Have you got what it takes to survive on Mars? ROKH is a multiplayer survival game featuring scientific realism and extremely deep crafting and building. Make the red planet your sandbox and create a thriving colony.
All Reviews:
Mixed (265) - 50% of the 265 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to put the game into the players’ hands as soon as possible and build the future of it with them.
Space, and especially Mars, has always generated great enthusiasm among gamers. As we want ROKH to be one of the most incredible online persistent experience, we can’t achieve that without the players’ input & feedback. On our side, this means strong support, fine-tuning existing features, frequent updates, and crazy upcoming features for our gameplay.
It allows us also to collect the fund to finalize the development and reach our high expectations for the game.”

Approximately how long will this game be in Early Access?

“Based on our production calendar estimation, we aim to release the game in its final state in maximum 12 months following the Early Access release. But we will of course continue to update it, adding new content and mechanics after that.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have more content and features. Our most ambitious upcoming features are a combat system, a complete in-game programming & hacking systems, craftable vehicles and a food growth system. These features should be added in the first major updates of the game.”

What is the current state of the Early Access version?

“We’re currently entering our alpha phase. For Early Access release, players will enjoy a persistent multiplayer experience including ROKH’s major gameplay pillars: exploration on a huge Mars open-world, harvesting resources, deep modular crafting & building systems.”

Will the game be priced differently during and after Early Access?

“According to the current scope we aim less than $30. Depending on the scope after Early Access and the size of the team to deliver it, we might slightly adjust the price.”

How are you planning on involving the Community in your development process?

“We consider that ensuring a strong bound between players and our team is a strategic point for the game’s future. We will establish effective tools on several channels to create direct links between players, developers and community managers. Our objective is to provide a great reactivity in terms of bug report, community feedback and features optimization. We also aim for a complete integration within Steam Workshop in future updates.”
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Recent updates View all (30)

November 24

ROKH Development Status

Hello Colonists,

Together with Red Kite Games, we have been digging deep into the project over the past 4 weeks. Our primary focus on the network side has been building and running local servers to track down issues – building up our knowledge of the codebase and understanding the server architecture.

We have produced the build of both client and server (in various build configurations) that can connect to each other and can attach a debugger to reproduce errors and identify our own.

We have also dug into some of the main issues – including:
  • The game crashes at resume when spending a larger amount of time in the server lobby.
  • Game engine crashed after spending several minutes in the screen.
  • The game crashed while exploring the map.
  • The game freezes when using “Alt + Tab” keys to switch to another program.
We also retrieved some of the latest logs from GPortal and we have identified new potential problem areas within the game which we started to look into in further detail.

Finally part of the team spent some time to improve the development status of the build. For instance, initially, the time to build the project was about the 90 min. It has now been reduced to 45 min and still generates a logs file of 250Mb full of ‘warnings” for us to correct. This will help us greatly to increase our build generation and testing process.

We will have a first test build available for our NDA group of testers at the end of next week. While you guys will test and report bugs, we will finish to draft our roadmap of correction and tests for the month of December.

Thank you all for your amazing support and patience. We still believe heavily on ROKH and on its potential to becoming the tremendous game we envision. Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
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October 24

ROKH Development Status

Hello Colonists,

We wanted to share with you today what has happened over the past few weeks on the project. As mentioned in our last project update, 2 teams were investigating the source code of ROKH to establish a fixing roadmap. It turned out that the project we had access to was incomplete. We had to enter in a legal dispute with our former development partner to get the latest version of the project source code as well as all available material of the project (engine, assets, documentation).

As you can imagine, it was not a pleasant time and it put us very much behind in our schedule to get back to you, the community, with a first testable new version.
It’s been 2 weeks now since we received everything. This has allowed one of the teams involved in this new phase of the development, Red Kite Games, to thoroughly analyse the project. Red Kite Games, former Rockstar Games developers, was able to collect some info on the game. They will be starting the first milestone by refactoring the project to have it in a more stable state for development and fixing, as well as starting to fix some network issues. They are working on the code from the build 909, which is an internal build including the new UI/crafting path. We expect the Red Kite team to work on this milestone until the end of November and we will do our best to share with any progress and testable builds.

Then a second milestone will start to dig deeper into the gameplay bugs and optimization. After that, and depending on how the development went, we will work with them to define the next milestone (that might include some nice surprises for you guys).

Thank you all for your amazing support and patience. We still believe heavily on ROKH and on its potential to become the tremendous game we envision. Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
10 comments Read more
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About This Game

ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.

Players will have to work together to overcome the many threats they will have to face on planet Mars.

Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.

In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”

ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.

Early Access Key Features

ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.

Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.

Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.

Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.

Upcoming Key Features

  • Combat system
  • Completely craftable vehicles
  • In-game programming system
  • Hacking system
  • Deep space suit upgrading system
  • Food growth system
  • Community events

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 2.8 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560i (Medium settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 3.4 GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 960 (Ultra settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
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