Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.
User reviews:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Very Positive (65 reviews) - 84% of the 65 user reviews for this game are positive.
Release Date: Apr 4, 2017

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Recent updates View all (5)

May 5

Blackwood Crossing Patch Notes

Since Blackwood Crossing’s release, we’ve noted several comments from players having framerate issues. We’ve been working hard to improve the overall experience for everyone, and today we’re pleased to have released a patch to the PC version.

Below is a summary of the improvements and changes we’ve made in this update:

Frame Rate - The game can now be set to sync to every vblank (rather than every other vblank), essentially uncapping the frame rate and allowing the game to run at the refresh rate of your monitor – usually 60Hz or 120Hz. The setting for this can be found in the Graphics Settings menu. NB if your machine is a lower spec you should leave this setting at its default of every other vblank.

Hardware Compatibility - Another issue raised by players was that the game didn’t run properly on 144Hz monitors, as well as monitors with variable refresh rates. This has now been fixed. It was making it feel like the frame rate was dropping, although it was actually the game camera that was being affected.

Mouse Lag - Mouse sensitivity sliders are now functioning properly, so players can alter it to suit their own playstyle.

We hope the above changes fix the issues some players have experienced. Keep us updated in the Steam discussion boards, or on Facebook and Twitter at @PaperSeven!

5 comments Read more

April 9

All the Pre Launch Feels

Find all Blackwood Crossing news as it happens at

As my mind raced last night, I thought I’d scribble down some words, to share on Blackwood Crossing launch day! A studio head’s perspective …


It’s the night before launch and I’m thinking of nothing else but Blackwood Crossing. It’s consumed our lives for two years now, and it’s finally going to be out there in the public’s hands.

And it’s been dawning on me how much of a massive deal it is!

I know it sounds stupid to say, but development is so busy day to day, and the build up on the marketing front has been all-consuming. It’s easy to be too busy to take it in.

Now it’s the moment of truth.

Will people hear about it? Will it make it through an ever-crowded marketplace? And more importantly, Will people like it?!

I do hope so!

The game’s enabled us to build an awesome team. It’s great to reflect on the fact we’ve grown from 8 people to 13 since the project began. I’m surrounded by a brilliantly talented bunch, and am very thankful for the support of Standfast Interactive and Vision Games in helping make our dreams for Blackwood Crossing a reality.

However painful some of the development has been – and it’s had its moments 😉 I’m so proud of what we’ve created.


Blackwood Crossing is PaperSeven’s first foray into PC and console development, and our first fully-blown interactive narrative. We have learned SO much along the way. And it’s so exciting to think about how we’ll build on it for the future.

Indeed most of the team are already working on a new project. Development works like that. There’s a period 2-3 months before release where the artists and designers come off the title, and the coders have a few weeks working almost exclusively on their own. (Never as long as they’d like I’d hasten to add!) And then there’s about a month of submissions etc before it hits the stores.

Quickly a studio moves on to the next phase.

We’ve carried out post mortems of Blackwood Crossing. The process teams use to identify what they did well, and where they want or need to improve.

We’ve dared to look at what’s next!

But it’s important to take a step back, and enjoy today, and the weeks ahead. Celebrate our achievements!

We’re not a known entity. But we hope Blackwood Crossing is our stepping stone to becoming one.

I read a Polygon interview with one of the heroes of our genre, Sean Vanaman, yesterday, and I loved how he views Firewatch a year on:

“I see flaws in it, but I also look at it and I’m really happy. Like, ‘Yeah man. Look at the fucking thing we made.’”

Blackwood Crossing may not be perfect. But it’s pretty damn special.


6 comments Read more


“Unforgettable and emotionally wrenching. Its palette of feelings - love, loss, anger, belonging - are beyond the scope of all but the best narrative games.”
8.5 – Polygon

“You'll remember Blackwood Crossing as one of the most memorable gaming experiences in recent years.”
9 – IGN Italia

“Blackwood Crossing pushes the boundaries for narrative-driven indies.”

About This Game

Blackwood Crossing is a story-driven first-person adventure game. A haunting tale of intrigue and mystery.
You play as Scarlett, a teenager finding her way in the world. You wake up, disorientated, to find yourself and your younger brother, Finn, inexplicably travelling on a moving train.
But when a mysterious figure appears, it’s clear that this is no ordinary train ride. It’s the beginning of a magical voyage, steeped in life, love and loss.
Navigating this powerful drama - where the world, and your abilities develop in extraordinary ways - you are forced to examine your relationship with Finn. You are orphans, and your relationship has always been strong. However, adolescence has opened the door to new interests, and you’ve been growing apart.
As you gradually uncover the depths of Finn’s anguish, the consequences of your remoteness become shockingly clear.

System Requirements

    • OS: Windows 7 or later
    • Processor: Core i3-550 2.5ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 or higher with 1GB of Memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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