Parkitect is a business simulation game that charges you with the construction and management of theme parks!
User reviews:
Recent:
Mixed (23 reviews) - 69% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (709 reviews) - 88% of the 709 user reviews for this game are positive.
Release Date: May 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Parkitect is a big, complicated game. It's full of many systems working together to create a seamless, fun simulation. As we're a small team, the data that Early Access provides us is invaluable in helping us create the best game we can.

It also helps us prioritize what to work on based on community feedback and recurring bugs. By simply playing our game, you are contributing to the improvement of it!”

Approximately how long will this game be in Early Access?

“Parkitect will likely be in Early Access for a year or more. We have planned for a year, but things can change and games are quite fluid throughout development. We'll do our best to keep this short, but in the long run we do what's best for the game.”

How is the full version planned to differ from the Early Access version?

“The final version of Parkitect will be a bit different than this Early Access version. We have plans to expand and add a number of features, though as with most game projects, these may change or be removed:

  • A single-player campaign with a number of parks to manage
  • A functional resource system for shops (done!)
  • Staff management beyond hiring, firing and wages (partially done)
  • Additional rides of all sorts (adding at least one each month)
  • Full workshop support (done!)

What is the current state of the Early Access version?

“The game is fairly stable and contains enough content for many hours of play time. It's currently sandbox-gameplay only, but most of the biggest features are implemented or at least partially implemented. The biggest missing part is the single-player campaign.
Game updates get released every end of the month and always contain some new features, new content, improvements and fixes.
Check the News section for our weekly Devlogs that show what we're currently working on.”

Will the game be priced differently during and after Early Access?

“We think the current price is fair for the current state of the game. The price will go up slightly after Early Access when more features and content have been completed.”

How are you planning on involving the Community in your development process?

“We've always been very public with the development of Parkitect, and we're excited to bring that to Steam. The Community will help us prioritize what we work on and where our attention is most needed. That might be new rides, or balance changes, or adding new management controls.

Take a look at our weekly devlog for an idea of what we get up to, either in the News section here or over at http://themeparkitect.tumblr.com/
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Recent updates View all (62)

July 22

Devlog Update 154

Art Stream

Once again it’s the end of the month and so it’s time for the next Art Stream!
Ccome join us on Garrets Twitch channel on Wednesday (July 26th) at 1pm PST to chat while watching some new Parkitect art being created :)

Devlog

We got some more deco objects for the fantasy set done:



The Monorail/Suspended Monorail can operate in shuttle mode now :)



There’ve been a few questions about the differences between shops recently. I’ve improved our tooltips to be able to show a bit more than just a boring line of text to be able to display some information about the products a shop sells, and then used this new possibility to improve the blueprint tooltips as well.


10 comments Read more

July 16

Devlog Update 153

This week we got caught up a bit in bug fixes, maintenance and planning.

A bit of visual progress has been made though after all.
The glass building pieces introduced in Alpha 14 and 15 didn’t really look all that much like they are made of glass, so they got a small update.

Before:



Now:



The same overhaul has also been applied to the glass tunnels.



...and then to anything metallic as well.



Garret and Fabrice worked on some new props that are the beginnings of a colorful Fantasy theme :)


16 comments Read more
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Reviews

“Parkitect nails that classic theme park sim vibe”
Destructoid

“[Parkitect] does have gorgeous isometric rollercoasters [...] and I want it now.”
Rock, Paper, Shotgun

Workshop

Curious about what other people are making, looking for inspiration or maybe you just want a nice park for your guests? Share your roller coasters, parks and scenery in the Steam Workshop!

About This Game

Parkitect is a business simulation game where you must build a successful theme park.

Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you're finished share it with the world!

Features

  • Tools to build the theme park of your dreams
  • A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
  • Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
  • Build efficient transport infrastructures to keep your park stocked
  • Maintain the illusion by hiding utility structures and the inner workings of the park from guests
  • Extensive support for mods and custom content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
Customer reviews Learn More
Recent:
Mixed (23 reviews)
Overall:
Very Positive (709 reviews)
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