Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top. Devlog Updates every week, Game Updates every end of the month.
Recent Reviews:
Very Positive (13) - 92% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (794) - 88% of the 794 user reviews for this game are positive.
Release Date:
May 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Parkitect is a big, complicated game. It's full of many systems working together to create a seamless, fun simulation. As we're a small team, the data that Early Access provides us is invaluable in helping us create the best game we can.

It also helps us prioritize what to work on based on community feedback and recurring bugs. By simply playing our game, you are contributing to the improvement of it!”

Approximately how long will this game be in Early Access?

“Parkitect will likely be in Early Access for a year or more. We have planned for a year, but things can change and games are quite fluid throughout development. We'll do our best to keep this short, but in the long run we do what's best for the game.”

How is the full version planned to differ from the Early Access version?

“The final version of Parkitect will be a bit different than this Early Access version. We have plans to expand and add a number of features, though as with most game projects, these may change or be removed:

  • A single-player campaign with a number of parks to manage
  • A functional resource system for shops (done!)
  • Staff management beyond hiring, firing and wages (partially done)
  • Additional rides of all sorts (adding at least one each month)
  • Full workshop support (done!)

What is the current state of the Early Access version?

“The game is fairly stable and contains enough content for many hours of play time. It's currently sandbox-gameplay only, but most of the biggest features are implemented or at least partially implemented. The biggest missing part is the single-player campaign.
Game updates get released every end of the month and always contain some new features, new content, improvements and fixes.
Check the News section for our weekly Devlogs that show what we're currently working on.”

Will the game be priced differently during and after Early Access?

“We think the current price is fair for the current state of the game. The price will go up slightly after Early Access when more features and content have been completed.”

How are you planning on involving the Community in your development process?

“We've always been very public with the development of Parkitect, and we're excited to bring that to Steam. The Community will help us prioritize what we work on and where our attention is most needed. That might be new rides, or balance changes, or adding new management controls.

Take a look at our weekly devlog for an idea of what we get up to, either in the News section here or over at http://themeparkitect.tumblr.com/
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Recent updates View all (84)

January 23

Devlog Update 178

I worked on some long-requested coaster features this week.
Curves have similar slope options as straight pieces now, meaning curves can transition directly into a slope or to a different slope angle:



This allows building some smooth elements that were not possible before.



And we’re adding LSM launches. This is a magnetic launch system that allows accelerating to high speeds without having to stop the train. It‘s fairly expensive though!


7 comments Read more

January 16

Devlog Update 177

Hey and welcome back in 2018! We hope you all had a good start into the new year.

After recharging for a bit we’re now back at work.
This week we added a First Aid room that’s ideally placed near a ride exit:



It is not cheap to build and operate, but helps a lot with keeping the paths clean around especially nausea-inducing rides and lets guests recover faster so they can more quickly get onto the next ride and spend some money.

And Gabby is working on more structure pieces and props for the Fantasy theme:


15 comments Read more
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Reviews

“Parkitect nails that classic theme park sim vibe”
Destructoid

“[Parkitect] does have gorgeous isometric rollercoasters [...] and I want it now.”
Rock, Paper, Shotgun

Workshop

Curious about what other people are making, looking for inspiration or maybe you just want a nice park for your guests? Share your roller coasters, parks and scenery in the Steam Workshop!

About This Game

Do you have what it takes to become a successful theme park owner?

Operating a theme park is no easy task, but with the right strategy you can do it!
Keep your shops stocked, paths cleaned, and guests happy. Build depots and transit tubes to speed up the delivery process. Train your staff to keep them on the cutting edge. Do market research to gain in-depth knowledge on what your guests really want.

Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful for your guests. Let your creativity shine, and when you're finished share it with the world!

Features

  • Tools to build the theme park of your dreams
  • A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
  • Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
  • Build efficient transport infrastructures to keep your park stocked
  • Maintain the illusion by hiding utility structures and the inner workings of the park from guests using scenery
  • Extensive support for mods and custom content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.3 GHz Intel i5 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.6 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
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