Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top. Devlog Updates every week, Game Updates every end of the month.
Recent Reviews:
Very Positive (18) - 88% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (805) - 88% of the 805 user reviews for this game are positive.
Release Date:
May 5, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Parkitect is a big, complicated game. It's full of many systems working together to create a seamless, fun simulation. As we're a small team, the data that Early Access provides us is invaluable in helping us create the best game we can.

It also helps us prioritize what to work on based on community feedback and recurring bugs. By simply playing our game, you are contributing to the improvement of it!”

Approximately how long will this game be in Early Access?

“Parkitect will likely be in Early Access for a year or more. We have planned for a year, but things can change and games are quite fluid throughout development. We'll do our best to keep this short, but in the long run we do what's best for the game.”

How is the full version planned to differ from the Early Access version?

“The final version of Parkitect will be a bit different than this Early Access version. We have plans to expand and add a number of features, though as with most game projects, these may change or be removed:

  • A single-player campaign with a number of parks to manage
  • A functional resource system for shops (done!)
  • Staff management beyond hiring, firing and wages (partially done)
  • Additional rides of all sorts (adding at least one each month)
  • Full workshop support (done!)

What is the current state of the Early Access version?

“The game is fairly stable and contains enough content for many hours of play time. It's currently sandbox-gameplay only, but most of the biggest features are implemented or at least partially implemented. The biggest missing part is the single-player campaign.
Game updates get released every end of the month and always contain some new features, new content, improvements and fixes.
Check the News section for our weekly Devlogs that show what we're currently working on.”

Will the game be priced differently during and after Early Access?

“We think the current price is fair for the current state of the game. The price will go up slightly after Early Access when more features and content have been completed.”

How are you planning on involving the Community in your development process?

“We've always been very public with the development of Parkitect, and we're excited to bring that to Steam. The Community will help us prioritize what we work on and where our attention is most needed. That might be new rides, or balance changes, or adding new management controls.

Take a look at our weekly devlog for an idea of what we get up to, either in the News section here or over at
Read more

Buy Parkitect


Recent updates View all (87)

February 13

Devlog Update 181

I’m doing maintenance tasks and preparations for upcoming features currently, so there’s not a whole lot to say about that. I also did some optimizations for very big parks that can improve performance by up to 15% and fixed some stuttering.

Luuk is working on the generic shop counter that sandbox players have been asking for a long time:

It allows selling any products that are available in the other normal shops that have been researched.
11 comments Read more

February 5

Devlog Update 180 + Beta 3

Beta 3 is now available for download! The full change log is at the end of this post.


The Magic Carpet ride from this months Art Stream went into the game:

And Gabby finished another nice tree:

Beta 2 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

Beta 3 Build Challenge

For Beta 3 the new Build Challenge is to build a Calm River Ride!
The top submissions get included in the next game update as default blueprints.

  • added Magic Carpet
  • added First Aid Room
  • added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
  • added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
  • added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
  • added shopkeepers who aren't needed anymore get fired automatically
  • added ghost trains keep running while the game is paused
  • added tracked rides can crash when trains collide
  • added ride breakdown types
  • added ride crash consequences
  • added tab to shop/attraction info windows showing tasks related to it
  • added filters for certain thoughts to overall thoughts list
  • added search to savegames list
  • added more sound effects
  • adjusted effects of rain and temperature on how interested guests are in rides/food
  • improved shadow quality, especially on coaster tracks
  • fixed Ferris Wheel animation
  • fixed not being able to replace fences of raised flat rides
  • fixed weird pathfinding if station entrance/exit is placed in-line with station platform
  • fixed supports not adapting to terrain changes anymore
  • fixed a crash in the track builder when going from an inverted section into a vertical segment
  • fixed being able to place flat rides outside the park bounds since Beta 1
  • fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
  • fixed guests did not use transport rides if the park is closing
  • fixed guest stat visualizations sometimes not working when zoomed out
18 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Parkitect nails that classic theme park sim vibe”

“[Parkitect] does have gorgeous isometric rollercoasters [...] and I want it now.”
Rock, Paper, Shotgun


Curious about what other people are making, looking for inspiration or maybe you just want a nice park for your guests? Share your roller coasters, parks and scenery in the Steam Workshop!

About This Game

Do you have what it takes to become a successful theme park owner?

Operating a theme park is no easy task, but with the right strategy you can do it!
Keep your shops stocked, paths cleaned, and guests happy. Build depots and transit tubes to speed up the delivery process. Train your staff to keep them on the cutting edge. Do market research to gain in-depth knowledge on what your guests really want.

Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful for your guests. Let your creativity shine, and when you're finished share it with the world!


  • Tools to build the theme park of your dreams
  • A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
  • Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
  • Build efficient transport infrastructures to keep your park stocked
  • Maintain the illusion by hiding utility structures and the inner workings of the park from guests using scenery
  • Extensive support for mods and custom content

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9+
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9+
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...