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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE
We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome.
Next thing for modeling will be a couple of new garages and car interiors.
We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have different kinds of additional steering wheel effects.
Car settings and parts are being transferred to physics update which will be launched for open tests rather soon.
After that, we'll make some additional internal testings for champs and will open it for a public test. Teams are next.
Right now, going to try to add some mods and editors for steam announcements to keep you updated on a regular basis. And to shed some more light on what the heck is it taking so long.
As always we are really grateful for your support, we couldn't be here without you. Keep it up and let's roll!
Hey, what's up, driftheads?
First of all, we need to do some techincal stuff on european server for next couple of hours. It will be down from 06:00 GMT till ~ 08:00 GMT, if I read it correctly.
Next thing. We're alive and working non-stop on a new update with new physics, improved graphics, better optimization and new content. It's almost a brand new game :D. Sorry for keeping low profile, just too many things to carry on. We're hoping to improve it with making new admins from player base, which will update you on current state of development. I will make a new post with details on stuff we're working on with some gifs and images and blackjack and stuff.
Did you know you can already check first public beta of new client? You need to switch to beta in game preferences via steam: RIght mouse button on High Octane Drift in Steam Game Library -> Preferences -> Betas -> choose "test". It's a bit rough on a controllers, but we've already fixed it in internal beta builds. Soon we will release a series of betas, where we will update car or pack of cars with new models and new set up for updated physics.
Thanks again for all your support and comments. It's gonna be huge! :D
(c) Cruderocks. All rights reserved.
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