Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.
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extrêmement positives (1,555) - 97% des 1,555 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
5 avr. 2016
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“This isn’t set in stone, but we are currently looking at leaving Early Access sometime in 2018.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, varying from freeform sandbox to more traditionally structured games. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 150 firearms in the game (as of late 2017) and have dozens more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

Quel est l'état actuel de la version en accès anticipé ?

“H3VR has an extensive collection of Virtual Equipment comprising over 150 firearms, dozens of attachments, melee weapons, and other toys.

It also currently consists of 20 scenes and modes, broken down into several categories.

Sandbox Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Friendly 45 Range: The back yard shooting range we all wish we had. With sets of steel targets in sets going out to 100 meters, and a simple Skeet-style target launcher.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range (and Arizona at Night): A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.

Games and Experiments:
  • Take And Hold: An exciting new combat mode for H3! Find equipment, take capture points and then defend them from waves of attacking bots. Survive, repeat, go as long as you can.
  • Wurstwurld: A wild-west themed adventure shooting experience. Come explore the largest meat-themed amusement park in the midwest. Includes bandit bots to fight, a horseshoe coarse to conquer, and puzzles to solve!
  • M.E.A.T.S. Preview: Themed dynamic target sequences in 8 challenging categories. Uses an unlock system where players earn S.A.U.C.E. to unlock various firearms.
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal
  • Mini-Arena: A small-environment experiment with a configurable bot spawner, and dramatic lighting.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Holiday Scenes:
  • Meat Grinder: A challenging survival horror mode, where the player is trapped in a nightmarish maze by a deranged fast-food research scientist. Can you survive long enough to fulfill his deranged demands?
  • Rise Of The Rotwieners: A shlocky comedy-horror mode with unlockable characters, wild events and all the rotten meat to you eat!
  • Meatmas SnowGlobe: Updated each year during the Holiday season, this festive scene has a Pepperonnie baddies to fight, and a goofball flying boss battle.
  • Spooky 45: A dark, spooky version to the Arizona Range.

    Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

    “There will be a small price increase when we leave early access.”

    Comment comptez-vous impliquer la communauté dans le processus de développement ?

    “Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

    While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
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    Remarque : nécessite le casque de réalité virtuelle suivant : HTC Vive. Veuillez consulter la section Support VR située à droite pour plus d'informations.

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    23 février

    Alpha 3 for Update 52 Is Live! (on the Alpha Branch)


    Howdy folks!

    Just a quick message for ya today, as I'm just wiped from getting the video and alpha together. Build will push live at 7pm PST as usual (on the alpha branch only).

    https://www.youtube.com/watch?v=nbNd2CtbFeA

    Please let me know if anything goes super wrong with the foregrip system. It was coded in a moment of sudden inspiration/wild excitement, so there may still be some bugs in it.

    Also, remember that I've activated a couple more scenes, and popped an item spawner in the Gunnasium, so enjoy!

    Remember, to switch to the alpha branch:

    Right Click H3VR in Steam and go to 'Properties'
    Click on the 'Betas' tab
    Click the dropdown and select 'Alpha 1'
    Hope you all have a wonderful weekend!

    Peace,

    Anton
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    16 février

    Alpha 2 for Update 52 Is Live! (on the Alpha Branch)


    Howdy folks!

    The rolling alphas continue for Update 52, and this one restores functionality to a huge number of firearms. All SMGs and Machine pistols are now functional again, and about 50% of the closed-bolt automatic rifles. The rest are being reserved for when we know how much unique audio sample work is needed for them, through iterating and playing around.

    https://www.youtube.com/watch?v=1MJxBFPEtUQ
    Handgun functionality is now more or less complete, with safeties, de-cocking, clips locking the bolt, and other minutae now behaving correctly. Manually cocking and dropping the hammer is also now functional again, and should behave correctly (let me know if you run into any oddities).

    I've also added to the item spawner, basically every new firearm you've seen since Update 51, so you should be able to play with them in the five active scenes in this alpha. I'm a particular fan of the M1897 slam-fireable trench gun :-)

    As mentioned in the video, after Tuesday I may be scarce for a week or so, as I recover from ma surgery. If I'm a touch cranky for a bit when I return I hope you all understand :-P

    Peace,

    Anton

    To access the alpha branch:
    • Right Click on the Game and go to 'Properties'
    • Click on the 'Betas' tab
    • Click the dropdown and select 'Alpha 1'
    Steam should now download it.

    Things you should be aware of regarding the state of the current alpha
    • Only a few scenes are active (Indoor Range, Warehouse Range, Arizona Range and Friendly 45)
    • Large sections of the Item Spawner are currently disabled as those items are not yet migrated to new systems
    • Some items in the item spawner may not function correctly
    • Relative sound levels are still very much still WIP. Some things may be louder or quieter relative to each other than they should be.
    • PLEASE DO NOT post bug reports for this alpha. I'm aware everything it broken. I am not tracking bugs in this build yet, so it's not helpful to be spammed with mentions about what is broken.
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    À propos de ce jeu

    Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

    Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a bizarre obsession with meat. Head on over to the firing range and learn to operate an arsenal full of firearms. Customize your perfect preposterous tacti-cool arsenal. Compete in structured challenges with global leaderboards. Blast apart meaty bots and then chill out on the range setting off fireworks. Or have some friends over and take turns throwing everything from horseshoes to explosives while making an ass of yourself!

    H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

    Key Features:

    • Roomscale VR Experience designed for the HTC Vive.
    • Games and experiments across various genres and degrees of structure.
    • Multiple shooting and demolitions ranges from realist to fantastical.
    • Timed challenges with global leaderboards.
    • Almost 150 accurate simulations of historical, modern and futuristic weapons.
    • Mini-games and challenges that are great for Hot-Headset play with friends!
    • A surreal irreverent vision of the future United States of ‘Murica.
    • And whatever other madness we see fit to add!

    Configuration requise

      Minimale :
      • Système d'exploitation : Windows 8.1 or later, Windows 10
      • Processeur : CPU: Intel i5-4590, AMD FX 8350 equivalent or better
      • Mémoire vive : 8 GB de mémoire
      • Graphiques : Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
      • DirectX : Version 11
      • Espace disque : 10 GB d'espace disque disponible
      • Carte son : N/A
      • Notes supplémentaires : Installation on SSD HIGHLY Recommended
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