Final Days is an intense co-op shooter set in a post-apocalyptic world. Dirty warfare has left most of the population mutated and thirsty for blood. Band together with the remnants of humanity and battle for your survival!
User reviews:
Overall:
Positive (11 reviews) - 100% of the 11 user reviews for this game are positive.
Release Date: Oct 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo game developer, community support and feedback has a huge impact and means a lot to me! I believe Early Access is a great way to allow fans to play now while helping shape development. Your feedback will help me improve Final Days and make it a better game.”

Approximately how long will this game be in Early Access?

“I want to provide the best experience I can at full launch. So I will take the required time to consider and incorporate community feedback. This will play a large part in determining when Final Days does leave Early Access. But I expect that it will be in Early Access for approximately 6-12 months.”

How is the full version planned to differ from the Early Access version?

“Please refer to the list of planned features in the main description below. This list is likely to change based on community feedback, but it should give a rough idea of what I want to deliver.”

What is the current state of the Early Access version?

“I encourage you to try the free demo so that you can see the current state yourself. But Final Days is currently quite playable even in its alpha state. The core mechanics are in place and the online multi-player functionality is working well. The main areas that are currently lacking are content, and the single player experience. But this will change over the duration of the Early Access period.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I deliver new content and features.”

How are you planning on involving the Community in your development process?

“I encourage the community to share their feedback and suggestions with me. They can do this via the Steam forums, Twitter, e-mail, or even via the in-game feedback system. I want to know what you like, what you don't like, and what you'd like to see added or changed. I will strive to read and consider everything you post. Your feedback means a lot to me!”
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Recent updates View all (8)

May 31

Game Modes Update (v0.23)

This one took a little longer than normal, but the Final Days v0.23 update is now out! There are a lot of changes in this update, but the main focus is on game play modes.

  • Changes to Last Stand Mode
    Last Stand mode has got a bit of an overhaul. Here's a summary of the main changes:
    • The levels are now broken into "days" and each day has 5 waves.
    • Once you complete a day, the following day will be unlocked and you can now continue or even start a new game from that day. Progress will even be synced with Steam Cloud!
    • Revamped how enemy progression and scaling works to give a more fun (yet still challenging) difficulty progression.

  • New Game Mode: Campaign
    The basic idea of this mode is that your base has been overrun by mutants, and now you must evacuate and rendezvous at the extraction point in 7 days time. It basically strings several Last Stand maps together with each one representing a day that you must complete to progress.



  • New Game Mode: Escape
    In this mode the idea is that you're trapped in the lower levels of a bunker, and you need to fight your way to the surface and escape. Rather than having to kill all enemies like in Last Stand mode, you instead just need to find the exit for each floor. However, you don't know where the exit is and the mini-map uses fog-of-war to hide it from you. The levels are also procedurally generated and will be different on each play through.

  • Made several changes to try and better balance item drops. This should hopefully make the game a bit more consistent, and avoid the "feast or famine" situations that could previously occur with item drops.
  • Added a radial ammo selection menu. This should make ammo selection a bit easier (particularly for controllers) when you have a lot of different types. To open it, hold reload.
  • The total ammo clips you're carrying is now shown in your HUD. This should hopefully make it more obvious how much you're carrying, and why you can't pick any more ammo up. This info is also shown above other players heads so that you can tell if they might need some additional ammo.
  • Partial ammo clips can now be dropped. So now you can make space in your inventory without having to empty a clip by shooting.
  • Replaced the field of view effect with a new rolling fog effect. This new effect fits the game a little better than the old "TV static" effect and creates a bit more atmosphere.
  • Added an option to manually control the camera zoom. When enabled, you can toggle the camera zoom level using "Left Ctrl" on keyboard or "D-Pad Up" on controller.
  • Menus are now scaled based on your resolution.
  • Added an option to unlock the frame rate. (I recommend locking to 60fps for the optimal experience, but the option is at least there now for those that like to run at max FPS.)
  • Several fixes!

There were also many other changes and fixes. For further details, you can view the full changelog on the forums.

Please be aware that while I did my best to play test this new version as much as possible, there may still be some issues or things that need tweaking. So if you do come across any issues, then please let me know and I will work with you to resolve them as quickly as possible.

Also, while I have done a lot of work on "Escape Mode" so far, I still consider it to be in its early stages and requiring some more work. So I'd be very interested to hear your thoughts and ideas about this mode.

As usual, the best place to reach me is on the forums. For other ways of contacting me, check out the "Welcome to Final Days" forum post. I will endeavour to read and consider everything you post.

By the way, now that this update is out I'm planning on organising another official multiplayer session very soon. Subscribe to this new forum thread to receive notifications about any upcoming sessions.

