Final Days is an intense co-op shooter set in a post-apocalyptic world. Dirty warfare has left most of the population mutated and thirsty for blood. Band together with the remnants of humanity and battle for your survival!
User reviews:
Positive (12 reviews) - 100% of the 12 user reviews for this game are positive.
Release Date: Oct 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo game developer, community support and feedback has a huge impact and means a lot to me! I believe Early Access is a great way to allow fans to play now while helping shape development. Your feedback will help me improve Final Days and make it a better game.”

Approximately how long will this game be in Early Access?

“I want to provide the best experience I can at full launch. So I will take the required time to consider and incorporate community feedback. This will play a large part in determining when Final Days does leave Early Access. But I expect that it will be in Early Access for approximately 6-12 months.”

How is the full version planned to differ from the Early Access version?

“Please refer to the list of planned features in the main description below. This list is likely to change based on community feedback, but it should give a rough idea of what I want to deliver.”

What is the current state of the Early Access version?

“I encourage you to try the free demo so that you can see the current state yourself. But Final Days is currently quite playable even in its alpha state. The core mechanics are in place and the online multi-player functionality is working well. The main areas that are currently lacking are content, and the single player experience. But this will change over the duration of the Early Access period.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I deliver new content and features.”

How are you planning on involving the Community in your development process?

“I encourage the community to share their feedback and suggestions with me. They can do this via the Steam forums, Twitter, e-mail, or even via the in-game feedback system. I want to know what you like, what you don't like, and what you'd like to see added or changed. I will strive to read and consider everything you post. Your feedback means a lot to me!”
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Recent updates View all (10)

August 19

Minor update: Parental Controls (v0.24.1)

This is just a minor update which adds some basic parental controls. Now my little cousin will be allowed to play ;)

It adds a new "Parental Controls" menu to the options screen which can optionally be password protected. It allows you to change the gore level between: blood & gore (the default setting), blood only, green blood, and none. Parental Controls settings are also synchronised via Steam Cloud so that they still apply even when logging in to another PC.

And if you've been watching my Twitter account lately, you may have seen that I've been working on adding fire into the game for the next big update (v0.25)...

Well, I'm planning on releasing this update soon as an experimental build! So if you're interested in getting your hands on this early, be sure to keep an eye on Twitter, Discord, or the forums for the announcement.

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July 26

Score & Leaderboards Update (v0.24)

The Final Days v0.24 update is here! It contains a lot of changes, but the main focus was on overhauling the scoring system, tracking best scores, and Steam leaderboards support.

Here's a summary of the score related changes:
  • Your best scores are now saved for each mode/map/difficulty and shown at the start of the game and in the HUD. Last Stand mode also tracks the highest stage you survived and the most waves you survived. *

  • Added support for Steam leaderboards *
    Compete against your friends and others for the best score!

  • Scoring Changes:
    • Scoring is no longer based on damage done to enemies. Instead enemies have a fixed base score of 100 for normal enemies, 300 for tanks, and 1000 for mini-bosses.
    • Tweaked/Balanced amounts awarded for all bonuses
    • Added "Long Shot" bonus which gives you +15% for long distance shots
    • Can now receive "stealth" and "assist" bonuses from explosive damage
    • Added "Solo Bonus" which gives you +10% points when you are the only player alive
    • Added "Survivor" bonus which is awarded at the end of the stage if you didn't die. It gives you +20% of the points scored during the stage. If no damage was taken, the "Unscathed" bonus is also awarded which gives you +30% points.
  • Last Stand mode now resets the score at the start of each day.
    The reasoning behind this is that this is an endless mode, so it made more sense for the score to represent your best score for a single day. This means that you don't need to play from day 1 to get the maximum points. You can just keep playing from the last day you got to to potentially get an even better score. It also makes more sense for multiplayer games as late joiners can still compete for score against people who have already been playing for a while.
  • Campaign & Last Stand modes now only show rankings at the end of each day
  • Note that Escape mode scoring still needs more work. I decided to postpone overhauling this mode so that I could get this update out sooner to you all.
  • * DISCLAIMER: While I'll try to avoid this where possible, your scores may get reset from time to time. This is because Final Days is still under development and the scoring systems may change further.
I also made a few other changes based specifically on feedback I received:
  • Enraged enemies now always show up on the mini-map. This should make it easier to find the last remaining enemies.
  • A message is now shown when you're the last one left alive, and when you're the only one alive and another player spawns.
  • Each players respawn timer is now shown in the players list. So now you can easily see how long you'll need to hold out before dead players can respawn and help again.
  • No longer auto-switches to High-Ex when you pick it up because it's so easy to accidentally blow yourself up when this happens.
I've said it before, but I really appreciate all feedback I receive. I do consider all of it (it just sometimes takes me a while to get to it). Please keep it coming! :)

