring scientific realism and extremely deep crafting and building. Make the red planet your sandbox and create a thriving colony.
All Reviews:
Mixed (273) - 49% of the 273 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to put the game into the players’ hands as soon as possible and build the future of it with them.
Space, and especially Mars, has always generated great enthusiasm among gamers. As we want ROKH to be one of the most incredible online persistent experience, we can’t achieve that without the players’ input & feedback. On our side, this means strong support, fine-tuning existing features, frequent updates, and crazy upcoming features for our gameplay.
It allows us also to collect the fund to finalize the development and reach our high expectations for the game.”

Approximately how long will this game be in Early Access?

“Based on our production calendar estimation, we aim to release the game in its final state in maximum 12 months following the Early Access release. But we will of course continue to update it, adding new content and mechanics after that.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have more content and features. Our most ambitious upcoming features are a combat system, a complete in-game programming & hacking systems, craftable vehicles and a food growth system. These features should be added in the first major updates of the game.”

What is the current state of the Early Access version?

“We’re currently entering our alpha phase. For Early Access release, players will enjoy a persistent multiplayer experience including ROKH’s major gameplay pillars: exploration on a huge Mars open-world, harvesting resources, deep modular crafting & building systems.”

Will the game be priced differently during and after Early Access?

“According to the current scope we aim less than $30. Depending on the scope after Early Access and the size of the team to deliver it, we might slightly adjust the price.”

How are you planning on involving the Community in your development process?

“We consider that ensuring a strong bound between players and our team is a strategic point for the game’s future. We will establish effective tools on several channels to create direct links between players, developers and community managers. Our objective is to provide a great reactivity in terms of bug report, community feedback and features optimization. We also aim for a complete integration within Steam Workshop in future updates.”
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Recent updates View all (32)

January 26

ROKH Development Status - New Milestone Achieved

Greetings Colonists,

The milestone 2 of the Rokh fixing roadmap has been successfully completed with Red Kite Games a few days ago. All the following tasks and bugs are now done:

  • Fix interactables can be interacted with when pause menu is open.
  • Enforce character limit on character names.
  • Create Auto-test framework.
  • Fix non-unity build compilation.
  • Fix the search feature.
  • Fix the player cap limited to 3 when creating a local server.
  • Fix the low FPS rate encountered after several hours of gameplay.
  • Getting Steam builds uploaded automatically.
  • Setup unit and soak tests.
  • Fix game crashes when interacting with a container.
  • Strip intro movie from server builds.
  • Fix salvage item with crowbar on another player’s habitat crashes server.
  • Streamline server browser window process.
  • Create Auto-test for recipe crafting to identify potential crashes.
  • Remove QUIT option from menu.
  • Fix local Server on same PC doesn’t appear in browser once created.
  • Change death screen “New Character” button to “Relaunch”.
  • Fix allow creating a character on server from the frontend.
  • Fix no message displayed for players when the server is closed.
  • Fix redirected to main menu after reconnecting to same server twice.
  • Fix player unable to reconnect to server after being defeated.
  • Fix client stuck loading from character creation if server drops.

The build, that some of you have been testing, is pretty robust now. Even with some crashes (client or server side), you can enjoy your journey on Mars in a pretty smooth way and without any hard reset of your data.

But we are still looking for the best way to make our come-back with ROKH and while we continue exploring our marketing options, we have started the Milestone 3 of our roadmap.
This Milestone 3 consists in the addition in-game of the second most requested feature from last month survey: a crafting tree. It will allow all players to discover what are the very various possibilities ROKH’s crafting system offers. Stay tuned for the first screenshots...

We would have loved to be focused on Vehicle crafting, your first choice, but our current very limited resources on the project make it impossible. We are seeking for a partner (publisher or financial sponsor) to join the project and bring us the support we need to keep on developing the game, with all the features we listed in our survey and more. By the way, thank you all very much for your participation, answers, and suggestions. It's highly appreciated and helpful in many ways.

Thank you all for your amazing support and patience. We wish you the best wishes for this new year. See you all on Mars!

Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
21 comments Read more

December 22, 2017

ROKH Development Status - New test build

Greetings Colonists,

Christmas is already on us and we are approaching the end of our Milestone 2 of the Rokh fixing roadmap. This month we have corrected more than 50 new major bugs identified through development or thanks to our external QA team.

The build is way more stable and most of the encountered bugs are non-critical. For sure we are still experiencing framerate drops here and there but nothing that should prevent you guys from having great fun.

Because yes, it’s now time to broaden our group of testers and we are happily pushing the latest build to the Develop Branch. The current build (819) on this branch will no longer be available nor supported. If you’d like to get access to it, simple drop us an email at hello@rokhthegame.com. If you had previously requested access to the 819 build you will automatically get access to this new build without requesting access again, just make sure you are opted in to the ‘Develop' branch. In order to report bugs, we have a simple feedback form which will allow our team to receive the bug reports more efficiently. It can be found here: Bug Report Form

What are the next steps?

We are still planning to have our QA team testing the game further to ensure that no additional bugs having been introducing during the fixing. Based on their reports and mostly also to your report, we will decide when to push this update publicly.

Also, we are actively looking into the next update for the game. We have limited resources still and we are looking for a partner to help us with funding the game, but here are a list of features we’d like to bring next to ROKH:
  • Vehicle crafting: Two new craftable, customizable vehicles provide mobility and new gameplay. As players begin to attain mastery over their survival, some will want to explore distant locations in pursuit of rare and precious minerals and technology caches, or relocate to better positions in case things go south.

  • More tile shapes: Build elaborate bases with a variety of tile shapes and sizes. Build spindly towers, wide low circular arrays, and create numerous other styles through various cool base components.

  • Customization habitat options: Custom panels allow players to get wacky, or creative, or obsessive. Do they want to make a LEGO scene, or a medieval base on Mars? Custom paneling really opens the doors to the fans of the game.

  • Crafting tree and streamlining: Provide the players with a comprehensive crafting tree to display all the items available in-game and the path to craft them. Continue to streamline the crafting process to decrease time spent UI screens.

  • Resources distribution scheme: Create deep yet understandable resource rules, rewarding exploration and experience. Players can learn through experience where certain types of minerals and resources may be found, as various factors define and
    limit resource placement.

    Please let’s us know what would be your preferred choice in this survey
    Your voice counts and we will prioritize our plan accordingly.

    Thank you all for your amazing support and patience. We wish you a great holidays season. See you all on Mars...in 2018!

    Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
19 comments Read more
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About This Game

ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.

Players will have to work together to overcome the many threats they will have to face on planet Mars.

Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.

In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”

ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.

Early Access Key Features

ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.

Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.

Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.

Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.

Upcoming Key Features

  • Combat system
  • Completely craftable vehicles
  • In-game programming system
  • Hacking system
  • Deep space suit upgrading system
  • Food growth system
  • Community events

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 2.8 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560i (Medium settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 3.4 GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 960 (Ultra settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
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