Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.
Användarrecensioner:
Senaste:
Väldigt positivt (57 recensioner) - 100% av de 57 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Överväldigande positivt (1,001 recensioner) - 96% av 1,001 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 5 apr, 2016

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Originally, we had planned to shift to ‘full release’ in Summer 2016, but as we’ve expanded the scope of the game, and the game's community (and their requests) have expanded beyond our wildest expectation, we have chosen to aim for a later date. This isn’t set in stone, but we are currently looking at mid-spring 2017.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, environment mock-ups and prototypes. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 30 firearms in the game (as of Aug. 20th) and have several dozen more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

Hur är det nuvarande läget i versionen med Early Access?

“Right now Hot Dogs, Horseshoes & Hand Grenades consists of 10 environments, broken down into 3 categories.

Shooting Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range: A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Mini-games:
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!

Gameplay Prototypes:
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal

    The game currently has an ever-growing suite of over 30 firearms, multiple ammunition types, explosives and other toys.

Kommer spelet att prissättas annorlunda under och efter Early Access?

“There will be a small price increase when we leave early access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
Läs mer
Notis: Kräver ett VR-headset. För mer information, se supportsektionen för VR.

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4 augusti

Early Access Update 44 is Live!



Howdy Folks!
https://www.youtube.com/watch?v=j6BADFFlgPI

Just a quick update this week (for obvious reasons). I’m sorry it took so long for me to get around to giving you some quickbelt options, but hopefully the selection of presets makes up for it. Personally, I find the Utility-belt is best for messing around with lots of objects/ammo/etc. at the same time, whereas Tactical Mk.2 is what is what I’ll be using for actual combat modes.

The bullet trails should now be _much_ more usable perf. wise if you have them set to a short decay time. Beyond the timing limits, the countdown is now ‘from firing’ instead of ‘when bullet stops moving’. This does mean that for suuuuuuuuper long shots they will start decaying sooner. I may add an option “decay with bullet’ later if folks miss the old behavior. It was only recently that I realized most folk don’t use the trails due to their overhead when firing things like drum mags/shotgun shells, so hopefully this makes things more tenable even for those weapon systems.

Also, a quick shout out/thanks to BillFerShort and Conrad_Hotzendorf for the feedback/advice on revolver operation that I snuck in after the devlog. The double-action revolvers should now behave much closer to their RL counterparts.

Anywho, hope y’all have a wonderful weekend!

Anton

Additions:
  • Added New Options Page: Quickbelt Options
  • Added New Quickbelt Styles: Tactical, Classic, Utility Belt, Desperado, PackRat, Tactical Mk2, Concealed Carry
  • Added New Quickbelt Option: Handedness (all Asymmetric Quickbelt Styles can be Left or Right handed)
  • Added New Option: Bullet Trail Decay time (used when Trails are enabled)

Changes:
  • Interaction Sphere on hands now changes color when hovered over a valid interaction
  • Revolvers with swing-out Cylinders can now be closed by grabbing cylinder and dragging it
  • Double Action revolver cylinders can no longer be opened when hammer is cocked
  • Double Action revolver triggers can no longer be pulled when cylinder is open
  • VZ64 Skorpion QuickSlot Size requirement changed to match handgun class
  • Tec-9 QuickSlot Size requirement changed to match handgun class
  • Changed bullet trail decay time to time-from-emission instead of time-from-stall

Fixes:
  • Fixed incorrect item spawner image for Bergmann Simplex.
  • Fixed spin velocity not being conserved when 2019 Revolver dropped.
  • Single Action Army Quickbelt pose fixed
  • Fixed Slide/Dash point target being retained after a respawn
  • (OC Touch) Battery Removal on 2019 Blaster now properly requires a ‘grab’ vs. a trigger pull
  • (OC Touch) Fixed weird Grenade Pin issue
14 kommentarer Läs mer

28 juli

Early Access Update 43 is Live!



Howdy folks!

https://www.youtube.com/watch?v=hAn7FI5cdto
Managed to get this devlog & update done juuuust in time this week (almost forgot to add the new toys to the item spawner DERP), but all’s well now. We have an addition that might be my favorite fictional gun of all time, the L.A.P.D. 2019 Detective Special. Massive thanks go out to Adam Nerva, a buddy of mine who did the gorgeous model for it, and patiently iterated the design of the internals with me as we figured out how this kitbash of a prop could actually work in RL.

I said a while back that in general I wanted to stay away from fictional guns unless they really added something interesting to the game from an interaction/simulation standpoint. As a hybrid of Bolt Action, Revolver and Magazine-fed firearm systems, I think our rendition of this gun most certainly does that. Having multiple cadences of ‘ammo’ to worry about makes using it under fire really interesting, and the exotic ammunition it can use makes it an incredible flexible device.

