Have you got what it takes to survive on Mars? ROKH is a multiplayer survival game featuring scientific realism and extremely deep crafting and building. Make the red planet your sandbox and create a thriving colony.
All Reviews:
Mixed (250) - 52% of the 250 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to put the game into the players’ hands as soon as possible and build the future of it with them.
Space, and especially Mars, has always generated great enthusiasm among gamers. As we want ROKH to be one of the most incredible online persistent experience, we can’t achieve that without the players’ input & feedback. On our side, this means strong support, fine-tuning existing features, frequent updates, and crazy upcoming features for our gameplay.
It allows us also to collect the fund to finalize the development and reach our high expectations for the game.”

Approximately how long will this game be in Early Access?

“Based on our production calendar estimation, we aim to release the game in its final state in maximum 12 months following the Early Access release. But we will of course continue to update it, adding new content and mechanics after that.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have more content and features. Our most ambitious upcoming features are a combat system, a complete in-game programming & hacking systems, craftable vehicles and a food growth system. These features should be added in the first major updates of the game.”

What is the current state of the Early Access version?

“We’re currently entering our alpha phase. For Early Access release, players will enjoy a persistent multiplayer experience including ROKH’s major gameplay pillars: exploration on a huge Mars open-world, harvesting resources, deep modular crafting & building systems.”

Will the game be priced differently during and after Early Access?

“According to the current scope we aim less than $30. Depending on the scope after Early Access and the size of the team to deliver it, we might slightly adjust the price.”

How are you planning on involving the Community in your development process?

“We consider that ensuring a strong bound between players and our team is a strategic point for the game’s future. We will establish effective tools on several channels to create direct links between players, developers and community managers. Our objective is to provide a great reactivity in terms of bug report, community feedback and features optimization. We also aim for a complete integration within Steam Workshop in future updates.”
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Recent updates View all (26)

August 31

ROKH Development Status - Q&A pass 1 & Fixing

Hello Colonists,

Sorry it's taken us a while to bring you a situation update but we needed to make sure various things were in place.

We wanted to share with you today fresh news from the front. Our QA first pass was completed last week. With over 200 hours of intense and professional testing, we have now a better vision of the work to achieve to provide you all with a better and more stable experience.

The QA team has identified and documented more than 100 new critical and major bugs. 50% are linked to connectivity and stability, and 50% are more functional and linked to gameplay features implementation. All the bugs and logs you have been sharing with us have been checked and double checked. Some are now documented, some are still too hard to replicate to be documented properly. With the next pass of QA, we will continue to investigate.

So what is next?

Now can start a major fixing campaign.
The contract between our subsidiary Colony Production Limited (CPL) and Nvizzio has been terminated.
We’ve decided to find new teams with an expertise in product such as ROKH and with a pedigree in fixing games. In the industry, we call them “Game doctors”. Appropriate to the situation, isn’t it? :) We will introduce them properly to you guys in an upcoming announcement.

Therefore, we will have 2 differents teams each working on a specific aspect: gameplay or online. Each team is currently reviewing and planning their roadmap based on the QA report. Once we have that, we will be able to give you guys more visibility on when you will see changes in the game. We are aware that it’s not pleasant to be kept in the dark but that’s unfortunately inevitable during some steps in the process of game development where things are moving.

The external QA team will be reviewing each internal build for regression testing and make sure that no new bugs have been introduced and document them if it happens. When QA will greenlight a build for live, we will deploy it first on a live test server, then push it live for you all. The process to grant all of you access to the live test server is currently being define. We will share it with you in due time, with the first test build deployment.

Thank you all for your great support. See you all soon back on Mars.

ROKH Dev Team

PS: Don't forget that our Discord channel is still open: https://discord.gg/rokh
22 comments Read more

August 15

Community Spotlight

Hello Colonists.

With the team deep in QA and bug testing we thought it would be a good idea to share some of what has gone on in the community over the past couple of weeks.


As previously announced, the Discord server (https://discord.gg/rokh) has selected channels reopened. Since the server was reopened we have also made some changes to the channel set up.

The channels currently available for use are:

  • #game-and-help-chat - a place to discuss anything related to ROKH (combines the old #game-chat and #help channels into a single channel)
  • #general-chat - a place for off-topic chat (within our community guidelines)
  • #looking-for-players - schedule sessions with other colonists
  • #bot-commands-only - a place to use the bot commands to prevent flooding other channels
  • #screenshots-videos - share your screenshots and videos of ROKH (combines the old #screenshots and #youtube-clips channels, the latter of which was originally restricted to Content Creators)

Content Creators can also still use the following channels:

  • #livestreams - advertise your upcoming livestreams
  • #content-creators - keep in contact with other content creators

As mentioned above we have some bot commands which can be used within the server. Please try and restrict use of these to the #bot-commands-only channel. These are as follows:

  • !rank - find out your rank and level based on Discord server activity
  • !links - display links to game guides, patch notes and known issues
  • !social - display links to social channels for ROKH
  • !wiki - display a link to the ROKH wiki
  • !rules - display the ROKH community guidelines

Community Creations

We have also seen some great screnshots still coming through on Steam and Discord.

Jamais203 submitted this shot of their base complete with full panoramic window on Discord.

Martin (Thilog) and rozon, also on Discord, have been hard at work on their base and have even got their first transmitter frame ready!

Belun spent some time making this impressive pyramid

Finally, after discovering that if you connect the pump 'backwards' compared to the input/output indicators rusty was able to successfully pressurise his habitat, but not before a couple of unfortunate 'incidents'

The last community creation I want to share is this video on YouTube by prozon where he breaks down the process he uses to reach cobalt tools in version 816:


And Finally...

Before I head off I wanted to share a couple of PSAs with you all.

Following some requests we have made version 819 (new crafting update) available again to users. This version is 'unsupported' meaning that there are no official servers and you are unable to rent a server for this build, however you can run a local game or a Linux dedicated server if you have the hardware to do so.

If you are interested in playing this version of the game please contact hello@rokhthegame.com and access will be arranged.

For running a local server I have put together a short guide using tips I have been given by members of the community which seem to work fairly reliable, big thanks to Rutger for his help and advice making it. The guide can be found here:http://steamcommunity.com/sharedfiles/filedetails/?id=1101402165

We are also still looking for players with any experience or interest in writing wikis, especially on the Gamepedia platform, to update and flesh out the wiki. If you are interested, please contact either myself or DoctorPelusa on the Discord server.

Hopefully this will be the first of many of these community spotlights. If you have any videos, screenshots or guides which you would like us to share please keep submitting them here on Steam, in the Discord server, by PM on Facebook or by email to hello@rokhthegame.com

Signing off for now,

Beaker86 (Community Moderator)
7 comments Read more
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About This Game

ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.

Players will have to work together to overcome the many threats they will have to face on planet Mars.

Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.

In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”

ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.

Early Access Key Features

ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.

Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.

Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.

Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.

Upcoming Key Features

  • Combat system
  • Completely craftable vehicles
  • In-game programming system
  • Hacking system
  • Deep space suit upgrading system
  • Food growth system
  • Community events

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 2.8 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560i (Medium settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 3.4 GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 960 (Ultra settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
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