L'armée des États-Unis est la plus puissante du monde. La colonne vertébrale de cette armée est l'infanterie et, en situation de combat, le courage, l'habilitée et l'aptitude au travail d'équipe sont mis à l'épreuve.
Évaluations des utilisateurs : Variable (77 évaluation(s))
Date de parution: 21 sept 2004
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Acheter Full Spectrum Warrior

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Inclut les 2 articles suivants : Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers

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Inclut les 10 articles suivants : Darksiders II, Darksiders™, Frontlines™: Fuel of War™, Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, MX vs. ATV Reflex, Red Faction Guerrilla Steam Edition, Red Faction®: Armageddon™, Titan Quest, Titan Quest - Immortal Throne

 

À propos de ce jeu

L'armée des États-Unis est la plus puissante du monde. La colonne vertébrale de cette armée est l'infanterie et, en situation de combat, le courage, l'habilitée et l'aptitude au travail d'équipe sont mis à l'épreuve.
Alors qu'être en état d'alerte est la priorité principale de l'armée US, sa manière de conduire les opérations est en évolution. Full Spectrum Warrior a commencé par être un logiciel d'entraînement de l'armée U.S. pour promouvoir le code de conduite et le travail d'équipe. Ce logiciel est le plus réaliste du marché en ce qui concerne le combat urbain tant au point de vue tactique qu'au point de vue jouabilité. Les joueurs commandent les escadrons Alpha et Bravo et le danger est partout : derrière chaque fenêtre, dans chaque ruelle. Mef les gars ! On y va !
  • Ensemble tactique/jouabilité unique.
  • Code de conduite officiel de l'armée américaine.
  • De simple ordre vous permettent de contrôler 8 soldats en temps réel.
  • Le matériel utilisé est celui qui est actuellement déployé au sein de l'armée U.S.
  • Situation de combat réaliste : le danger peut venir de partout.
  • Possibilité de coopération à deux joueurs chacun contrôlant un escadron.
  • 2 cartes bonus incluses. Non disponible sur la version Xbox.

Configuration requise

    Minimum : Windows 98/Me/2000/XP (exlusivement), AMD Athlon 1 GHz ou Pentium III 1 GHz, 256 Mo RAM, carte graphique compatible DirectX 9.0b (NVIDIA or ATI), GeForce 3 ou supérieure, ATI Radeon 8500 ou supérieure, carte son compatible DirectX 9.0b, 1.5 Go d'espace disque, connexion internet haut-débit (pour la fonction multijoueurs)

    Recommandée : Windows XP, AMD Athlon XP 2000+ ou supérieur ou Pentium 4 2GHz ou supérieur, 512 Mo RAM ou plus, GeForce 4 Ti ou supérieure ou ATI Radeon 9500 ou supérieure, carte son compatible DirectX 9.0b, SoundBlaster Audigy preférée
Évaluations intéressantes des utilisateurs
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 2 février
For anyone worried it works fine on my windows 8 so dont see why it wouldnt on others and its a sick game even if you never did play it back in the day!
10/10
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
12.8 heures en tout
Posté le : 14 avril
great game from my childhood
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42 personne(s) sur 52 (81%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 26 novembre 2013
This is a very tentative recommendation. I really want to love this game to bits. It creates a really interesting small scale tactical experience that I've never seen in another game. It is not a shooter. Don't expect something like Conflict Desert Storm.

The problem is this game is fairly broken. There's horrendous performance issues and the sound is bugged to hell.

The performance issues are largely caused by the game constantly trying to contact a server that no longer exists. To find this you can add the following line to your hosts file: "127.0.0.1 fswpc.available.gamespy.com"

If you don't know what a hosts file is you probably shouldn't try to attempt this. It's a system file and that means it's serious business.

The sound problems have no simple fix. You'll just have to live with constantly glitched sound if you want to experience this game.
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28 personne(s) sur 32 (88%) ont trouvé cette évaluation utile
12.7 heures en tout
Posté le : 30 novembre 2013
A perennial favorite, FSW has always been dogged by being a game that is difficult to pigeonhole. Is it a third-person cover-based shooter? Is it a strategy game? Is it a puzzle game? It is a unique combination of all three that combined forms a whole greater than its parts. Unfortunately, gamers expecting a single genre tended to be discouraged by this unusual mix and the game never got the recognition it deserved.

Despite its age - and all the technical difficulties that entails running it on a modern PC - the game's visuals remain surprisingly attractive, and it is not difficult to lose oneself in the fantasy of a fighting through the streets of the war-torn Middle East. There numerous incidental animations - be it a civilian scurrying for shelter, birds scattering as you approach or the laundry flapping in the wind - make the game's world seem alive and keep you on your toes at the same time.

But it's the gameplay that is the real star; leading my two squads through the dangerous, twisting streets of fictional Zekistan felt more realistic and true-to-life than all the Calls of Duty - or even Arma - games combined. Your crew's limited toolset - a handful of movement and attack options - are more than sufficient to engage and defeat the enemy if combined with a bit of cunning. It is almost puzzle like; "If I move fireteam Alpha /here/ and then toss smoke like this, the enemy will react like /that/, allowing me to maneuver fireteam Bravo into position /there/!" Figuring out the optimal method to not only kill the enemies but also do so in a way that minimizes casualties and ammunition use is amazingly satisfying (fortunately, for those less talented, you can often "brute-force" your way through most challenges). The game's difficulty curve is gradual and never overwhelming.

The AI is not particularly skilled but can at times be gratingly tenacious, and failing to keep your team in cover will often result in the quick loss of several soldiers. Fortunately, the tangos' skill set is even less complex than that of your troops - mostly they just hunker down behind some cover and take potshots at you, although a few do use grenades - but they make up for this deficit with numbers and being well placed. Attempt to maneuver around them and they often - but not always - will seek new shelter, requiring you to trap them between your two teams coming at them from different directions. The occasional heavy weapon (rocket launcher or machine gun), tank or technical adds to the challenge and variety. Unfortunately - and this is the greatest fault of the game - the initial locations of the enemies is hard-coded into each level, which greatly reduces the replayability of the game. Best of all, once the mission is over, you can watch a replay to relive your successes (or failures), and even - should you chose - jump into the action at any point. Would that other games offered this feature!

Released in 2004, Full Spectrum Warrior can be difficult to get working on modern computers; in my case, I had to edit my HOSTS file, tinker with the soundcard settings and muck around in a configuration file before I got acceptable performance from the game. Even then, the dialogue was filled with pops and crackles. Nonetheless, the quality of the game was well worth the effort.

Full Spectrum Warrior remains one of the forgotten classics of gaming and those willing to go into the experience with an open mind will be well rewarded with a challenging and exciting game.
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25 personne(s) sur 28 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.6 heures en tout
Posté le : 29 octobre 2014
I love this game, but it just plain doesn't run on Windows 8 or Windows 7. I really wish they would patch it so it would run on the newer OS' or better yet create some sequels.
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