Next up the much-beloved C96 is finally in. I had wanted to put it in ages ago, but only recently finally got around to getting a functional stripper-clip system implemented. So we get this beauty now.

As mentioned in the devlog there have been a bunch of subtle changes to the Wurstwurld scene. The Bandit Bot Bonanza ramps up a good deal more after the 4th group of them, something I felt was really necessary after adding a number of firearms with a higher damage-output-per-second like the Model 8, C96 and such. I have to say again, if you haven’t tried fighting with just Dynamite and Matches, you have to give it a shot. It’s a goofy good time. Just pleeeeease please please watch your ceilings/walls/monitors/pets/etc. while doing so. It’s easy to get lost in the moment.

Lastly, I wanted to continue to thank all of you who have been helping me with bug reports, sending me logs, etc. I can’t communicate enough how critical that kind of info is, and I’ve gotten a tremendous amount of help from you all this past month. Just wanted to make sure you all knew how much I appreciate your time and patience helping me squash bugs!

Hope you all have a wonderful weekend!

Peace,

Anton

Changelog:

Additions:
  • Added New Firearm: 2019 Detective Special (10mm DSM, w. Battery and Thermal Clip objects)
  • Added New Firearm: C96 Mauser (7.63x25mm clip-fed)
  • Added New Ammo Type: 10mm Discarding Sabot Magnetic in Slugger, Tracer, Swarm, Fragmenting, Prox Mine, and Turbo-Penetrator
  • (ww) Added Dynamite and Strike Anywhere Matches to Scene (at Sujuk Bros. Mining Co.)
  • (ww) Added C96 Mauser to Scene(at Express Agency)
  • (ww) Added 2019 Detective Special to Scene (at Gunsmith)
  • (ww) Added Rolling Block Pistol to Scene (near Apothecary)

Changes:
  • Modified sounds for all Stripper clips. They are now based on round class.
  • Mk3 and Browning HP now properly have magazine safeties (gun will not fire when a mag is not loaded)
  • “Sprinting” energy for touchpad movement is closer to realistic for a human ~(2 minutes vs. 4 seconds) with exponential regeneration speed (to reward pausing for 5 seconds or so for it to recharge.
  • .308 Winchester now has full suite of round types.
  • Altered Behavior of Dynamite to make it properly damage bots
  • Single Action revolvers can now be decocked by simply hitting their state toggle button twice (first press takes gun to half cock w. Loading gate open, 2nd click returns gun to standard state but uncocked)
  • (ww) Civilian Bots now exist in all 3 primary areas, and respawn over time.
  • (ww) Bot Bonanza Mode now gets harder after the first 4 ‘waves’, with more aggressive, fast moving bandits
  • (ww) Bot Bonanza no longer spawns a group in the same place twice in a row, preventing you from getting insta-killed by a bot suddenly appearing next to you.

Fixes:
  • Fixed broken material on .308 Winchester rounds
  • Fixed _horrifically_ misaligned Model 10 sights
  • Fixed broken physics for 8400 Bolt Action Rifle
  • Fixed tactical knife breaking when picked up by Touch users
  • Fixed rotational inertia not being applied to spinning single-action revolvers when dropped
  • (ww) Fixed Badge/eSlab return-to-plinth button retaining velocity from object
  • (ww) Fixed Glasses being unable to be picked up after the first time
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Om detta spel

Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a grill that’s always running. Head on over to the firing range and learn to operate an arsenal full of firearms, compete in structured challenges with global leaderboards. Relax next to the grill, preparing virtual meats, while fending off the ‘wild life’. Or have some friends over and take turns playing classic ‘murican lawn games while making an ass of yourself!

H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

Key Features:

  • Roomscale VR Experience designed for the HTC Vive.
  • Multiple shooting and demolitions ranges from realist to fantastical.
  • Timed challenges with global leaderboards.
  • Almost 100 accurate simulations of historical, modern and futuristic weapons.
  • Authentic ‘Murican BBQ experience with obsessively detailed grilling simulation.
  • Hot-seat(or hot-headset rather) multiplayer classic lawn games like horseshoes, bocce, lawn darts and more.
  • An detailed rusty scifi world set in a surreal irreverent vision of the future United States of ‘Murica.
  • And whatever other madness we see fit to add!

Systemkrav

    Minimum:
    • OS: Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Minne: 8 GB RAM
    • Grafik: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: N/A
    • Ytterligare anmärkningar: Installation on SSD HIGHLY Recommended
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