And here are a few other changes of note:
  • Fixed a bug (introduced in v0.23) where enemy numbers were not scaling correctly based on the number of players. This resulted in too few enemies for multiplayer games.
  • Changed when enemies enrage. They now enrage sooner, but the timer resets whenever an enemy is hit.
  • When a player dies, they now drop up to 5 items that they were carrying (pipe bombs and full clips get priority)
  • Added a torso bobbing animation for players based on speed. This should help highlight that moving forwards is faster than going backwards.
  • New main menu screen!

There were also many other changes and fixes. For further details, you can view the full changelog on the forums.

If you have any issues, feedback, or suggestions, then please let me know! As usual, the best place to reach me is on the forums. For other ways of contacting me, check out the "Welcome to Final Days" forum post.

By the way, Final Days now has an official group on Discord! You can join for general chat and discussions about Final Days, as well as finding other people to play with. I'm also posting announcements there as another way for people to keep up to date with Final Days. Here's the link:

Thanks for playing, and I hope you enjoy the update! :)

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Before You Buy...

Final Days is currently in the alpha stage of development and is not yet finished. Before you buy, I encourage you to try the free demo first to get an idea of its current state. If you'd prefer to play it when it's finished, then please wait until it's out of Early Access.

Opinions & Reviews

CJ Poirier - A Note to Final Days
"Final Days may only be in alpha, but it is one of the best games I've played in a very, very long time."

Full Controller Support

About This Game

These are humanity’s Final Days… Dirty warfare has left most of the population mutated and thirsty for blood. Band together and battle for your survival!

Final Days is a fast-paced and intense co-op multi-player shooter set in a post-apocalyptic world. It attempts to blend retro arcade style with modern elements. The design goal is for the game to be quick and simple to play while providing an enjoyable challenge. Inspirations include titles such as Smash TV, Gauntlet, Killing Floor, and Left 4 Dead.

Can you survive?

Current Features

  • Battle ever-growing hordes of mutants as their numbers increase into the hundreds!
  • Enjoy intense multi-player sessions with as many friends as you can muster (up to 16 players!)
  • Play split-screen with up to 4 friends on the same computer (and still be able to join online/LAN games!)
  • Destroy the mutant hordes with several different ammo types and explosives
  • Think on your feet as the hordes (and sometimes other players) destroy the environment
  • Control the action using a twin-stick controller, Steam controller, or keyboard & mouse
  • Feel the tension as the realistic field of view forces you to check your surroundings
  • Locate threats using your “acoustic radar” which visualises where sounds are coming from
  • Test your skill with a unique aiming mechanism which varies accuracy (e.g. running will reduce your accuracy)
  • Choose from 3 game modes, 10 maps, and procedurally generated levels (with more to come)
  • Enjoy awesome tunes by The Groove Foundry

Planned Features*

* These are features I'm planning to add, or are currently being developed.
Please be aware that this list will be likely to change over time based on community feedback.

  • Game mode better suited for single player
  • Further expansion of maps and game modes
  • Ability to create and share your own custom maps
  • Further improvements to procedurally generated levels
  • More enemy types, including bosses
  • More ammo types and explosives
  • More music
  • Steam Trading Cards, Achievements, Leaderboards, and Workshop support
  • Player customisation
  • Customisable controls

System Requirements

    • OS: Windows 7
    • Processor: 1.5GHz CPU
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant (feature level 9_3)
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Sound Card: DirectX 9.0c compliant
    • Additional Notes: Final Days should run on pretty much any PC that can run Windows 7. But if your PC is quite old or low-spec, then please try the free demo first to ensure it works well for you.
    • OS: Windows 7 / Windows 10
    • Processor: Dual-core 2GHz CPU
    • Memory: 4 GB RAM
    • Graphics: Gaming graphics card released in the last 5 years
    • DirectX: Version 11
    • Network: Broadband Internet connection
Customer reviews Learn More
Positive (12 reviews)
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