Thanks for playing, and I hope you enjoy the update! :)

Cheers,
Mike

0 comments Read more

March 31

Enemies Update (v0.22)

The Final Days v0.22 update is here and, as you've probably guessed from the heading, it's mainly about changes to enemies. Here's a quick summary:

  • Added new "Darter" type enemy which darts back and forth to try avoid being shot



  • Added flanking behaviour for "Stalker" enemies. They'll now try to avoid your line of fire, and attack you from the side.



  • Added special attacks for the large enemies. Each enemy type has a different special (e.g. charge attack).



  • Added "tank" class enemies. They are basically a little bigger and a different colour to normal enemies with more HP and special attacks.
  • Mini-boss HP is now affected by difficulty (Easy = 66.6%, Hard = 112.5%, Insane = 125%)
  • "Bloater" enemies now have a slithering style movement
  • Improved animations
And here's a few other unrelated changes which are also worth mentioning:
  • To avoid spawning players in the middle of a horde during a wave, players will now be spawned at the spawn location furthest from any enemies. Secondary spawn locations have also been added and are used during a wave.
  • Walls and Tank Traps are now much stronger and will last a bit longer against enemy attacks
  • Damage done to barrels by gunfire is now consistent (e.g. to destroy from max HP: 3 shots from Standard, 1 shot from Power Shot)
  • Several network performance improvements
There were also many other changes and fixes. For further details, you can view the full changelog on the forums.

While I did my best to playtest this new version as much as possible, there may still be some issues or things that need tweaking. In particular, the enemy difficulty may still need some balancing given that I've changed their behaviours quite a bit.

So if you do come across any issues or have any feedback, then please let me know. As usual, the best place to reach me is on the forums. For other ways of contacting me, check out the "Welcome to Final Days" forum post.

By the way, I was thinking that I may start organising some official multiplayer sessions. Would anyone be interested in that? If you are, then head over to this forum thread and leave a comment.

Anyway, I hope you enjoy the update! Thanks for playing! :)

Cheers,
Mike

2 comments Read more
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Before You Buy...

Final Days is currently in the alpha stage of development and is not yet finished. Before you buy, I encourage you to try the free demo first to get an idea of its current state. If you'd prefer to play it when it's finished, then please wait until it's out of Early Access.

Opinions & Reviews

CJ Poirier - A Note to Final Days
"Final Days may only be in alpha, but it is one of the best games I've played in a very, very long time."
https://youtu.be/V3K4Vg3BNj4

Full Controller Support

About This Game

These are humanity’s Final Days… Dirty warfare has left most of the population mutated and thirsty for blood. Band together and battle for your survival!



Final Days is a fast-paced and intense co-op multi-player shooter set in a post-apocalyptic world. It attempts to blend retro arcade style with modern elements. The design goal is for the game to be quick and simple to play while providing an enjoyable challenge. Inspirations include titles such as Smash TV, Gauntlet, Killing Floor, and Left 4 Dead.

Can you survive?

Current Features

  • Battle ever-growing hordes of mutants as their numbers increase into the hundreds!
  • Enjoy intense multi-player sessions with as many friends as you can muster (up to 16 players!)
  • Play split-screen with up to 4 friends on the same computer (and still be able to join online/LAN games!)
  • Destroy the mutant hordes with several different ammo types and explosives
  • Think on your feet as the hordes (and sometimes other players) destroy the environment
  • Control the action using a twin-stick controller, Steam controller, or keyboard & mouse
  • Feel the tension as the realistic field of view forces you to check your surroundings
  • Locate threats using your “acoustic radar” which visualises where sounds are coming from
  • Test your skill with a unique aiming mechanism which varies accuracy (e.g. running will reduce your accuracy)
  • Choose from 3 game modes, 10 maps, and procedurally generated levels (with more to come)
  • Enjoy awesome tunes by The Groove Foundry

Planned Features*

* These are features I'm planning to add, or are currently being developed.
Please be aware that this list will be likely to change over time based on community feedback.


  • Game mode better suited for single player
  • Further expansion of maps and game modes
  • Ability to create and share your own custom maps
  • Further improvements to procedurally generated levels
  • More enemy types, including bosses
  • More ammo types and explosives
  • More music
  • Steam Trading Cards, Achievements, Leaderboards, and Workshop support
  • Player customisation
  • Customisable controls

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.5GHz CPU
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant (feature level 9_3)
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Sound Card: DirectX 9.0c compliant
    • Additional Notes: Final Days should run on pretty much any PC that can run Windows 7. But if your PC is quite old or low-spec, then please try the free demo first to ensure it works well for you.
    Recommended:
    • OS: Windows 7 / Windows 10
    • Processor: Dual-core 2GHz CPU
    • Memory: 4 GB RAM
    • Graphics: Gaming graphics card released in the last 5 years
    • DirectX: Version 11
    • Network: Broadband Internet connection
Customer reviews Learn More
Overall:
Positive (11 reviews)
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